Magic Bullet Looks

Post Tools

         

Exposureexposure

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The Exposure tool modifies the amount of light passed to the next Tool. The light value is calibrated in stops like a camera exposure control and can be adjusted by up to plus or minus 16 stops.

Stops: With a 1.0 gamma, each positive stop doubles the amount of light, each negative stop halves it.

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Warm/Coolwarmcool

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The Warm/Cool tool creates a color temperature offset, making the image warmer (more orange) or cooler (more blue). There is an additional Tint bias adjustment to move the color towards green or red.

 

Warm/Cool: Offsets color temperature (left and right on the color map).

Tint: Offsets the color toward red or green (up and down on the color map).

Exposure Compensation: Corrects for any resulting changes in overall exposure.

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Film Grain

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The Renoiser tool adds Film-like noise or grain to add texture to your image.

Sharpen: Sharpens your image before noise is applied to your image.

Sharpen Edges Only: Performs sharpening that is isolated to regions of your image where this is a sharp contrast between light and dark color values.

Grain Amount: This control sets how much grain is applied to the image. This control has a wide range of 0 - 200%

Size: Controls the size of the grain generated by Grain amount.

Texture: Controls how much your original image influences grain placement, rebuilding your image out of grain.

Log Grain: Controls the color space that the grain is generated in.

Monochrome: Sets whether the grain is colorized or is black and white.

Red Amount: Sets the amount of Grain in the Red channel.

Green Amount: Sets the amount of Grain in the Green channel.

Blue Amount: Sets the amount of Grain in the Blue channel.

Red Size: Sets the size of Grain in the Red channel.

Green Size: Sets the size of Grain in the Green channel.

Blue Size: Sets the size of Grain in the Blue channel.

Highlight: Sets how much Grain appears in the Highlights of your image.

Midtone: Sets how much Grain appears in the Midtones of your image.

Shadow: Sets how much Grain appears in the Shadows of your image.

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Print Bleach Bypassprintbleach

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The Print Bleach Bypass tool emulates the look of a skip bleach process on print film instead of the negative (Negative Bleach Bypass tool).

 

Silver Retention:

The higher this value, the more silver is retained, and the more desaturated and contrasty the look.  

Exposure Compensation:

Corrects for any resulting changes in overall exposure. Back to Post Tools    

filmprintFilm Print

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The Film Print tool emulates the look of the print stocks that a film negative would of been printed to for final delivery. To get the best results with Film Print, we recommend pairing it with the Film Negative tool to complete the photo-chemical process.

Film Stock: The Film Stock drop-down contains 4 Print Stock presets that were created by measuring color information that was shot on real Print Stocks.

Color Temperature: The Color Temperature slider adjusts the overall color temperature to warmer or cooler tones(left and right on the color map). Positive/higher values warm the temperature of the image while negative/lower values cool the image.

Tint: The Tint slider shifts all colors of the image between Green and Magenta(up and down on the color map). Positive/higher values move the shift the tint of the image to Magenta while Negative/lower values shifts the tint of the image to Green.

Exposure: Exposure stretches or compresses the Red, Green and Blue channels. Exposure is good for setting the overall brightness of the image. Use the Exposure when you want to add brightness compensation after adjusting the other correction controls.

Contrast: The Contrast slider helps define luminance detail. Positive/higher values add contrast bringing out detail in your image while Negative/lower values remove contrast, flattening your image.

Saturation: The Saturation slider raises or lowers the colorfulness or intensity of color in your footage. Lower values drain color from the image, making it closer to gray scale. Higher values add color intensity and causes your image's color to become more bold.

Skin Tone: The Skin Tone slider shifts the tone of any color considered to be a skin tone. Positive/higher values Shift skin tones to magenta while Negative/lower values shift shift skin tones to Green.

Vintage/Modern: The Vintage/Modern slider adds sylistic control over your entire image. Positive/higher values adds the look of modern color correction where skin tones are pushed orange and the background is pushed blue, similar to the effect Mojo. Negative/lower values create a flatter, vintage look with warmer shadow tones.

Grain: The Grain slider controls the amount of grain that is generated on top of the image. Positive/higher values add more grain to the footage while Negative/lower values reduce the amount of grain. To remove all grain added by Magic Bullet Film, reduce the Grain setting to 0%.

Strength: The Strength slider is a refinement control that sets the interaction between the original image and the look added by Film Print. Value range is 0 to 100%. The default setting is 100%, which means Film Print is fully applied. Lower values reduce the effect of Film Print. At 0%, Film Print is effectively turned off.

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Contrastcontrast

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The Contrast tool offers a simple film response or S-curve contrast adjustment, with control over the midtone (inflection) point for the contrast curve.

 

Contrast: The amount of contrast.

Pivot: The midtone (inflection) point of the contrast curve, for all three channels on a 0-1.0 scale.

Exposure Compensation: Corrects for any resulting changes in overall exposure.

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Color Contrastcolorcontrast

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The Color Contrast tool deepens the contrast of an image while simultaneously adding an overall tint or color cast to the image. Works just like the Contrast tool, but allows separate control of the R, G and B channels, allowing you to tint highlights toward one hue and shadows toward the opposite.

 

Pivot: The midtone (inflection) point of the contrast curve, for all three channels on a 0-1.0 scale.

Exposure Compensation: Corrects for any resulting changes in overall exposure.

Contrast: Depending on the Pivot setting, highlights or shadows take on this hue and its opposite, respectively.

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Spot Exposurespotexposure

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The Spot Exposure tool controls the light in a circular area of the image with onscreen adjustments for size and position.

Stops: With a 1.0 gamma, each positive stop doubles the amount of light, each negative stop halves it.

Center: The center of the blur region (and the least blurred area), expressed as percentage offset from the image center.

Radius: Size of the area outside which the blur operation is at full strength.

Aspect: Controls the aspect ratio of the vignette. At a value of 1.0, the vignette is circular. At 2.0, it is twice as wide as it is high. Use this parameter for precise control, or just grab the handles at the edges of the vignette to reshape it.

Spread: Threshold/softening region feathers the radius.

Falloff: Sets the median point between the Radius and Spread.

Color Balance: Tints the exposed regions.

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Grad Exposuregradexposure

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The Grad Exposure tool applies exposure adjustment in a soft rectangular area with rotation and falloff controls.

Stops: With a 1.0 gamma, each positive stop doubles the amount of light, while each negative stop halves it.

X1, Y1, X2, Y2: Establishes the positions of the start and end of the gradient.

Falloff: Weights the gradient toward one end or the other of the gradient.

Color Balance: Tints the exposed regions.

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Chromatic Aberrationchromaberr

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The Chromatic Aberration tool emulates the look of misprinted film or poor quality lenses by shifting the red, green and blue channels. This tool can also be used to correct for minor chromatic aberration problems in the original image.

Red/Cyan, Green/Magenta, Blue/Yellow:Scales each primary color and its opposite from the center. For example, the Red/Cyan control scales Cyan to the right and Red to the left around edges with positive values, and scales the opposite with negative values in the same control.

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Coloristacolorista

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The Colorista tool lets you change the color of the shadows, midtones and highlights for your image. The wheels are arranged in a triangle, with Shadow on the left, Highlight on the right and Midtone in the middle position.

The 3-Way wheels correspond to the color grading concepts of Lift, Gamma and Gain. In our wheels, Lift = Shadow, Gamma = Midtones, Gain = Highlights.

Shadow wheel: Lets you set the black level in the footage. You add density or darkness when you move the Shadow color. You can raise or lower the Shadow levels with its Luminance control. You can offset the color balance in the Shadow regions with the Hue Point. Moving toward any of the colored regions pushes the color balance toward that color, moving from unsaturated at the center to completely saturated color at the edge.

Midtone wheel: Changes the mid-tones in the footage, shifting the middle tones to be darker or brighter. For instance, to make your image more warm, just move the Midtone dot toward the yellow/red area of the wheel — the more you move to the outside of the wheel, the more 'warm' the image becomes.

Highlight wheel: Lets you set the white level in the footage. The Highlight wheel will brighten and tint the entire image but it mostly affects the highlights.

Numeric Entry: Each of the nine colors corresponds to a color dot in the wheels. Numbers can be scrubbed to reach a value. You can also type in a numeric value. Double-click a number to reset its value to 0.

HSL: The HSL tool lets you grab the color you want to adjust, and move it toward the color you want it to become. HSL lets you nudge the Hue, Saturation and Lightness of individual colors or ranges of colors.

Curves: The Curves control offers four groups of Curves parameters to give you precision control over smooth contrast and color adjustments. There are individual controls for adjusting the Red, Green and Blue channels as well as all RGB channels together.

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4-Way Color4waycolor

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The 4-Way Color tool lets you change the color of the shadows, midtones, highlights and provides a master color wheel to adjust all colors your image. In The wheels are arranged in a diamond, with Shadow on the left, Highlight on the right, Midtone in the upper middle position and a Master color wheel in the lower middle position. There's also an interactive Ranges graph which allows you to alter what colors are affected by the Shadows, Midtones and Highlight color wheels.

Shadow wheel: Lets you set the black level in the footage. You add density or darkness when you move the Shadow color. You can raise or lower the Shadow levels with its Luminance control. You can offset the color balance in the Shadow regions with the Hue Point. Moving toward any of the colored regions pushes the color balance toward that color, moving from unsaturated at the center to completely saturated color at the edge.

Midtone wheel: Changes the mid-tones in the footage, shifting the middle tones to be darker or brighter. For instance, to make your image more warm, just move the Midtone dot toward the yellow/red area of the wheel — the more you move to the outside of the wheel, the more 'warm' the image becomes.

Highlight wheel: Lets you set the white level in the footage. The Highlight wheel will brighten and tint the entire image but it mostly affects the highlights.

Master wheel: This wheel gives you color control over the entire image

Ranges Graph: Lets you set which colors are going to be affected by the Shadows, Midtone and Highlights color wheels. The black curve represents shadow, the grey represents Midtone and the white curve represents Highlights.

Preview: The Preview check box, when turned on, will overlay your footage with a black and white matte showing you which colors are being affected by your adjustments. The overlay only turns on when you adjust one of the three curves in the Ranges Graph.

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Hue/Saturationhuesaturate

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The Hue/Saturation tool is a combination of Primary Saturation and Secondary Hue controls.

Hue is a powerful tool because it can dramatically shift the color value of your image. Saturation increases or decreases the saturation or vibrancy of the colors in the image with precise control in linear light.

Hue: Offsets the color of the selected color. The number value takes you that number of degrees around the color wheel, from 0 to 360 degrees. Positive/higher values move the color sample counter-clockwise along the color wheel. Lower/negative numbers sample clockwise along the color wheel.

Saturation: The total amount of saturation in the image, on all channels. This raises or lowers the colorfulness or intensity of color of your footage.

Component Balance: Weights the operation to favor a particular color.

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HSL Colorshslcolors

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The Ranged HSL tool lets you grab the color you want to adjust, and move it toward the color you want it to become. HSL lets you nudge the Hue, Saturation and Lightness of individual colors or ranges of colors.

The tool is split into two color wheels and each wheel has nine different color channels that appear as movable dots. The two wheels are linked. Either wheel can be used to adjust the ranged hues.

The Numeric Entry columns let you enter specific values of Hue, Saturation and Lightness.

HSL correction is especially good for correcting memory colors like the blue of a sky or believable skin tones.

Hue/Saturation wheel: Adjusts for Saturation and Hue. There are eight color dots. Value range for each color dot is -100 to 100%. Default value of each color dot is 0, or 50% of total saturation. Increasing the value adds saturation and moves the dot outside the wheel. Decreasing the value removes saturation and moves the dot into the wheel center.

Hue/Lightness wheel: Adjusts for Lightness and Hue. There are eight color dots. Value range for each color dot is -100 to 100%. Default value of each color dot is 0, or 50% of total lightness. Increasing the value adds lightness and moves the dot outside the wheel. Decreasing the value removes lightness and moves the dot into the wheel center.

Wheels are linked: Moving a dot causes the corresponding dot to move in the other wheel. If you move the red dot in the Saturation wheel, for instance, the red dot in the Lightness wheel also moves. This linked adjustment keeps the Hue value the same for both wheels.

Numeric Entry: Each of the nine colors corresponds to a color dot in the wheels. Numbers can be scrubbed to reach a value. You can also type in a numeric value. Double-click a number to reset its value to 0.

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Duotoneduotone

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The Duotone tool tints shadows and highlights with user-specified colors.

Highlight Color: The Highlight Color wheel allows you to select the color that will tint the highlights in your image.

Tint Highlights: Controls the strength of the tint applied to the highlights in the image.

Shadow Color: The Shadow Color wheel allows you to select the color that will tint the Shadows in your image.

Tint Shadows: Controls the strength of the tint applied to the Shadows in the image.

Balance: Adjusts what Duotone considers a Shadow vs a Highlight.

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Poppop

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The Pop tool has two unique functions, depending upon whether it is set to a positive or negative value.

Set to positive values, Pop adds local contrast to your image for more visual 'pop' or clarity. Positive Pop provides better visual sharpness for many types of challenging footage, such as outdoor backlit shots.

Set to negative values, Pop removes sharpness and creates a softened smoothing effect. It is terrific for quick and simple complexion smoothing for cosmetic cleanup.

Pop: Range is -100 to 100%. Default value is 0%, or no effect. The higher the value, the more contrast that is applied. Increase the Pop contrast to help footage that looks hazy or unsharp. The lower the value, the more smoothing that is applied. Lower the value to smooth out skin tone values and clean up problem skin.

Size: The Pop tool can be used to either enhance or reduce local contrast. Size controls how 'local' that contrast is.

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Telecine Nettelecinenet

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The Telecine Net tool emulates a silk effect in a telecine to soften the blacks in an image.

Size: Relative scale of the net.

Strength: The extent to which the effect is applied.

Exposure Compensation: Corrects for any resulting changes in overall exposure.

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Mojo IIMojoII_controls

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Mojo II makes it easy to instantly give your footage the stylized color grade of a Hollywood blockbuster film. Mojo accentuates skin tones, cooling off your backgrounds so that your actors stand out.

Mojo: The Mojo effect warms the highlights and cools the shadows in footage. The Mojo slider controls the strength of that effect.

Tint: Mojo Tint sets the hue of the green-blue shadows. It allows colors that range from powder blue to cyan to teal to green. Those cool shadows can range from royal blue to emerald green, although most stylizations opt for the teal hue in between.

Punch: Mojo tries not to affect the overall contrast of your image, but if you want to add some contrast, use the Punch  slider. This is a contrast control that modulates saturation as it is increased. The contrast is across the entire color range.

Bleach: The Bleach control lets you vary the overall color saturation. The control provides a way to add or remove saturation from the final result. As the slider value increases, the image loses color. With negative values, colors become more saturated.

Fade: The Fade controls lifts the brightness of the rich black tones of your image to give your image a faded look.

Blue Squeeze: Blue Squeeze compresses the blue tones to be more uniform in hue. This compression or 'squeezing'  gives you greater control of the overall color palette of your image. This parameter pairs especially well with the Tint control.

Skin Squeeze: Often skin tones are too varied in color, and sometimes people's skin can take on a blotchy appearance. Skin Squeeze compresses the skin tones to be more uniform in hue. This compression or 'squeezing' reduces blotchiness and unifies uneven complexions, which has the effect of flattening out skin tones.

Exposure : This is a correction control to adjust the overall exposure of your image.

Cool/Warm: This is a correction control that adjusts the overall color temperature of your image. Positive values make the image more orange and negative values make the image more blue.

Green/Magenta: This is a correction control that adjusts the overall tint of your image. Positive values make the image more magenta and negative values make the image more green.

Skin Yellow/Pink: This is a correction control that targets a range of hues that skin usually fall into. If you've got your shot looking great but your subjects skin is just a bit to yellow or pink, this slider will allow you to make corrections without adjusting the overall tint of your image.  Positive values make skin pinker while negative values make skin yellower.

Strength: Controls the overall strength of the Mojo Tool. 0% will effectively turn off the Mojo Tool, whereas 100% will apply the Mojo Tool at full strength.

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LUT Toollut

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The LUT Tool allows you to import .cube LUT files.

LUT Dropdown: The LUT dropdown menu comes with 12 LUT presets and allows you to import your own .cube LUT files by choosing "Choose a LUT..."

Strength: Controls the overall strength of the LUT applied. 0% will effectively turn off the LUT tool, while 100% will apply the LUT at full strength.

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curvesCurves

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The Curves tool provides a master curve, plus red, green, and blue curve controls with fixed-control-point editing. This lets you adjust shadow, midtone and highlight areas with a single, easy-to-use control.

Contrast: Adds to the “S” shape of the overall curve.

Shadows: Weighted to the lower half of the curve.

Midtones: Weighted to the midpoint of the curve.

Highlights: Weighted to the upper half of the curve.

RGB, Red, Green, Blue: Allows adjustment on individual color channels.

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S Curve Toolscurve

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The S Curves tool makes it easy to create and modify an S Curve with unique adjustable UI controls.

 

Log: When turned on, applies a color adjustment to the image to bring out detail and color in Log footage.

 

Curves Graph:An adjustable graph to help create an S Curve. The anchor on the bottom of the screen adjusts the Black point, while the anchor on the top adjusts the White point. Adjusting the center point of the t control, adjusts Midpoint and Brightness. Rotating the t control by clicking on the two anchors at each end adjusts the overall contrast of your image.

 

Black Point: Adjusts the black point of the curve.

White Point: Adjusts the white point of the curve.

 

Contrast: The Contrast slider helps define luminance detail. Positive/higher values add contrast bringing out detail in your image while Negative/lower values remove contrast, flattening your image.

 

Midpoint: Adjusts the balance of the curve between the Black and White Points, moving the t control on a horizontal path.

 

Brightness: Adjusts the brightness of the image, raising and lowering the control.

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Shouldershoulder

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The Shoulder tool pushes the brightest values in the image into the 0-1.0 brightness range, yielding a natural result for images with over-bright values. The controls define which values will be altered. Any luminance values in the Red, Green, and Blue channels which fall between the rolloff start and the brightest value will be re-mapped to a normal range.

Rolloff Start: Value between 0 and 1 establishing the luminance value at which the rolloff is based.

Brightest Value: The ceiling from which highlights are rolled off.

Strength: Specifies the extent to which the effect is applied. Back to Post Tools