Visit our knowledge base to learn more or get in touch with support.
The Rendering group allows you to put the finishing touches on your work, and gives you options for creating a variety of different looks with your geometry.
Multisample sets the number of sample points per pixel and is helpful as an anti-aliasing tool. Turn this control up to get rid of jagged edges around the Tao geometry. Keep in mind that the higher the setting, the more memory and render time will be required. Because high Multisample values can significantly slow render times, we highly recommend that you turn multisampling down to a low setting when you first set up the path. NOTE: Different video cards support different levels of multisampling. Tao will only let this be set as high as the card permits. Most cards will allow a value of 8, but some cards may be able to support 32. Supersample allows you to oversample the entire scene. Unlike Multisample, Supersample also works on the interior of polygons. This is useful for example when using a detailed Reflection Environment Map (found in Material & Lighting > Image Based Lighting). If the interior of polygons looks aliased (i.e. jagged), try using this setting. A value of 9x is recommended. Higher values don’t lead to better quality in most cases, but it does take a lot of VRAM.
There are six options:
Depth of Field can either be set to Camera Settings or Off
Left shows Depth of Field set to 'Off' versus the right side showing it at 'Camera Settings'