Trapcode Particular

Emitter Type

The Emitter is where particles are born and released from. The Emitter Type sets the shape and functionality of the particle emission.

There are nine Emitter Types:

emit_point     Point: All particles are born at the same point.
emit_box Box: Particles are born within a box. For sake of illustration, Velocity is 0 here.
emit_sphere Sphere: Particles are born within a sphere. For sake of illustration, Velocity is 0 here.
emit_grid Grid: Particles are born on a 2D or 3D grid. Read more about Grid Emitter.
emitt_light Light: Particles are born from the lights in the comp. Read about using Light Emitters.
Layer: Particles are born from a layer in the comp. Read about using Layer Emitters.
Layer Grid: Particles are born from a layer in the comp in the shape of the Grid Emitter. Read about using the Layer Grid.  
3D Model: Particles are emitted from a 3D Model you've imported into your project. Read about using 3D Models.
   Emit from Parent System: Particles are emitted from each particle of the selected parent system. Read about using Emit from Parent System.