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The Emitter is where particles are born and released from. The Emitter Type is very important because this parameter sets the shape and functionality of the particle emission.
|Point All particles are born at the same point.|
|Box Particles are born within a box. For sake of illustration, Velocity is 0 here.|
|Sphere Particles are born within a sphere. For sake of illustration, Velocity is 0 here.|
|Grid Particles are born on a 2D or 3D grid. Read more about Grid Emitter.|
|Light Particles are born from the lights in the comp. Read about using Light Emitters.|
|Layer Particles are born from a layer in the comp. Read about using Layer Emitters.|
|Layer Grid Particles are born from a layer in the comp in the shape of the Grid Emitter. Read about using the Layer Grid.|
|OBJ Model (New!) Particles are emitted from an OBJ you've imported into your project. Read about using OBJ Models.|