Views: 44872

By Harry Frank

February 12th, 2013

In this Episode of Red Giant TV, Harry Frank shows you how to use Trapcode Particular to generate realistic sparks like those seen from bullet hits and ricochets. He'll also talk about techniques for creating bullet holes and muzzle flashes.

Harry's Expression for firing Sparks on the first frame of a layer:

if (inPoint > time) 0 else
linear (time, inPoint, inPoint + thisComp.frameDuration, 100, 0)






April 28th, 2013 at 8:43 pmlubosspeska says:

Really nice tutorial, you have great technical skills and a big talent to explain things clearly.

April 15th, 2013 at 7:17 pmAbderrezzak says:

thanks Bro Harry... amazing Tutorial

March 2nd, 2013 at 11:57 ammanskeet says:

duurrr thernks fer thers terterial :D

February 12th, 2013 at 7:55 ammanjeet says:

awsome tut harry :D thanx for this awsome tutorial.......

February 12th, 2013 at 7:50 ammanjeet says:

thanx for this awsome tutorials it helps to much :D

February 12th, 2013 at 7:46 ammanjeet says:

awsome tut....thanx harry :D

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