Trapcode Particular

Particle Type

The Particle Type is the building block of Trapcode Particular. By default, the plug-in uses the Sphere particle.

 

 

The list below gives a basic definition and optimal controls to use with each Particle Type.

ptype_sphere

 Sphere: (Default) Basic round particle. Control its softness with Sphere Feather

ptype_glowsphere

 Glow Sphere (No DOF): Glowing round particle with adjustable Feathering and Glow.

ptype_star

 Star (No DOF): Star-shaped particle with glow with adjustable Rotation and Glow.

ptype_cloudlet

 Cloudlet: A randomized shape resembling a small cloud with adjustable Feathering and Rotation.

ptype_streaklet

 Streaklet: A long exposure, light painting effect. Control with the Streaklet group.

ptype_sprite

 Sprite: Use any local layer as a particle. More info here.

 

Sphere, Glow Sphere, Star

The Sphere is the default option in Particle Type, it is a simple round dot that lends itself well to particle systems, which are often spherical shaped units. Dust, snow and rain are all common examples of rounded particle systems. Glow Sphere is a glowy version of the sphere shape. Star is a simple four-pointed shape that has a glow applied.

particle-sphere

Sphere

particle-sphereglow

Glow Sphere

particle-star

Star

 

Cloudlet

A Cloudlet is a randomized shape that looks like a small cloud. It looks like smoke when the color is dark gray, and like clouds when the color is white.

particle-cloudlet

 

Streaklet

A Streaklet is a long exposure, light painting effect.

particle-streaklet2

 

Sprite

The Sprite particle is a custom layer loaded into Particular. The default Sprite will load a Square.

Once you select Sprite as your Particle Type, a whole group of Sprite Controls become enabled. Read the Sprite Controls page for more information.