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This page gives an overview of each group of controls in Trapcode Mir. Click on the links below to learn more about each feature group.
• Geometry group defines the size, shape and position of the polygon mesh. This section allows you to change the number of vertices in the mesh as well as move, rotate and bend the plane.
• Repeater group lets you repeat the mesh after the fractal displacement is applied. Chose the number of instances to create copies of the mesh, then change their position, scale, opacity and rotation properties to produce interesting shapes and effects.
• Fractal group contains the controls for the noise fractal that is used to displace the mesh. Here you will find controls to adjust the strength and detail of the fractal noise and specify how the displacement is expressed along each axis. A custom Amplitude layer option is also available in this mode.
• Material & Lighting group sets the properties for the mesh material and how it responds to the lights in the scene. This section includes controls for the Color and Opacity of the mesh as well as texture features such as Ambient, Diffuse Specularity and Falloff that respond to AE’s composition lights.
• Texture group provides options for selecting a color texture and map over the mesh. Use a custom precomposed layer or video in the timeline to define a color, animation or gradient across the surface on the mesh. The texture can be scaled or repositioned using these settings.
• Shader group contains controls for how the mesh is rendered. Choose from the Shader modes in combination with the Material group to change how composition lights interact with the mesh. You can also switch to Wireframe and Point modes, change the Blend settings, reduce antialiasing with Multisample, and turn on Ambient Occlusion using this group.
• Visibility group controls how near and far in Z depth the mesh is rendered as well as settings for creating a colored fog effects. The Fog options allow for a fading into the background.
• Rendering group holds options for adjusting how Mir's mesh is rendered onto your composition, including options to adjust its sampling, render preview, and depth of field.