Views: 22652

By Harry Frank

July 21st, 2009

In this rockin' episode of Red Giant TV, Motion Designer Harry Frank shows you how to create a realistic crowd scene using Trapcode Particular 2. He'll also create a similar scene using Trapcode Form.


January 1st, 2013 at 10:44 amGaspar says:

Hey there! I know this is old! But just wanted to share the version that I did! :) Awesome tutorial - I bought Particular last week and am loving it! Here's my attempt! :)

November 13th, 2009 at 11:01 pmwick says:

nice tutorial..btw how to create glowing people like the sceenshoot above...?

August 7th, 2009 at 1:20 amPeder Norrby says:

illd: regarding your particle-popping problem, we have addressed several popping issues in p2, if your problems persists in p2, please send us an aep so we can get a chance to fix it.
Peder Norrby / Trapcode

August 2nd, 2009 at 12:11 amIman says:

I love RTV so much thanks Aharon Rabinowitz. you always find the best best tutorials.

July 24th, 2009 at 6:53 amPeter Mervis says:

Great tutorial, Harry! Thanks.

July 24th, 2009 at 6:52 amPeter Mervis says:

Great tutorial, Harry! Thanks.

July 23rd, 2009 at 1:22 pmpersonman says:

You should set your preview resolution lower so it renders faster. Adding some Lux would be cool.

July 21st, 2009 at 5:11 pmGORAN FX says:

thanks for tutorials . nice

July 21st, 2009 at 5:11 pmGORAN FX says:

thanks for tutorials . nice

July 21st, 2009 at 4:34 amilld says:

Not a bad tutorial, especially the rebuild with Form was really cool. CrowdControll Library seems really to be a great deal, I remember a year ago I tried to do a similar crowdcomposition, the footage would have cost about 400$ - and it wasn´t prekeyed! But to come back to the tutorial, I was a little bit dissapointed that Harry didn´t mention something more about the differences of Particular 1.5 and 2.0. I mean, is it really faster and is there still this strange behaviour that in large setups particles start to pop up suddenly? I never found a solution to this problem in Particular 1.5 and I hoped it would be solved with 2.0 but it wasn´t mentioned in the new features paper...

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