New Features in Form 3.0
Trapcode Form 3 adds some incredible new features for both new and experienced users. These make Form much more efficient to use, and fun to play with.
- Form now has a Designer! This incredible window allows you to browse and apply presets, and tweak settings in a visual way. The Form Designer is similar to the Effects Builder (now the Particular Designer) we saw in the previous version of Particular.
- Presets, presets, presets. Oh yeah, and also more presets. There’s a whole new collection of dozens of Form presets built into the Designer and organized into 8 categories. Form also now ships with hundreds of 2D and 3D sprite presets for making custom particles, as well as over 60 3D OBJ models to use as your Base Form.
- Speaking of 3D files, you now have a lot more control over how Form uses OBJs as your Base Form. You can apply Form particles to the vertices, edges, faces, or the entire volume of an OBJ. You can use Particle Density to remove or add particles to the form. Other new settings like Normalize, Invert Z, and Remove UV Mapping further allow you to customize how you work with OBJs.
- Quick Maps are now called Curves, and their powers have been upgraded to allow you to animate them!
Note that in previous versions of Form, Curves (formerly Quick Maps) were found in their own section of the interface. In Form 3, Curves have been distributed to where they would naturally be found in the interface. For example, the Size Curve is now found in the Size are of the Particle Group with all of the other Size settings (e.g. Size, Size Randomness, etc.). The Fractal Strength Curve is now found in the Fractal Field Group, the audio reaction curves are now found in their respective Reactor sub-groups in the Audio React Group, and so on.