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This page gives an overview of each group of controls in Trapcode Mir. Click on the links below to learn more about each feature group.
• Geometry group defines the size, shape and position of the polygon mesh or object. This section allows you to change the number of vertices in the mesh as well as move, rotate and bend the geometry.
• Repeater group lets you repeat the mesh or object after the fractal displacement is applied. Choose the number of instances to create copies, then change their position, scale, opacity and rotation properties to produce interesting shapes and effects.
• Fractal group contains the controls for the noise fractal that is used to displace the mesh or object. Here you will find controls to adjust the strength and detail of the fractal noise and specify how the displacement is expressed along each axis. A custom Amplitude layer option is also available in this mode.
• Material group sets the properties for the material and how it responds to the lights in the scene. This section includes controls for the Color and Opacity of the geometry, as well as material attributes such as Ambient, Diffuse, Specularity and Reflectivity that respond to AE’s composition lights. Use the new Surface Presets to set a specific material/shader look.
• Texture group provides options for selecting a color texture to map over the geometry. Use a custom precomposed layer or video in the timeline to define a color, animation or gradient across the surface. The texture can be scaled or repositioned using these settings.
• Shader group contains controls for how the geometry is rendered. Choose from the Shader modes in combination with the Material group to change how composition lights interact with the geometry. You can also switch to Wireframe and Point modes, change the Blend settings, reduce antialiasing with Multisample, and turn on Ambient Occlusion using this group.
• Visibility group controls how near and far in Z depth the geometry is rendered as well as settings for creating a colored fog effect. The Fog options allow for a fading into the background.
• Rendering group holds options for adjusting how Mir's geometry is rendered onto your composition, including options to adjust its sampling, render preview, and depth of field.