Magic Bullet Looks

 Subject Tools

           

Exposureexposure

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The Exposure tool modifies the amount of light passed to the next Tool. The light value is calibrated in stops like a camera exposure control and can be adjusted by up to plus or minus 16 stops.

Stops: With a 1.0 gamma, each positive stop doubles the amount of light, each negative stop halves it.

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Spot Exposurespotexposure

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The Spot Exposure tool controls the light in a circular area of the image with onscreen adjustments for size and position.

Stops: With a 1.0 gamma, each positive stop doubles the amount of light, each negative stop halves it.

Center: The center of the blur region (and the least blurred area), expressed as percentage offset from the image center.

Radius: Size of the area outside which the blur operation is at full strength.

Aspect: Controls the aspect ratio of the vignette. At a value of 1.0, the vignette is circular. At 2.0, it is twice as wide as it is high. Use this parameter for precise control, or just grab the handles at the edges of the vignette to reshape it.

Spread: Threshold/softening region feathers the radius.

Falloff: Sets the median point between the Radius and Spread.

Color Balance: Tints the exposed regions.

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Grad Exposuregradexposure

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The Grad Exposure tool applies exposure adjustment in a soft rectangular area with rotation and falloff controls.

Stops: With a 1.0 gamma, each positive stop doubles the amount of light, while each negative stop halves it.

X1, Y1, X2, Y2: Establishes the positions of the start and end of the gradient.

Falloff: Weights the gradient toward one end or the other of the gradient.

Color Balance: Tints the exposed regions.

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Contrastcontrast

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The Contrast tool offers a simple film response or S-curve contrast adjustment, with control over the midtone (inflection) point for the contrast curve.

 

Contrast: The amount of contrast.

Pivot: The midtone (inflection) point of the contrast curve, for all three channels on a 0-1.0 scale.

Exposure Compensation: Corrects for any resulting changes in overall exposure.

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Color Contrastcolorcontrast

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The Color Contrast tool deepens the contrast of an image while simultaneously adding an overall tint or color cast to the image. Works just like the Contrast tool, but allows separate control of the R, G and B channels, allowing you to tint highlights toward one hue and shadows toward the opposite.

 

Pivot: The midtone (inflection) point of the contrast curve, for all three channels on a 0-1.0 scale.

Exposure Compensation: Corrects for any resulting changes in overall exposure.

Contrast: Depending on the Pivot setting, highlights or shadows take on this hue and its opposite, respectively.

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Warm/Coolwarmcool

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The Warm/Cool tool creates a color temperature offset, making the image warmer (more orange) or cooler (more blue). There is an additional Tint bias adjustment to move the color towards green or red.

 

Warm/Cool: Offsets color temperature (left and right on the color map).

Tint: Offsets the color toward red or green (up and down on the color map).

Exposure Compensation: Corrects for any resulting changes in overall exposure.

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Hue/Saturationhuesaturate

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The Hue/Saturation tool is a combination of Primary Saturation and Secondary Hue controls.

Hue is a powerful tool because it can dramatically shift the color value of your image. Saturation increases or decreases the saturation or vibrancy of the colors in the image with precise control in linear light.

Hue: Offsets the color of the selected color. The number value takes you that number of degrees around the color wheel, from 0 to 360 degrees. Positive/higher values move the color sample counter-clockwise along the color wheel. Lower/negative numbers sample clockwise along the color wheel.

Saturation: The total amount of saturation in the image, on all channels. This raises or lowers the colorfulness or intensity of color of your footage.

Component Balance: Weights the operation to favor a particular color.

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Coloristacolorista

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The Colorista tool lets you change the color of the shadows, midtones and highlights for your image. The wheels are arranged in a triangle, with Shadow on the left, Highlight on the right and Midtone in the middle position.

The 3-Way wheels correspond to the color grading concepts of Lift, Gamma and Gain. In our wheels, Lift = Shadow, Gamma = Midtones, Gain = Highlights.

Shadow wheel: Lets you set the black level in the footage. You add density or darkness when you move the Shadow color. You can raise or lower the Shadow levels with its Luminance control. You can offset the color balance in the Shadow regions with the Hue Point. Moving toward any of the colored regions pushes the color balance toward that color, moving from unsaturated at the center to completely saturated color at the edge.

Midtone wheel: Changes the mid-tones in the footage, shifting the middle tones to be darker or brighter. For instance, to make your image more warm, just move the Midtone dot toward the yellow/red area of the wheel — the more you move to the outside of the wheel, the more 'warm' the image becomes.

Highlight wheel: Lets you set the white level in the footage. The Highlight wheel will brighten and tint the entire image but it mostly affects the highlights.

Numeric Entry: Each of the nine colors corresponds to a color dot in the wheels. Numbers can be scrubbed to reach a value. You can also type in a numeric value. Double-click a number to reset its value to 0.

HSL: The HSL tool lets you grab the color you want to adjust, and move it toward the color you want it to become. HSL lets you nudge the Hue, Saturation and Lightness of individual colors or ranges of colors.

Curves: The Curves control offers four groups of Curves parameters to give you precision control over smooth contrast and color adjustments. There are individual controls for adjusting the Red, Green and Blue channels as well as all RGB channels together. In addition to the numerical controls, you can create custom control points for advanced control over the curve.

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4-Way Color4waycolor

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The 4-Way Color tool lets you change the color of the shadows, midtones, highlights and provides a master color wheel to adjust all colors your image. In The wheels are arranged in a diamond, with Shadow on the left, Highlight on the right, Midtone in the upper middle position and a Master color wheel in the lower middle position. There's also an interactive Ranges graph which allows you to alter what colors are affected by the Shadows, Midtones and Highlight color wheels.

Shadow wheel: Lets you set the black level in the footage. You add density or darkness when you move the Shadow color. You can raise or lower the Shadow levels with its Luminance control. You can offset the color balance in the Shadow regions with the Hue Point. Moving toward any of the colored regions pushes the color balance toward that color, moving from unsaturated at the center to completely saturated color at the edge.

Midtone wheel: Changes the mid-tones in the footage, shifting the middle tones to be darker or brighter. For instance, to make your image more warm, just move the Midtone dot toward the yellow/red area of the wheel — the more you move to the outside of the wheel, the more 'warm' the image becomes.

Highlight wheel: Lets you set the white level in the footage. The Highlight wheel will brighten and tint the entire image but it mostly affects the highlights.

Master wheel: This wheel gives you color control over the entire image

Ranges Graph: Lets you set which colors are going to be affected by the Shadows, Midtone and Highlights color wheels. The black curve represents shadow, the grey represents Midtone and the white curve represents Highlights.

Preview: The Preview checkbox, when turned on, will overlay your footage with a black and white matte showing you which colors are being affected by your adjustments. The overlay only turns on when you adjust one of the three curves in the Ranges Graph.

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Curvescurves

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The Curves tool provides a master curve, plus red, green, and blue curve controls with fixed-control-point editing. This lets you adjust shadow, midtone and highlight areas with a single, easy-to-use control. In addition to the numerical controls, you can create custom control points for advanced control over the curve. 

Contrast: Adds to the “S” shape of the overall curve.

Shadows: Weighted to the lower half of the curve.

Midtones: Weighted to the midpoint of the curve.

Highlights: Weighted to the upper half of the curve.

RGB, Red, Green, Blue: Allows adjustment on individual color channels.

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Fill Lightfilllight

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The Fill Light tool lightens and tints the shadows to bring out detail in the darkest areas of an image.

Fill: Extent to which the Light Color is added to the scene.

Light Color: Color used to illuminate shadow areas.

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Spot Fillspotfill

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The Spot Fill tool works like the standard fill light control, but adds circular area control for finer control of the effect with on-screen adjustments for size and position.

Fill: Extent to which the Light Color is added to the scene.

Radius: Size of the area outside which the blur operation is at full strength.

Spread: Threshold/softening region feathers the radius.

Falloff: Sets the median point between the Radius and Spread.

Light Color: Color used to illuminate shadow areas.

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Shadows/Highlightsshadowshighlights

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The Shadow/Highlights tool provides control over the brightness in the shadows/highlight regions of your image.

 

Shadows: The Shadows slider controls the brightness of the shadows region of the image. The value range is -1 to 1. The default value of 0 does not affect the shadows or dark regions of your image. Moving the slider to a positive value brightens up the shadows of your image without altering the perceptual contrast level of the shot. Moving the slider to a negative value will remove brightness from the shadows of the image. .

Highlights: The Highlights slider controls the brightness of the highlights region of the image. The value range is -1 to 1. The default value of 0 does not affect the highlights of your image. Moving the slider to a positive value brightens up the highlights of your image without altering the perceptual contrast level of the shot. Moving the slider to a negative value will remove brightness from the highlights of the image.

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Poppop

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The Pop tool has two unique functions, depending upon whether it is set to a positive or negative value.

Set to positive values, Pop adds local contrast to your image for more visual 'pop' or clarity. Positive Pop provides better visual sharpness for many types of challenging footage, such as outdoor backlit shots.

Set to negative values, Pop removes sharpness and creates a softened smoothing effect. It is terrific for quick and simple complexion smoothing for cosmetic cleanup.

Pop: Range is -100 to 100%. Default value is 0%, or no effect. The higher the value, the more contrast that is applied. Increase the Pop contrast to help footage that looks hazy or unsharp. The lower the value, the more smoothing that is applied. Lower the value to smooth out skin tone values and clean up problem skin.

Size: The Pop tool can be used to either enhance or reduce local contrast. Size controls how 'local' that contrast is.

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Chromatic Aberrationchromaberr

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The Chromatic Aberration tool emulates the look of misprinted film or poor quality lenses by shifting the red, green and blue channels. This tool can also be used to correct for minor chromatic aberration problems in the original image.

Red/Cyan, Green/Magenta, Blue/Yellow:Scales each primary color and its opposite from the center. For example, the Red/Cyan control scales Cyan to the right and Red to the left around edges with positive values, and scales the opposite with negative values in the same control.

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LUT Toollut

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The LUT Tool allows you to import .cube LUT files.

LUT Dropdown: The LUT dropdown menu comes with 12 LUT presets and allows you to import your own .cube LUT files by choosing "Choose a LUT..."

Strength: Controls the overall strength of the LUT applied. 0% will effectively turn off the LUT tool, while 100% will apply the LUT at full strength.

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