Trapcode Particular

Rendering group

The Rendering group controls how the particles are rendered.


Render Mode

This option lets you choose how the particles look when they render. There are two Render Modes.

  • Motion Preview: Draws dots at each particle, a quick way to preview the motion of particles.
  • Full Render: Default mode. This creates the expected results rendering all particles with full scale, position and shading. This mode should be used for final output.



Particular can now take advantage of the additional power of your graphics card (GPU) using GPU acceleration. In the Acceleration pop-up, you can select whether to use CPU (computer) or GPU (graphics card) acceleration. Accelerating with the CPU can sometimes be more reliable, but accelerating with the GPU can speed things up quite a bit.


GPU Particle Rendering

When using GPU acceleration, there are two options, found in the GPU Particle Rendering dropdown.

  • Direct will render every particle. This will be more accurate, but the speed increases might not be as significant.
  • Streaming will usually provide a much stronger boost to particle render speeds, but this doesn’t render as accurately as Direct does.

Note that Streaming will not render some features, such as mixed Blend Modes. When Streaming is used and unsupported features are applied, a warning will appear, and Particular will use Direct rendering.



    Particle Amount

    Quickly change the amount of particles shown for previewing. This is especially useful when the Emitter > Particles/sec control is keyframed.