Views: 14696

July 5th, 2012By John Einselen

In this tutorial, John Einselen shows you how to create realistic dust hits with Trapcode Particular. He also covers some very advanced compositing techniques for 3D animators working with Particular.

Comments

September 8th, 2012 at 4:25 amRatstance says:

how do you export the camera datalightwave into after effects?

July 31st, 2012 at 8:04 pmJoshua Northeast says:

Hello, I work in Blender 3D and I was wondering how I would render out the depth map.
Thanks,
Josh.

July 13th, 2012 at 3:19 amThor Sarup says:

Impressive technique that avoids using loads of layers (that would probably have been my approach:P) Great work!

July 5th, 2012 at 8:10 amPhil Lister says:

Nice, but showing how to do this on a live action scene would have been way cool!!

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