Trapcode Tao

Visibility

The Visibility group controls how close or far the Tao Path is from the camera before it is cropped. There are also fog controls to add atmosphere and depth.

visibility_ui

Near determines how close to the camera polygons are drawn. This value (measured in pixels) defines where the planes become visible in relation to the camera. Higher numbers move the Near plane of visibility away from the camera, while lower numbers draw it closer. Polygons don't fade, they just disappear. NOTE: The closer the near plane is set, the lower the z-depth resolution will be, so if the z-depth seems to be suffering from banding, try increasing the Near value. visibility_rotated visibility_near

Far determines how far away from the cameras polygons are drawn. This value (measured in pixels) defines where the planes become invisible in relation to the camera. Higher numbers move the Far plane of visibility away from the camera, while lower numbers draw it closer. Polygons don't fade, they just disappear. visibility_far   Fog Start determines the distance from camera (in pixels) where fog starts. Fog can create the illusion of objects fading in the distance, or other effects on the mesh as it moves closer or further away from the camera. Fog End determines the distance from camera (in pixels) where fog reaches its full intensity. Higher numbers move the Fog End plane of visibility away from the camera, while lower numbers draw it closer. visibility_orangefog

Use the Fog Color swatch to set the color of the fog. Click the color swatch to launch the color picker to choose the color of the fog, or click the eyedropper to choose a color from your scene. This control is great for doing color and material experimentation, since the fog color will override any Material colors and Texture Layer colors, but is not affected by AE lights.