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December 18th, 2012By Aharon Rabinowitz

In this episode of Red Giant TV, Aharon Rabinowitz walks you through the workflow used to create realistic fire for our film Tempo. He'll be using a combination of real fire footage, Trapcode Particular, and some 3rd Party plug-ins from Re:VisionFX.

 

Note from Aharon: One thing I did not mention - the particles' life is set to 3 seconds, by default. This worked perfectly for my footage. However, if your footage lasts longer than that, you will need to increase the lifespan of your particles - or they might pop out of existence before they die. Alternately, you may want to lower the life value of your particles if the particle sprites' footage is a lot less than 3 seconds.

 

LINKS:

  • Watch Tempo HERE.
  • Get Trapcode Particular HERE.
  • Get Re:VisionFX Reel Smart Motion Blur HERE.
  • Get Re:VisionFX Twixtor HERE.
  • Get Digital Juice Compositor's Toolkit HERE.

Comments

February 20th, 2013 at 8:49 amAharon Rabinowitz says:

the standard version of RSMB was good enough for the effect. However Twixotr Pro comes with additional features we used throughout the film. I think you can use the standard version for the fire effects we did, but it;s worth downloading a trial.

February 10th, 2013 at 8:31 pmjohnny says:

Were the standard editions of Twixtor and RSMB used for these effects, or would you have to purchase the Pro Editions?

January 26th, 2013 at 2:47 amprogres says:

Very nice tut. For those of you not in position to pay 250usd claimed by digital juice for the short flame used here, Andrew Kramers gives one for free here http://www.videocopilot.net/blog/2008/12/544/
With some small modifications it does just as well as sprite

January 2nd, 2013 at 3:39 pmDayne Collins says:

Custom made fire !? Hell yes!, I've always wanted to see a tute on how to make fire and who better to do it then the Red Giant oooh yeah

December 31st, 2012 at 2:22 pmcaxum says:

Aharon, man that was awesome. Thanks for presenting options, although I think the final result with the additional plug ins gave the best result. Thanks for sharing.

December 21st, 2012 at 4:01 amMarty says:

Hey! bud, you always do an awesome job in all your tutorialsin my opinion-you are best teachers out there.

December 20th, 2012 at 9:10 amRob Neal says:

Nice tut.
A couple of points. If you just want to add motion blur to Particular, why not just precomp the Particular layer and add the blur to the comp?
The other thing is, I haven't worked with fire much, but I have created a lot of cloud and smoke effects using Particular, which is very similar to fire in a lot of ways. One thing I have found is that whilst the particles will fade out, they also *expand*, so it is better to add the inverse slope to the size so the fireball grows as it fades. The other thing is it is rather than having a few particles doing all the work, increase the particle count, but reduce the overall opacity - (some random opacity helps as well) - this does slow down renders, but it gives a far better depth in the cloud / jet / fireball.

December 18th, 2012 at 7:41 amDave says:

Brilliant. It's always reassuring when I see that even you guys have to use a bit of guess work when using Particular.

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