New Features in Form
- Multiple Forms! Form now has multiple form presets and multiple particle forms available to build from the Designer and Effect Controls!
- GPU Direct and Streaming options, giving you control over the balance between render speeds and render accuracy.
- Playback controls added to the preview pane in the Designer.
- Form has a Designer! This incredible window allows you to browse and apply presets, and tweak settings in a visual way. The Form Designer is similar to the Effects Builder (now the Particular Designer) we saw in the previous version of Particular.
- Speaking of 3D files, you now have a lot more control over how Form uses OBJs as your Base Form. You can apply Form particles to the vertices, edges, faces, or the entire volume of an OBJ. You can use Particle Density to remove or add particles to the form. Other new settings like Normalize, Invert Z, and Remove UV Mapping further allow you to customize how you work with OBJs.
- Quick Maps are now called Curves, and their powers have been upgraded to allow you to animate them!
Note that in previous versions of Form, Curves (formerly Quick Maps) were found in their own section of the interface. In Form 3, Curves have been distributed to where they would naturally be found in the interface. For example, the Size Curve is now found in the Size are of the Particle Group with all of the other Size settings (e.g. Size, Size Randomness, etc.). The Fractal Strength Curve is now found in the Fractal Field Group, the audio reaction curves are now found in their respective Reactor sub-groups in the Audio React Group, and so on.