Archive for the ‘Magic Bullet’ Category
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We’re back with FCPX 10.0.8
By Aharon Rabinowitz
Published on Friday, March 29th, 2013

Hey folks – we have some good news and some great news.

First the good news: Yesterday, Apple released an update to FCPX (Version 10.0.8) with new features and some really important fixes. Learn more HERE.

These fixes solve the issues that you’ve been experiencing with FCPX and Magic Bullet Looks and Mojo. We’ve tested the update and everything is working as it should. It’s been a frustrating few months, and we can’t tell you just how happy we are to have a fix and to know that you, our loyal customers and community of users, can get back to using our products in your work.

But now the great news: To celebrate the fix, we’re knocking 50% off Magic Bullet Looks for 48 hours. That’s right, instead of $399, Magic Bullet Looks is available for just $199 for just 2 days. And it doesn’t matter what host you’re using it with. Buy it for one host, get it for all – that’s a part of our Red Pledge.

To get the discount click HERE to buy Magic Bullet Looks and use coupon code FCPXLOOKS13 when checking out.

Don’t forget, we also now offer the ability to bundle individual products and suites to get up to 20% off.

So if you buy Looks and bundle it with other products, you can add to the discount, big time.

Check out our FCPX-compatible products, Like PluralEyes 3 for some great bundling options.

Again – thanks so much for your understanding through this process. It feels great to be back.

 

Magic Bullet Suite Updates, Including Speedy Denoiser II
By Andrew Cheyne
Published on Thursday, March 21st, 2013

This latest update for the Magic Bullet Suite (11.4.2) contains several bug fixes and improvements for products in the Suite, most notable of which is a new, GPU enhanced version of Denoiser II – speed! To download the latest version of the entire suite, you can grab it here. For full details, read below!

Magic Bullet Denoiser II v1.4:

The key feature here for this free update to Denoiser II is speed. The engine has been completely enhanced to run on OpenCL 1.1 compatible graphics card. Our testing has shown Denoiser runs 3-4 times faster using the GPU – we recommend downloading a demo and seeing for yourself. If an OpenCL 1.1 compatible graphics card isn’t found, don’t worry – Denoiser II will still run on the CPU.

In order to engineer this update, we have had to drop support for Adobe’s CS4 products. If you are using a CS4 host application, you can still use Denoiser II v1.3, which you can still find in the latest Windows 32-bit installer. OSX users will need to use the 11.4.1 version of the Magic Bullet Suite installer.

To read all the gory details, including details on supported graphics cards, check out the Denoiser II product page.

Magic Bullet Looks 2.0.9:

Several bugs have been fixed in Looks running on Retina displays:

  • A fix for the mouse jumping to the top right corner of the screen when editing the value of the controls of any of the tools added to the Look.
  • A fix for FCPX users so the tool overlay is properly sized and readable when a Look is applied.

A special note for FCPX users: This Magic Bullet Suite update does not contain a fix for the rendering issue we have blogged about previously.

Magic Bullet Colorista II 1.0.6:

  • We have fixed an issue found in Adobe Premiere Pro CS6 where the secondary keyer was importing the wrong frame.

Magic Bullet PhotoLooks 2.0:

  • An issue in the Windows installer has been fixed that would cause the LooksBuilder to be unable to launch from Adobe Lightroom when running on 64-bit versions of Windows.

Enjoy the update!

Andrew Cheyne, Director of Engineering – Red Giant

 

Create Your Own Red Giant Bundle and Save
By Aharon Rabinowitz
Published on Tuesday, February 12th, 2013

We get a lot of emails and tweets asking us when we’ll be having our next sale. Well here’s some good news: The next sale is whenever you want it to be.

To make your love of filmmaking, visual effects, and motion graphics a little easier on the wallet, our new on-line store offer you the ability to bundle whatever products you need and to get a nice deal (up to 20% off your order) in the process.

Red Giant has over 30 individual products, while we group them in Suites allowing customers to get a substantial discount, the grouping of products isn’t always what you want.  We have kept our Suites because the product mixes are grouped for complimentary uses, but also we’ve added the ability to Create Your Own Bundle any time you’d like.

It’s simple, combine two or more copies of an individual product, or mix and match to your heart’s desire.  The more you add the more you save – you get up to 20% off the entire purchase for any purchase of 4 or more products.  Here’s little secret, the already heavily discounted Suites are each considered a single product and will receive an additional discount when combined with a second item.

As always, our products come with our Red Pledge Guarantee of no hassles, just happiness – which includes:

  • 30 day money back guarantee. Always! Even on rainy Sundays. No questions asked.
  • One price for all hosts. Your purchase works in all supported host applications and operating systems.
  • Free Support. Ask us anything, no charge, during business hours by phone, email or online chat.
  • Two computer license. One for your workstation and one for your laptop.
  • Rock solid products. We triple-check every product before shipping.
  • Easy Upgrades. ALL previous versions qualify for an upgrade to the latest release.

 

Looks, Mojo, & FCPX 10.0.7
By Aharon Rabinowitz
Published on Thursday, January 24th, 2013

Hi folks -

Lately we’ve been hearing from a lot of you about Magic Bullet Looks and Mojo not working properly in FCPX 10.0.6 and 10.0.7. There is a known bug that causes frame rendering errors for these 2 plug-ins in the current version of FCPX. While there is a workaround for users who have Apple Compressor, we know this is not a real solution – certainly not one up to the standard of Red Giant.

Many of you have been asking us why, with all of our (awesome) engineers, it’s taking us so long to fix the bug. The truth is, while there is a bug causing these issues, it’s not coming from us. There is a serious bug in FCPX that causes many plug-ins (not just Red Giant’s) to output bad frames. We have been working with Apple to help them figure out a fix, but so far nothing is forthcoming.

So in short, until Apple fixes the problem, there’s nothing that even our amazing team of engineers can do.

We know that’s a hard pill to swallow and we feel your pain. We don’t like it when our software isn’t working properly. We especially don’t like it when our customers are unhappy.

We know Apple is trying to solve the problem. And whatever the changes they make to FCPX – if it fixes the issue automatically, we will make sure you hear about it – and if their changes require us to do some additional engineering on our end, rest assured, we’ll do it as fast as humanly possible.

In the meantime, thanks so much for your understanding and support. Hang in there.

 

Final Cut 10.0.7
By Red Giant Team
Published on Tuesday, December 11th, 2012

Hey folks – When Final Cut X 10.0.6 was released, it introduced a ton of great features, making it an even more powerful editing system.

From that release we’ve been tracking a bug with Apple that had some plug-ins not outputting visuals properly, including Magic Bullet Looks and Mojo.

Last week, Apple released FCPX 10.0.7, and while it was not the release that will fix the bug, we are making good progress with them to get it resolved.

In the mean time, some good news:  We did some additional testing here, going straight to Compressor. We have found it difficult to reproduce the issue in Compressor and for those of you who own it, this might be a good workaround while we wait for a fix in FCPX.

Stay tuned!

 

A Buzz About PluralEyes
By Sarah Wise
Published on Monday, November 5th, 2012

Brian C. Janes at Buzine tells Red Giant how ‘PluralEyes is not an option but a requirement’.

If you’re looking for the very latest in film, music, arts and entertainment coverage, Hollywood-based Buzzine gives you all of this and much more. Founded in 1996 as a print magazine, it was recently purchased by the Elfman family and is evolving into a multimedia media network for the very best in culture and entertainment content. On a daily basis the staff at Buzzine create new, exclusive and original interviews, reviews, columns and galleries for global distribution.

Not only do their contributors live in the studio, on the red carpet and behind the velvet rope to get the very hottest exclusives, their style of editing is on a par with the actual films, music and entertainment that they feature. And with scores of new movies, TV shows and albums being released every week in the US alone, the staff and editors at Buzzine have their work cut out to find and feature the best. We caught up with Brian C. Janes, Buzzine’s Director of Production, to find out a bit more about their studios and workflow.

Red Giant: Buzzine.com is a lively looking site and I imagine you have a pretty high turnover of interviews, can you tell us how many videos you produce in a month?

Brian C Janes: Buzzine currently produces weekly original on-camera music and film interviews, so about to 8-10 regular videos per month, plus one-offs and other specials.

RG: Can you tell us about your production suite, how many systems do you have running?

BCJ: We work on multiple edit suites running Final Cut Pro 7 on Intel 15″ MacBook Pros and MacPros and we’re currently evaluating alternative editing applications, but we haven’t made a final decision yet and are holding steady with what we already know works for our immediate needs.

RG:  How many production hours go into each video and how much time do you spend on audio syncing and color correction?

BCJ: When we’re shooting a sitdown interview, we tend to have an average of 30-60 minutes with the talent. We usually bring our own lights to a shoot, capture video on two Canon 5d Mark IIs and audio via wireless lavalieres into a Zoom H4N. Between setup, interview and tear down, we can be in and out of a location in about 90 minutes with a crew of 2, and a bit quicker with a crew of 3.

In terms of editing, Buzzine’s film junket interviews, with total run times between 4 and 6 minutes, require 5 to 10 hours to complete. The one-on-one music interviews run between 6 and 8 minutes and average 10 to 15 hours in post.

RG: How long have you been using PluralEyes, how many productions has it been used for?

BCJ: I’ve been using PluralEyes since May 2011 and have used it on more than 70 productions.

RG: What’s your favorite aspect about using PluralEyes (is there a particular challenge it helps you overcome or a particular feature you couldn’t live without?)

BCJ: My favorite aspect about using PluralEyes is the time it saves me in syncing audio. I realize this is an obvious and primary feature of PluralEyes, but having spent a couple of years manually syncing audio to video clips, and then experiencing the automation of PluralEyes, it’s quite dreamy. There have been occasions where I forget to properly set the audio input levels for reference audio on the cameras and have to revert back to manual sync, but when everything is captured correctly on the shoot, I can plan on setting up my timeline, enabling PluralEyes, and letting it do what it does in the background while I focus on being creative and productive.

RG: I noticed the interview sections for the film releases have a film like quality themselves; do you use any VFX software that helps the sequences blend so well?

BCJ: I’ve been using Magic Bullet Looks since the beginning of 2012 for color correction on all of our interview videos. I believe Looks plays a large part in giving the video footage the film-like quality you’re seeing. And inserting movie and trailer clips into the piece only serves to enhance that quality.

Prior to my awareness of the Magic Bullet Suite, I would look at work by other shooter/editors on YouTube that were using similar gear to ours and wondered how their footage appeared to be more polished than mine. No matter how much I tried tweaking the basic color correction settings in Final Cut, I just couldn’t seem to get the polished feel that I wanted. With Magic Bullet Looks, a whole new world of options opened up to me.

I was a still photographer before I started working with video, so the concept of adding filters and adjusting color settings for a photo was already familiar, but I just wasn’t yet aware of the tools that would enable me to do similar adjustments on video until I found Looks. Now, I can easily create a mood for the interview footage, whether by using a template available in the software, or by creating my own from scratch – which is something I’ve been doing more and more often in recent edits.

RG: Could you talk us through your workflow with PluralEyes and Magic Bullet Suite, for your specific needs?

BCJ: Once we have an interview in the can, I batch convert the footage to ProRes and then load it into FCP. I also load the audio into FCP and drop each camera angle and audio file onto its own track in a sequence. I engage PluralEyes to sync everything up. If the reference audio is sufficiently reliable, I usually don’t have to adjust the sync, but once in awhile the reference audio isn’t reliable (e.g. a windy day, variable audio input levels, camera mic disabled, etc.). On rare occasions, I’ll still manually line up some video clips with audio files. Years of working with audio recording software and waveforms has enabled me to accomplish this step in a very short amount of time. If I only ever had 1 video clip and 1 audio file to line up, I’d probably still do it manually, but any time there are multiple video clips, I now know I’ll save time by using PluralEyes.

Once everything is synced up, I create multi-clips for the two camera angles. This is the least efficient part of my pre-editing workflow as it remains a manual process, but it’s the method that I’ve found works the best for our overall production needs and quality. I’ve seen the recommended workaround demonstrated by the PluralEyes team, and while that has its uses in some situations, I haven’t found it to be directly applicable to our workflow.

I edit the piece together without adding any effects in order to maintain a manageable level of performance from the MacBook Pro. If I begin adding effects right away, playback becomes too choppy and editing slowly grinds to a halt.

Once the piece is edited, I go back through with an eye on final polish. I consider the assets included in the piece, the vibe of the artist being interviewed (Is it Rap? Rock? Folk?) along with the shoot location and then build an overall feel for the interview footage using Magic Bullet Looks.

After color correction, I confer with my producer over Skype or email to review, receive notes, and then complete the edit; I render the timeline, export the video, and upload it to Buzzine’s video server, at which point it’s ready to publish.

RG: You’re using both PluralEyes and Red Giant’s Magic Bullet Suite, what are your thoughts on Red Giant’s acquisition of Singular technology?

BCJ: Red Giant’s acquisition of Singular Technology further positions Red Giant as the one-stop solution for all of an editor’s post-production needs. PluralEyes makes it easy to get started with dual-system or multi-cam editing, and Magic Bullet Suite makes it easy to apply polish and bring the whole piece together as a high-quality and beautiful presentation.

RG: What advice would you give to anyone considering buying PluralEyes along with Magic Bullet Suite?

BCJ: For anyone shooting dual-system audio or shooting any setup in which syncing based on audio will be necessary, PluralEyes is not an option but a requirement. I’ve recommended PluralEyes to numerous editors ranging from amateurs to professionals.

And when it comes to creating a polished and professional look for your videos, Magic Bullet Suite is the place to be.  I was pleased to find that the interface is set up in a way that allows beginners to apply presets with great results and a minimal learning curve, while more experienced or adventurous users can either modify presets or spend time building their own looks from scratch.

So there you have it, it’s clear that PluralEyes saves valuable synching time and helps Buzzine get their interviews online in the fastest possible time. And it’s not just Buzzine who’ve recently seen the benefits: PluralEyes was used to sync the audio on Red Giant’s Webby Award winning film Plot Device and Red Giant’s own Director of Communities Aharon Rabinowitz said ‘I could not believe that literally in seconds it did all the syncing for me. It was incredible. It’s just awesome and totally fits in with things that Red Giant are doing with editors who are doing color correction and they’re also syncing audio a lot.’

For more about Buzzine check out their sites at www.buzzine.com and www.buzzinebollywood.com and see www.redgiant.com for PluralEyes and Magic Bullet Suite product info.

 

PluralEyes updates for FCPX 10.0.6
By Andrew Cheyne
Published on Tuesday, October 30th, 2012

PluralEyes

With the release of FCPX 10.0.6, there was a change in the handling of multicam clips that caused a compatibility issue between PluralEyes and FCPX. We quickly identified the problem and have released new versions of both PluralEyes 3.0 and PluralEyes for Final Cut Pro. Both updates can be downloaded here. While we were busy putting this fix together, we also identified an issue with AVCHD support in our Windows version of PluralEyes for Premiere Pro and have released fix for that today as well, which can be downloaded here.

As we posted earlier, we are aware of the issues with both Magic Bullet Looks 2.0 and Magic Bullet Mojo and the FCPX 10.0.6 update. We are working with Apple to determine the root cause and will provide you with a fix as soon as we have it! Some bugs are obvious and easy, and some require a bit more investigation – we’re doing what we can to get this one resolved!

More to come,

Andrew Cheyne – Director of Engineering @ Red Giant

 

Defiance: The Story of FC Start
By Jennifer Aust
Published on Thursday, September 13th, 2012

ESPN brings us one of the most touching stories of a people united through sport with this stunning documentary. Seventy years ago, a group of soccer players brought courage and hope to the people living in Nazi-occupied Kiev.

To create this film, the team at Evolve Img turned to Red Giant products. “We had a big vision for the way we wanted to tell the story and Red Giant was there to help us bring it to life.”

Watch the making of Defiance: The Story of FC Start

Products used in the making of this ESPN documentary include:
Primatte Keyer
Magic Bullet Looks
Knoll Light Factory
PluralEyes (coming soon)

 

Magic Bullet PhotoLooks 2 is Here!
By Aharon Rabinowitz
Published on Tuesday, June 26th, 2012

Magic Bullet PhotoLooks 2 -the long-awaited update to Magic Bullet PhotoLooks 1.5 – is here! If you made the transition from Looks to Looks 2, than you’ll be familiar with the new interface and improvements, but here’s a sum up of what’s new and awesome about PhotoLooks 2:

  • Sweet upgrade price. Pay only $49 if you already own PhotoLooks 1.5.
  • Free for Suite owners. Get a free upgrade if you already own Magic Bullet Suite.
  • Reorganized interface. Your workspace is cleaner and more intuitive, keeping the heart of PhotoLooks 1 while making it easier to create new looks.
  • Advanced color correction. Get incredible professional post-processing power (say that 3x’s fast) with Magic Bullet tools like 3-Way Wheels, Pop and Ranged HSL.
  • Reveal your true colors. Analyze the precision of important colors with four new scopes for Memory Colors, Skin Overlay, Hue/Saturation and Hue/Lightness.
  • Make your talent glow. Cosmetic cleanup is now easy with the Cosmo tool for adjusting skin tones and blemishes.
  • Share Looks across apps. From your video editor to your photo processing software, you’re looks are now compatible across the board.

Whether you own the whole suite or just PhotoLooks, PhotoLooks 2 is now a part of the normal Magic Bullet Suite installer. Get it HERE. Or get a FREE trial version HERE.

 

Magic Bullet Arsenal is Here!
By Aharon Rabinowitz
Published on Thursday, May 10th, 2012

Hey folks – today Red Giant released Magic Bullet Arsenal – a new kick-ass Portfolio app for the iPad. Arsenal is a mobile, connected portfolio for showing and sharing your creative work. Arsenal makes it easy to create rich, customized portfolios of the images and movies on your iPad, on Dropbox, or FTP—and share them with anyone. Get Arsenal at the iTunes Store for just $4.99.

Here’s a A quick overview on using Magic Bullet Arsenal to create and share your portfolios:

Get Arsenal HERE.

And for those of you that prefer to read about it, here’s that fun marketing stuff that tell you all about it:

For any professional who uses photos and video to communicate, Magic Bullet Arsenal is an iPad app that creates and shares creative work. Unlike other portfolio apps, Arsenal can show a simple, gorgeous presentation on an iPad, and then share that Arsenal Collection with built-in options for Dropbox, FTP or email. Arsenal is more than a localized portfolio, as it seamlessly syncs Collections with folders in the cloud, and a free Arsenal Reader app lets anyone view the Collections. While other iPad apps are a way to bring assets together, Arsenal connects your creative work to clients and colleagues.

Learn more HERE.

 

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