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June 28th, 2010By Aharon Rabinowitz

In this Quicktip, Aharon Rabinowitz shows you how using Depth Maps to displace Trapcode Form particles can be used to create a 3D Point Cloud Representation of a city.

This tutorial was inspired by the brilliant Trapcode Form work of Jeremy Cox at Imaginary Forces, for the film "Terminator: Salvation."

Comments

August 13th, 2012 at 4:42 pmSean says:

This is a great tutorial for making an abstract city I figured out another trick. With a higher point density, the 'sides' of the buildings start to look kind of crawly. I wanted a more linear, stepped look, to give my city more dimension.
By reducing the depth map's fractal noise 'contrast' setting to a low value (I used 20%) and cranking the Form layer's Displacement Strength very high (I used 900), this creates a city shape with more of a linear, wireframe appearance. Try it.

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