In this Quick Tip, Harry Frank shows how to easily manage front and back visibility with 3D null objects and some simple expressions inside Trapcode Form.
Often when using Trapcode Form, it's ideal to have particles appear invisible on the area facing away from the camera. In 3D applications, this is commonly referred to as "backface culling."
You can see this in action in the experimental piece "Cosm" by host Harry Frank: vimeo.com/28093993
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