Trapcode Particular

Rotation Group

The Rotation group allows you to rotate the particles on any axis, any orientation, and in different directions.

 

Orient to Motion

Orient to Motion lets the particles orient to the direction they are moving. For example, an arrow can point in the direction it moves. By default, at 0%, Orient to Motion is turned off. Dial it up for the amount of orientation you want for your particles. 

 

Rotate X, Y, Z

Rotates the particles around the X, Y and/or Z axes. X and Y are only visible on Sprites when Face Camera is turned off.

  • Rotation X. Sets the rotation around the x-axis.
  • Rotation Y. Sets the rotation around the y-axis.
  • Rotation Z. Sets the rotation around the z-axis. Enabled for Sprites with Face Camera on and the Star particle.

Random Rotation

Adds randomness to the Rotation setting. More specifically, this parameter rotates the particle around a random axis. Useful for getting a more natural looking effect where all particles have unique orientation in space.

 

Degrees/sec X, Y, Z

You can set the particle's rotation speed in Degrees/second separately for each axis. X and Y are only visible on Sprites when Face Camera is turned off.

  • Rotation Speed X. Rotation speed on the x-axis.
  • Rotation Speed Y. Rotation speed on the y-axis.
  • Rotation Speed Z. Rotation speed on the z-axis. Enabled for Sprites with Face Camera on and the Star particle.

Random Speed Rotate

Rotates the particles using random speeds. Some of them will rotate fast, some slower, which is very useful in giving a natural appearance, for instance when making explosions.

Random Speed Distribution

Enables fine-tuning of the randomness of Rotation Speed. The default value of 0.5 is the normal, Gaussian distribution. Setting the value to 1 will give a flat, even distribution.