Magic Bullet Looks

Color Correction Tools

Colorista Pop 4-Way Color Hue/Saturation Mojo II
LUT Huenity Color Remap Channel Mixer Color Blend
Dutone S Curve

Colorista lets you change the color of the shadows, midtones and highlights for your image. The wheels are arranged in a triangle, with Shadow on the left, Highlight on the right and Midtone in the middle position. 

        

  • The 3-Way wheels correspond to the color grading concepts of Lift, Gamma and Gain. In our wheels, Lift = Shadow, Gamma = Midtones, Gain = Highlights.
    • Shadow wheel: Lets you set the black level in the footage. You add density or darkness when you move the Shadow color. You can raise or lower the Shadow levels with its Luminance control. You can offset the color balance in the Shadow regions with the Hue Point. Moving toward any of the colored regions pushes the color balance toward that color, moving from unsaturated at the center to completely saturated color at the edge.
    • Midtone wheel: Changes the mid-tones in the footage, shifting the middle tones to be darker or brighter. For instance, to make your image more warm, just move the Midtone dot toward the yellow/red area of the wheel — the more you move to the outside of the wheel, the more 'warm' the image becomes.
    • Highlight wheel: Lets you set the white level in the footage. The Highlight wheel will brighten and tint the entire image but it mostly affects the highlights.
  • Numeric Entry (toggled by ): Each of the nine colors corresponds to a color dot in the wheels. Numbers can be scrubbed to reach a value. You can also type in a numeric value. Double-click a number to reset its value to 0.
  • Temperature: Adjusts the overall color temperature to warmer or cooler tones (left and right on the color map). 0 is neutral, with higher values warming the temperature of the image, while negative/lower values cool the image.
  • Tint: Shifts all colors of the image between Green and Magenta. 0 is neutral, with higher values move the shift the tint of the image to Magenta while negative/lower values shifts the tint of the image to Green.
  • Exposure: Stretches or compresses the Red, Green and Blue channels. Exposure is good for setting the overall brightness of the image. Use the Exposure when you want to add brightness compensation after adjusting the other correction controls.
  • Contrast: Helps define luminescence detail. Positive/higher values add contrast bringing out detail in your image while negative/lower values remove contrast, flattening your image.

  • HSL: The HSL tool lets you grab the color you want to adjust, and move it toward the color you want it to become. HSL lets you nudge the Hue, Saturation and Lightness of individual colors or ranges of colors.
    • The tool is split into two color wheels and each wheel has eight different color channels that appear as movable dots. The two wheels are linked. Either wheel can be used to adjust the ranged hues.
    • Hue shifts all colors along the color wheel. Higher values move the color sample counter-clockwise along the color wheel. Negative/lower move the sample clockwise along the color wheel.
    • Saturation controls the total amount of saturation in the image, on all channels. This raises or lowers the colorfulness or intensity of color of your footage.
    • Numeric Entry columns (toggled by ) let you enter specific values of Hue, Saturation and Lightness.
    • Hue/Saturation wheel (left): Adjusts for Saturation and Hue. There are eight color dots. Value range for each color dot is -100 to 100%. Default value of each color dot is 0, or 50% of total saturation. Increasing the value adds saturation and moves the dot outside the wheel. Decreasing the value removes saturation and moves the dot into the wheel center.
    • Hue/Lightness wheel (right): Adjusts for Lightness and Hue. There are eight color dots. Value range for each color dot is -100 to 100%. Default value of each color dot is 0, or 50% of total lightness. Increasing the value adds lightness and moves the dot outside the wheel. Decreasing the value removes lightness and moves the dot into the wheel center.
    • Wheels are linked: Moving a dot causes the corresponding dot to move in the other wheel. If you move the red dot in the Saturation wheel, for instance, the red dot in the Lightness wheel also moves. This linked adjustment keeps the Hue value the same for both wheels.

        

  • Saturation EQ: Adjusts saturation across the various values of luminance (lum) and saturation (sat)
    • Sat by Lum adjusts the saturation by luminance between the darkest (left-most) values, and brightest (right-most) values.
    • Sat by Sat adjusts the saturation levels by the lowest-saturated (left-most) values and most-saturated (right-most) values.

       

  • Curves: The Curves control offers four groups of Curves parameters to give you precision control over smooth contrast and color adjustments. There are individual controls for adjusting the Red, Green and Blue channels as well as all RGB channels together.

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Pop can add or remove sharpness and contrast depending on its values. Positive values add local contrast to your image for more visual 'pop' or clarity, which adds better visual sharpness for many types of challenging footage, such as outdoor backlit shots. Set to negative values, Pop removes sharpness and creates a softened smoothing effect, good for quick and simple complexion smoothing for cosmetic cleanup.

  • Pop: Range is -100 to 100%. Default value is 0%, or no effect. The higher the value, the more contrast that is applied. Increase the Pop contrast to help footage that looks hazy or unsharp. The lower the value, the more smoothing that is applied. Lower the value to smooth out skin tone values and clean up problem skin.
  • Size: The Pop tool can be used to either enhance or reduce local contrast. Size controls how 'local' that contrast is.
  • Preserve Detail: Tries to revert areas of the image with finer details to their original values that were more heavily-affected by the Pop slider.

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4 Way Color lets you change the color of the shadows, midtones, highlights and provides a master color wheel to adjust all colors your image. In The wheels are arranged in a diamond, with Shadow on the left, Highlight on the right, Midtone in the upper middle position and a Master color wheel in the lower middle position. There's also an interactive Ranges graph which allows you to alter what colors are affected by the Shadows, Midtones and Highlight color wheels.

  • Shadow wheel: Lets you set the black level in the footage. You add density or darkness when you move the Shadow color. You can raise or lower the Shadow levels with its Luminance control. You can offset the color balance in the Shadow regions with the Hue Point. Moving toward any of the colored regions pushes the color balance toward that color, moving from unsaturated at the center to completely saturated color at the edge.
  • Midtone wheel: Changes the mid-tones in the footage, shifting the middle tones to be darker or brighter. For instance, to make your image more warm, just move the Midtone dot toward the yellow/red area of the wheel — the more you move to the outside of the wheel, the more 'warm' the image becomes.
  • Highlight wheel: Lets you set the white level in the footage. The Highlight wheel will brighten and tint the entire image but it mostly affects the highlights.
  • Master wheel: This wheel gives you color control over the entire image
  • Ranges Graph: Lets you set which colors are going to be affected by the Shadows, Midtone and Highlights color wheels. The black curve represents shadow, the grey represents Midtone and the white curve represents Highlights.
  • Preview: The Preview check box, when turned on, will overlay your footage with a black and white matte showing you which colors are being affected by your adjustments. The overlay only turns on when you adjust one of the three curves in the Ranges Graph.

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Hue/Saturation is a combination of Primary Saturation and Secondary Hue controls. This tool can dramatically shift the color value of your image. Saturation increases or decreases the saturation or vibrancy of the colors in the image with precise control in linear light.

  • Hue: Offsets the color of the selected color. The number value takes you that number of degrees around the color wheel, from 0 to 360 degrees. Positive/higher values move the color sample counter-clockwise along the color wheel. Lower/negative numbers sample clockwise along the color wheel.
  • Saturation: The total amount of saturation in the image, on all channels. This raises or lowers the colorfulness or intensity of color of your footage.
  • Component Balance: Weights the operation to favor a particular color.

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Mojo II makes it easy to instantly give your footage the stylized color grade of a Hollywood blockbuster film. Mojo accentuates skin tones, cooling off your backgrounds so that your actors stand out.

  • Mojo: The Mojo effect warms the highlights and cools the shadows in footage. The Mojo slider controls the strength of that effect.
  • Tint: Mojo Tint sets the hue of the green-blue shadows. It allows colors that range from powder blue to cyan to teal to green. Those cool shadows can range from royal blue to emerald green, although most stylizations opt for the teal hue in between.
  • Punch: Mojo tries not to affect the overall contrast of your image, but if you want to add some contrast, use the Punch  slider. This is a contrast control that modulates saturation as it is increased. The contrast is across the entire color range.
  • Bleach: The Bleach control lets you vary the overall color saturation. The control provides a way to add or remove saturation from the final result. As the slider value increases, the image loses color. With negative values, colors become more saturated.
  • Fade: The Fade controls lifts the brightness of the rich black tones of your image to give your image a faded look.
  • Blue Squeeze: Blue Squeeze compresses the blue tones to be more uniform in hue. This compression or 'squeezing'  gives you greater control of the overall color palette of your image. This parameter pairs especially well with the Tint control.
  • Skin Squeeze: Often skin tones are too varied in color, and sometimes people's skin can take on a blotchy appearance. Skin Squeeze compresses the skin tones to be more uniform in hue. This compression or 'squeezing' reduces blotchiness and unifies uneven complexions, which has the effect of flattening out skin tones.
  • Exposure : This is a correction control to adjust the overall exposure of your image.
  • Cool/Warm: This is a correction control that adjusts the overall color temperature of your image. Positive values make the image more orange and negative values make the image more blue.
  • Green/Magenta: This is a correction control that adjusts the overall tint of your image. Positive values make the image more magenta and negative values make the image more green.
  • Skin Yellow/Pink: This is a correction control that targets a range of hues that skin usually fall into. If you've got your shot looking great but your subjects skin is just a bit to yellow or pink, this slider will allow you to make corrections without adjusting the overall tint of your image.  Positive values make skin pinker while negative values make skin yellower.
  • Strength: Controls the overall strength of the Mojo Tool. 0% will effectively turn off the Mojo Tool, whereas 100% will apply the Mojo Tool at full strength.

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LUT allows you to import .cube LUT files, or select a LUT already imported into the builder interface.

  • LUT shows the name of the currently-selected LUT (if any).
  • Strength: Controls the overall strength of the LUT applied. 0% will effectively turn off the LUT tool, while 100% will apply the LUT at full strength.
  • LUT Gamma:  Can apply a basic gamma correction to your footage before applying a LUT.
  • Presets: The LUT tool comes with presets you can preview, and allows you to import your own .cube LUT files ().

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Huenity unifies hues within the shot. By default is set to select and unify skin tones. Add multiple Huenity tools to target and unify various hues of the shot.

  • Strength: Controls the overall strength of the Huenity tool. 0% will effectively turn off the Huenity tool, while 100% will apply the tool at full strength.
  • Select Colors by
  • Hue/Saturation: Shows an adjustable box around a hues on a histogram that the tool will unify.
              
    •  The crosshair represnts the specific color targeted by the tool.
      • Use the eyedropper tool to manually select the color within the shot.
    • The box around the crosshair represents the range around the targeted color that will be united towards that target.
    • The dashed box around the two represents a feathered, falloff range of colors that will be more subtly united towards the target.
  • Selection Preview: Shows a live update on which parts of the shot will be affected by the tool.

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Color Remap maps colors from one value to another, while allowing you to pin colors to avoid having them affected by any remapping done.

  • Strength: Controls the overall strength of the Color Remap tool. 0% will effectively turn off the tool, while 100% will apply the tool at full strength.
  • Preserve Luminance: Controls how much of the luminance values are affected by the color remapping.
  • Color Model sets what model is used for the color map preview shown below
    RGB: Red, Green, Blue Lab: Lightness, Red/Green, Blue/Yellow YUV: Luma, Blue, Red

    JzAzBz: HDR Lightness, Red/Green, Yellow/Blue

    IPT: Luma, Blue/Yellow, Red/Green
  • Color Wheels select which original color (left wheel) gets mapped to its new color (right wheel)
  • Color Map shows two columns. The left column is the original color, and the color column across from it shows what the original color in a row gets mapped to.
    • Click New Color Mapping to create a new row, OR hold Shift + Eyedropper tool to create a new color mapping.
    • The pin icon () indicates both colors in a given row are an identical match.
    • Click the arrow icon () to reset a color mapping to their original color.
    • Click the X icon () to delete a color mapping.
    • Click the eye icon () to show or hide a given color mapping.

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Channel Mixer remixes one channel to another. It is generally used for making high-quality black and white conversions, correcting color casts, and tinting and stylizing images; essentially controlling RGB channels into a finished, combined image.

  • Normalize: Adjusts the reversion of colors between their original values and the mixed parameters below.
  • Strength: Controls the overall strength of the Channel Mixer tool. 0% will effectively turn off the tool, while 100% will apply the tool at full strength.
  • Monochrome toggles a black and white image output, allowing you to see how red, green, and blue are combined to create a final contrasted image.
  • Red, Green, Blue: Offers RGB sliders for each color value, nudging them into different tones, which are represented on each individual slider, as well as the tool icon within the Tool Chain.

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Color Blend (formerly Color Filter) creates a color overlay filter, like that used in a matte box, where the imposed color typically darkens the image. An integrated exposure adjustment can be used for brightness compensation.

  • Exposure Compensation: Corrects for any resulting changes in overall exposure.
  • Color: The color of the filter, which is typically bright and saturated.

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Duotone tints shadows and highlights with user-specified colors.

  • Highlight Color: The Highlight Color wheel allows you to select the color that will tint the highlights in your image.
  • Highlight Tint: Controls the strength of the tint applied to the highlights in the image.
  • Shadow Color: The Shadow Color wheel allows you to select the color that will tint the Shadows in your image.
  • Shadow Tint: Controls the strength of the tint applied to the Shadows in the image.
  • Balance: Adjusts what Duotone considers a Shadow vs a Highlight.

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S Curve makes it easy to create and modify an S Curve with unique adjustable UI controls.

  • Log: When turned on, applies a color adjustment to the image to bring out detail and color in Log footage.
  • Curves Graph: An adjustable graph to help create an S Curve. The anchor on the bottom of the screen adjusts the Black point, while the anchor on the top adjusts the White point. Adjusting the center point of the t control, adjusts Midpoint and Brightness. Rotating the t control by clicking on the two anchors at each end adjusts the overall contrast of your image.
  • Black Point: Adjusts the black point of the curve.
  • White Point: Adjusts the white point of the curve.
  • Contrast: The Contrast slider helps define luminance detail. Positive/higher values add contrast bringing out detail in your image while Negative/lower values remove contrast, flattening your image.
  • Midpoint: Adjusts the balance of the curve between the Black and White Points, moving the t control on a horizontal path.
  • Brightness: Adjusts the brightness of the image, raising and lowering the control.

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