Magic Bullet Looks

Lens Tools            

Exposure

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The Exposure tool modifies the amount of light passed to the next Tool. The light value is calibrated in stops like a camera exposure control and can be adjusted by up to plus or minus 16 stops.

Stops: With a 1.0 gamma, each positive stop doubles the amount of light, each negative stop halves it.

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Lens Vignette

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The Lens Vignette tool mimics a real-world lens vignette. A lens vignette occurs when the light that enters the lens is partially blocked by the barrel, causing a natural decrease in brightness around the edges of the frame.

 

Vignette: Controls how much vignetting is added to the image.

Amount: Controls the strength of the Vignetting effect. Higher/positive values darken the edges of the vignette while Lower/Negative values can remove/reduce vignetting.

Highlights: Preserves highlight detail when the vignette is applied. When set to 0%, Lens Vignette will apply a vignette regardless of highlight detail. Positive values will allow highlight detail to not be affected by the vignette, providing a more realistic Lens Vignette.

Center X: Offsets the center point of the vignette on the X axis.

Center Y: Offsets the center point of the vignette on the Y axis.

Aspect: Adjusts the shape of the center of the vignette on the X axis.

Anamorphic: The Anamorphic checkbox will adjust the overall lens vignette to mimic an anamorphic lens if turned on.

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Lens Distortion

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lensdistort The Lens Distortion Tool allows you to recreate the distortion found in some types of older lenses. Anamorphic lenses are famous for their distortion at wide focal lengths.

Distortion: Controls the amount of distortion. Positive values create what is known as "barrel" distortion. Negative values create "pincushion" distortion. This parameter is also adjustable by grabbing the solid circle HUD that appears over the image.

Flatten: This parameter controls how flat the distortion appears. High values push more of the distortion effect to the edges of the image.

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Chromatic Aberration

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chromaberr The Chromatic Aberration tool emulates the look of misprinted film or poor quality lenses by shifting the red, green and blue channels. This tool can also be used to correct for minor chromatic aberration problems in the original image.

Red/Cyan, Green/Magenta, Blue/Yellow:Scales each primary color and its opposite from the center. For example, the Red/Cyan control scales Cyan to the right and Red to the left around edges with positive values, and scales the opposite with negative values in the same control.

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Edge Softness

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edgesoft The Edge Softness tool creates a circular, out-of-focus area with controllable falloff and on-screen adjustments of position and size.

Blur Size: Size of the blur operation itself.

Quality: Number of blur iterations. The default of 3 is equivalent to a standard Gaussian blur operation.

The following controls can be drag-adjusted in the Preview area:

Center: The center of the blur region (and the least blurred area), expressed as percentage offset from the image center.

Radius: Size of the area outside which the blur operation is at full strength.

Aspect: Controls the aspect ratio of the vignette. At a value of 1.0, the vignette is circular. At 2.0, it is twice as wide as it is high. Use this parameter for precise control, or just grab the handles at the edges of the vignette to reshape it.

Spread: Threshold/softening region feathers the radius.

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Swing Tilt

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swingtilt The Swing-Tilt tool simulates the out-of-focus qualities of a real swing/tilt lens. A swing/tilt lens tilts the plane of focus, allowing your camera to focus on objects at different distances in the same frame. This tool can also be used to create a faux depth-of-field effect.

Blur Size: Size of the blur operation itself.

Quality: Number of blur iterations. The default of 3 is equivalent to a standard Gaussian blur operation.

X1, Y1, X2, Y2: Establishes the positions of the start and end of the gradient.

Center: Offsets the center point between the start and end coordinates.

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Haze/Flare

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The Haze/Flare Tool mimics internal lens reflections of the kind you sometimes get from older lenses without sophisticated optical coatings. Light spills and bounces around, reacting to the scene in surprising and dramatic ways.

Spillage: Controls which parts of the image contribute to the flare effect. Low values mean that only the very edges of the image will contribute. Large values allow almost the entire image to contribute to the effect.

Softness: Controls the level of detail in the flares. Low values create crisp, defined flares. High values create a soft haze effect.

Reach: Controls the horizontal length of the flare effects. Larger values mean longer streaks.

Exposure: Controls the brightness (in f-stops) of the flares near their source. By default this is set to be lower than the Reflection Exposure.

Reflection Exposure: Controls the brightness (in f-stops) of the reflected light. This is the light that appears opposite the source.

Matte Box Size: Sometimes these light effects get blocked by the on-camera matte box. You can dial in the amount of blockage with this control.

Matte Box Share: This parameter controls how much the light effect is blocked by the "shadow" of the matte box.

Tint Color: Adds color to the reflection.

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Anamorphic Flare

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The Anamorphic Flare tool produces the look of an anamorphic flare created from internal lens reflections.

Show Mask: Displays the threshold matte used to isolate the highlights, but only when you adjust the threshold controls.

Size: The extent to which the flare extends from each highlight area.

Threshold: The luminance level above which highlights are picked up by the flare. Lower it to get more flare effect.

Threshold Softness: Introduces softness into the boundaries of the Threshold region, softening the overall flare effect naturally.

Boost: Lifts the white values.

Reflection: Adds a secondary flare, positioned as an inversion of the first.

Reflection Boost: Lifts the luminance of the reflection flare.

Color: The color of the flare.

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