Often people apply ToonIt as a last step in their video process, and wonder why the end result doesn't look all that cartoonish. In this episode, Aharon Rabinowitz shows you how to plan and shoot for video-to-cartoon, and get a convincing result.
April 13th, 2012 at 8:09 amMustJee says:
Well, you're right - it doesn't look very much cartoon. But listening to your lesson I guess I got the most important points. And to me very important to hear was to split the video into different layers (as I'd name it) and of putting the filter on the material quite early instead of applying it to the final work. I came up to this a few days ago and see that it seems to be best. But - couldn't you talk a little less rapidly? English ain't my native lang and for sure I'm not the only foreigner. That actually was the biggest prob -} Anyway: at least I can imagine what the filter does if I use it perfectly …
April 12th, 2012 at 7:19 amMr Unknown says:
Very bad player .
April 3rd, 2012 at 7:00 pmScott Williams says:
Wonderful tutorial and much needed for this great plug in.
April 3rd, 2012 at 11:32 amArvin says:
I've done a lot of animated rotoscoping (the cartoon kind, not the compositing kind), most notably in the film called Archie's Final Project, and there is just simply nothingtracing by hand in Flash/Photoshop/Toon Boom. That said, in high-pressure situations, here's what I do (note, there is NO option that does not involve hand tracing): 1) Significantly brighten the shot, then up the Vibrance/Saturation. Other than the strokes, pure blacks are hardly ever used in shading cartoons. Same with grays. 2) A combination of posterize, smart blur, and ToonIt to de-noise and simplify the colors. Hardly ever use the stroke function. 3) Cut the frame rate to 12 4) Rotoscope on at least the outlines of the people by hand. Again, I used Flash a lot before on this... Toon Boom Animate has decent morphing functions that saves you time a la Scanner Darkly/Waking Life. 5) To enhance cel shading, you can duplicate the footage, convert it to black and white, then cut the threshhold so only the darkest shadows appear as flat black, and everything else is white. Then denoise, blur, and overlay on the footage (again don't make it fully black). It adds, oxy-moronically, flattened dimension. 6) If your piece allows for more extreme stylization, affected video looks pretty cool grunged up with a paper texture overlay, some flickering, grain, and even very minor camera shake to simulate old-school lo-fi animation on film. It then makes the flickering of the filtered footage part of the look.
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