When you first apply Particular, you'll see an array of parameters which can all be expanded using their twirl-down buttons on their left. Here you'll find brief summaries of what these parameters control, along with links to other parts of this user guide that'll provide more extensive information.
- The Designer is our new and custom way to preview and build your particle settings within its own modular window. It also features a gallery of customizable presets for you to explore and potentially use for jumping off points to create whatever effect you're looking to achieve.
- The Show System group contains controls that'll allow you to show, hide, add, or remove multiple particle emitters from your Particular layer.
* Note that selecting different systems in this group will affect the parenthetical "Master" in the labels for various groups below. For example if you add and select System 2 in this section, the "Master" will change to "System 2."
- The Emitter (Master) group* generates the particles. This section controls the shape of the emitter, its initial direction, the velocity of the particles, and moving and rotating the Emitter.
- The Particle (Master) group* controls the properties of the particles, such as size, opacity and color. This section also controls how the properties vary over the particles' lifespan.
- The Particle group contains an important popup called Particle Type which sets the base shape of the particles. The Streaklet group* controls an interesting new Particle Type is a long exposure, light painting effect.
- The Shading (Master) group* gives the particle scene some special effects shading. This includes the new Shadowlet Setting group*, which creates a shadow off the main light for soft, self-shadowing.
- Once emitted, the particles obey certain real world physical rules, as defined in the Physics (Master) Group. Here are properties such as gravity and turbulence, and controls for making particles bounce on other layers in the composition.
- The Aux System (Master) group *is a particle system within the particle system. Cool, huh? Aux particles are emitted from the particles in the main system. They can be emitted continuously or when the particles collide with bounce layers.
- The new World Transform group lets you move around and rotate the whole particle system independently of the After Effects camera.
- The Visibility group gives control over where particles are visible. For example, particles far away can be set to fade out. Here are also all obscuration settings, so that layers in the composition can be used to obscure particles.
- The Rendering group controls how the particles look when they render. The Motion Blur feature gives fast-moving particles a smooth look, like a real camera does.