Archive for the ‘Trapcode’ Category
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New Tutorial: The Exploding Man
By Aharon Rabinowitz
Published on Tuesday, November 29th, 2011

One of my favorite effects in Plot Device is where Ben Shots an alien and he explodes into blue goo. Apparently you guys liked it too, since so many of you have asked how you can do that too…

Red Giant TV Episode 64: Plot Device – The Exploding Man

In this Episode of Red Giant TV, Plot Device director Seth Worley shows you how to blow someone up. It’s going to be messy, so bring a poncho.

Watch the tutorial HERE.

 

The Sweet Smell of Trapcode
By Aharon Rabinowitz
Published on Wednesday, November 9th, 2011

When Avril Lavigne launched her first perfume – ‘Black Star’ – it was praised as a sultry mix of dark fruits and dark chocolate. It was even nominated for The FiFi Awards, an annual event hosted by The Fragrance Foundation to recognize achievements in the scent industry.

From that auspicious start, the challenge for the promotions company was to create a commercial that would capture the visual essence of this unique fragrance.

Working for NY Visual Effects and Design Boutique SUSPECT, Jesse Newman created a captivating vision, using Trapcode Particular to add the final and literal sparkle. Jesse took some time out to tell us about his work and use of Trapcode.

“I’ve been fortunate to have worked on several creatively challenging and award-winning projects, including feature films (Armageddon), commercials (M&Ms, Verizon, HP), broadcast designs (Disney, SciFi, HBO) and short films (Shapeshifter, One Rat Short).

As far as workflow, the Trapcode plug-ins are regulars in my bag of tricks.  They are incredibly intuitive and powerful.  I used Form to create the interactive world of sparkling stars in the Avril Lavigne “Black Star” commercial and Particular to create elements ranging from the streaks in the Verizon FIOS logo to the bubbles following the fish in Shapeshifter.”

Jesse also told us “My true passion has always been my personal art, which gravitates toward hyper-real fantasy art.  I am currently on a year-long sabbatical to focus on an epic personal project for my daughter, depicting her as Gaea, Goddess of Earth.”

We wish him all the best with his personal work and look forward to seeing his new projects develop.

 

New Tutorial Explores a Powerful, and Often Missed, Particular Feature
By Aharon Rabinowitz
Published on Thursday, November 3rd, 2011

Red Giant QuickTip #53: Layer Sampling – Generate Particles Where and When You Want Them

In this Quicktip, Aharon Rabinowitz shows you how to control the way particles are emitted from a picture or text, when using a layer emitter. He’ll be exploring a feature called Layer Sampling.

Layer Sampling is a feature that controls whether or not particles are revealed by a layer’s alpha channel, or, depending on the setting, if they are emitted at all. If you have ever wanted to blow up text, this tutorial will help.This is also a great technique for creating underwater simulations (Ex.: bubbles created from a layer’s motion).

Watch it HERE.

 

Red Giant TV Live #4: The Lost Episode Has Been Found!
By Aharon Rabinowitz
Published on Wednesday, November 2nd, 2011

We had some trouble recording Episode #4 of RGTV Live, but Harry and I felt the content was too good not to re-record it.

Red Giant TV Live – Episode 4: Motion Graphics for Product Spots

In this Episode of RGTV Live, Harry and Aharon are joined by David Torno of Ghost Town Media to discuss motion graphics for product spots. Also, Harry walks you through a Product spot he recently completed which involved mograph and color correction. Watch it HERE.

Check out David Torno’s work at GhostTownMedia.com.

 

New Tutorial: Plot Device – Thunderdome
By Aharon Rabinowitz
Published on Tuesday, November 1st, 2011

Red Giant TV Episode 63: Plot Device – Thunderdome

In this episode of Red Giant TV, director Seth Worley takes you through the process of creating the explosion and shockwave effect from the end of the sci-fi scene in Plot Device.

Watch it HERE.

 

Trapcode Maintenance – Form 2.0.2 and Lux 1.2.2
By Andrew Cheyne
Published on Monday, October 31st, 2011

Trapcode Form

We really want to ensure that your workflow with the new OBJ feature in Form 2.0 is as seamless as possible so we’ve been constantly looking at that feature since release to ensure we have it working just right. This maintenance release focusses on that feature along with a few other goodies to keep things humming. Fixes in this release:

Form 2.0.2:

  • We have improved the import of OBJ files so you should, in most cases, be able to have your OBJ match up exactly with how you had your coordinates set when you exported the OBJ from your 3D modelling application. A new parameter is available to turn this behaviour on and off so as not to affect existing projects.
  • Motion blur calculations for the offset parameter with OBJ sequences has been fixed up so it now works properly.
  • A crashing bug was fixed that gets triggered if you attempt to import an OBJ file that has unused uvw/vt coordinates.
  • We fixed a problem with importing OBJ files that had a file path that contained non-ASCII characters.

Lux 1.2.2:

  • It was possible to end up with a vertical line rendered in your project while using Lux. This issue is now fixed.

Bonus:

  • Our suite installers are also relatively new and we’ve been working on improving those across all of the suites. On OSX, for this release, you will notice that the installer size is significantly smaller – this is not a bug – we’ve fixed up how we package our installer to make your downloads quicker and easier.

Download the latest Trapcode Suite installer here.

 

New Tutorial: Uh… Your Backface is Showing.
By Aharon Rabinowitz
Published on Thursday, October 27th, 2011

OK -  if you’re new to 3D, then the term “Backface” might not mean much to you. But it still beats calling the post “Managing Front & Back Particle Visibility in Trapcode Form” which is the name of this very useful tutorial by Harry Frank. If you’ve never culled a backface… well… you’re going to want to after watching this. Trust me. Because while Harry uses this technique for hiding some particles, it can also be used as a way to transition/reveal a whole Form 3D OBJ from front to back. Watch and learn, buddy:

Red Giant QuickTip 52: Managing Front & Back Particle Visibility in Trapcode Form

In this Quick Tip, Harry Frank shows how to easily manage front and back visibility with 3D null objects and some simple expressions inside Trapcode Form.

Often when using Trapcode Form, it’s ideal to have particles appear invisible on the area facing away from the camera. In 3D applications, this is commonly referred to as “backface culling.”

You can see this in action in the experimental piece “Cosm” by host Harry Frank: vimeo.com/​28093993

 

Grace is the Beauty of Form
By Sarah Wise
Published on Tuesday, October 25th, 2011

With a mantra that says “We don’t do annoying rubbish!” I knew Barbeque Design were going to be something a bit special, and they certainly don’t disappoint.

In April this year Barbecue produced a concept commercial for Toyota to introduce the new Yaris at the 81st Geneva International Motor Show. This elegant piece of motion graphics was developed using Trapcode Form, so we just had to ask Barbeque about their choice of software.

Managing Director Rüdiger Chmielus told us, “I think that from the moment I first used “Shine” I was a Trapcode follower. Especially the combination of Shine and Particular are essential for the typical “Barbecue” style. We use them on every project – even if it’s not obvious, they’re there. We definitely love this software!”

“The Yaris Project was finished under a very tight schedule and the final production took just under two weeks. We had one unit doing all the rotoscoping and tracking while another unit worked on the composites and the backgrounds.”

Based in Frankfurt and founded in 2007, postproduction and motion graphics studio Barbecue Mediendesign GmbH have produced consistently stunning concepts for brands such as Mercedes-Benz, Audi, Lexus and Porsche, not to mention numerous television ads, main titles and trailers.

As well as using Trapcode for commercial productions, some of their experimental work is equally impressive.

Also, check out their amazing show reel:

 

Scare Tactics with Trapcode Suite
By Aharon Rabinowitz
Published on Tuesday, October 4th, 2011
YouTube Preview Image

Last year, we discovered that one of our customers was using Trapcode products to help people scare their neighbors. Ghosts, zombies, and other assorted monsters were haunting houses in neighborhoods across the USA. People were seeing creepy stuff as they looked into their neighbors windows.

But have no fear… it’s all in Good Fun.

Mark Garvais creates scary and fun animations for you to project onto your windows for added Halloween festivity. The animations are available on a set of DVD’s called Hallowindow (actually, there are 4 volumes, with more on the way) and their designed to add fun for Halloween as Trick-or-treaters come to your home looking to score candy.

Mark, who is clearly a fantastic After Effects Animator, painstakingly creates each animation for maximal fun and scariness.

We asked Mark what Red Giant products are the most helpful is scaring the bejeezus out of people.

“I use Trapcode plug-ins for Hallowindow quite a bit. Particular 2 is probably the plug-in I use the most. It’s amazing for effects like fire and smoke but I’ve also used it for flocks of bats, streaks of light, atmospheric haze and leaves… the list goes on. It’s been a really reliable and indispensable tool for me. There’s also a tonne of online knowledge sharing on Particular so it’s easy to find help when your stuck, either on Red Giant People or elsewhere.

“Another great plug-in I’ve been using is Trapcode 3D Stroke. I’ve been able to create some cool lightning effects with some detailed frame-by-frame animating. It’s tedious key framing but worth it and 3D Stroke has all the control I’ll ever need.”

YouTube Preview Image

Well Mark… We’ll see you in hell!!!!! And by that I mean – great stuff!

By the way, Mark was kind enough to share a spooky fire preset from Hallowindow on Red Giant People. Get it while it’s hot!

Also – don’t forget that you can get Hallowindow HERE.

Boo!

 

Trapcode Maintenance Release: Form 2.0.1 and Lux 1.2.1
By Andrew Cheyne
Published on Wednesday, September 21st, 2011

Trapcode Form

In case you missed it, we recently shipped Trapcode Form 2.0. Never content to just sit back, we spent some time post-release fixing up a few issues that we discovered and wanted to share the fixes for those issues with you today (as well as a bonus fix for Lux!). The issues we have resolved:

Lux 1.2.1:

  • If the spotlight was pointed at 90 or 270 degrees to the camera, you end up with a single line of transparent pixels.

Form 2.0.1:

  • A crash with opening some projects with OBJ models containing texture coordinates.
  • Added support for point cloud and vertex only OBJs.
  • Fixed an error when keyframing fractal field parameters.
  • Catch and return AE error when using multi-processing with low memory, now returns an error dialog instead of rendering blank frames.
  • Fixed world transform being double what it should be.
  • Added Invert Z option for OBJ models exported with a z axis opposite to that of After Effects.

You can grab the latest Trapcode Suite 11.0.1 installer here. The suite installer contains the fixes for both Form and Lux.

 

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