Chromatic Displacement


Chromatic Displacement uses one layer to displace the pixels of another, while smoothly separating out the colors. Unlike most displacement effects, Chromatic Displacement uses the displacement image as a height map, which gives you beautiful, organic results.

Getting Started

  • Drag the Chromatic Displacement effect onto your clip.
  • Drag the Displace Amount off of zero to see the effect.

Modify the Effect

  • Displacement selects which layer will guide the prismatic displacement.
  • Displacement Map Behavior contains three options for positioning the displacement source:
    • Center Map positions the source directly in the center of the frame.
    • Stretch Map to Fit pulls or squeezes the boundaries of the source to fill the frame.
    • Tile Map repeats the source map along the X and Y axis until the frame is filled.
  • Displacement Layer Alpha determines if the effect will Use, Ignore, or Cut Out the distortion using any alpha information from the displacement's source layer.
  • Soften Displacement Layer blurs the details in the displacement map layer to soften the distortions.
  • Uniform Displacement toggles whether the Displacement Amount is used to add distortions equally along the horizontal and vertical axis, or-- when toggled off-- offers to Displace X or Y axis individually.
  • Displace Spread adjusts the distance of the displacement effect.
  • Spread Chroma creates a beautiful, organic light refraction look by introducing a rainbow spectrum of colors to the displacement effect.
  • Chroma Tint shifts the overall appearance of the chroma displacement into either cooler, blue colors (positive values) or warmer, redder colors (negative values).
  • Spread Quality adjusts the granularity of distortion made by either the Displace Spread or Spread Chroma parameters. Higher values result in more details within the distortions.
  • Render Method switches between utilizing the GPU resources or CPU resources for rendering an output. GPU tends to be faster but less stable on less robust systems, while CPU is more stable with longer rendering times.