Universe Legacy

Get your soft focus precisely where and when you need it, blend layers together for compositing, and make seamless transitions with the Universe Blur tools. Use animated Streak, Radial, and Zoom blurs to create interesting movement within your frame. Create a unique blur with the image-spitting Hyperbolic Blur effect. 

BLUR
CHANNEL BLUR
COMPOUND BLUR
HYPERBOLIC BLUR
MASKED BLUR
RADIAL BLUR
STREAK BLUR
ZOOM BLUR

Blur

A simple blur effect that can work in linear gamma space and allows you to adjust Blur Width and Height with Checkbox options to keep the blur Proportional and apply a Linear effect.

  • By default the Blur Width is the main Blur control that will increase the effect of the blur effect on the image.
  • Unchecking the Proportional checkbox activates the Blur Height control, allowing you adjust the blur on the X or Y axis independently of each other.
  • Turning on the "Apply Linear" check box will convert the gamma from standard video gamma (Rec 709 assumed) to linear gamma (1.0). This results in less smearing of blacks and brighter results overall.

Channel Blur

Isolate and adjust a blur to a single or multiple RGBA or YUVA channels.

  • Choose the Color Space from the drop-down menu either RGBA or YUGA then turn up the Blurs along the Red (Y), Green (U), Blur (V) or Alpha Blur controls to increase the blurs along the isolated channels.
  • When the Color Space is set to YUVA, you may turn on the View YUV checkbox to see the Luma and Chroma components in in the image.
  • Turning on the "Apply Linear" check box will convert the gamma from standard video gamma (Rec 709 assumed) to linear gamma (1.0). This results in less smearing of blacks and brighter results overall.

Compound Blur

A blur tool designed to allow you to blur a layer by the brightness map of a source layer.

  • Choose the Layer from your timeline that you would like to have Compound Blur applied to to in the Blur Layer drop-down menu.
  • Adjust the Maximum Blur Size control from 0 to 4096 to increase the intensity and influence of the Blur from the center point. In Motion and Final Cut Pro X, this maximum value is shown as 500, buy 4096 can be entered numerically.
  • The Quality control will spread the gradient of the blur more evenly across the image, blending the edges and colors together the higher it is set.
  • Select from the Channel(s) drop-down menu which channel in your image you'd like the Blur to affect. Your choices are RGB (this will select all the color channels), or isolate the blur by choosing from the Red, Green, or Blue options, The Alpha option will allow the blur to just affect the alpha channel of your image, and the HSL option affects all the Hue, Saturation and Lightness in the image, or isolate just one of these by choosing Hue, Saturation, or Lightness.
  • The Mask Controls control group will help you isolate the Compound blur to a specific area within the layer.
  • To utilize just one aspect of that chosen layer, use the Channel drop-down to choose from the Luma, Red, Green, Blue, or Alpha channels of your selected layer.
  • Check on the Show Mask box to see the areas within the layer your mask is affecting.
  • The Invert checkbox when checked “On” will switch the blur to occur outside the selected mask shape instead of inside. The default is “Off” for this control.
  • The Mask Scale will scale your mask up or down in the range from 0-400% across the image and the Mask Position control allows you to move the position of the mask along the X and Y axis using the cross-hair or numerical controls.
  • Turning on the "Apply Linear" check box will convert the gamma from standard video gamma (Rec 709 assumed) to linear gamma (1.0). This results in less smearing of blacks and highlights tend to be preserved.
  • Chose from the Blend Mode drop-down to select the blending mode used to composite the blurred result over the original input image.
  • Use the Opacity Slider to make the effect more subtle and transparent over the original image.

Hyperbolic Blur

Blurs the image into four curves meeting at an adjustable point.

  • Adjust the Blur Size control from 0 to 2000 to increase the intensity and influence of the Blur from the center point.
  • You may use the Center control to change the location of the blur with the cross-hair point position or the numerical controls of the X or Y axis.
  • The Mask Blur control is set to 50 by default. This control hides the sharp angular edges along which the blur occurs. To emphasis this effect, turn this control all the way down to 0. To increase the softness of this line, turn the number up towards 100.
  • Turning on the "Apply Linear" check box will convert the gamma from standard video gamma (Rec 709 assumed) to linear gamma (1.0). This results in less smearing of blacks and brighter results overall.

Masked Blur

Blurs the frame using an rectangle, ellipse or custom shape.

  • Adjust the Blur Size control from 0 to 4096 to increase the intensity and influence of the Blur from the center point. In Motion and Final Cut Pro X, this maximum value is shown as 500, buy 4096 can be entered numerically.
  • Select from the Channel(s) drop down menu which channel in your image you'd like the Blur to affect. Your choices are RGB (this will select all the color channels), or isolate the blur by choosing from the Red, Green, or Blue options, The Alpha option will allow the blur to just affect the alpha channel of your image, and the HSL option affects all the Hue, Saturation and Lightness in the image, or isolate just one of these by choosing Hue, Saturation, or Lightness.
  • If you twirl down the Mask Group options in the control panel you'll find all the controls you'll need to alter the mask. 
    • The first control is the Use Mask checkbox, which is checked "On" by default. You may uncheck this box to spread the influence of the Blur across the image instead of just the isolated mask area.
    • The Next control is Shape which includes a drop-down menu with a default Ellipse option, Rectangle, or Custom option which is connected to the Mask Layer control group and allows you to set the shape of the mask to whatever Layer in your composition or project is selected in the Layer drop-down menu.
    • The Mode drop-down menu allows you to easily see the shape of the applied masked blur. Choose from Apply, Show Mask, Show Red Mask, or Show Inverted Red Mask to see your mask.
    • Mask Layer:
      • Find the Layer control that the Custom option in the Shape menu corresponds to. Pick a layer from your timeline to use it as your masked blur.
      • To utilize just one aspect of that chosen layer, use the Channel drop down to choose from the Luma, Red, Green, Blue, or Alpha channels of your selected layer.
      • The Mask Scale will scale your mask up or down in the range from 0-400% across the image.
      • The Mask Position control allows you to move the position of the mask along the X and Y axis using the cross-hair or numerical controls.
    • The Invert checkbox when checked “On” will switch the blur to occur outside the selected mask shape instead of inside. The default is “Off” for this control.
    • The Point A crosshair control corresponds to the position of the top of the mask image and Point B controls correspond to the bottom position of the mask. Moving these points will squash or stretch out the shape of the mask, as well as move its position.
    • The Radius control will spread the influence of the masked blur outwards from the center.
    • The Feather Size will increase the translucency in the edges of the mask along a gradient.
    • The Feather Direction will pull the transparent gradient towards the center of the mask if turned down towards -100 or out towards the edges if turned up to 100.
    • The Mask Alpha checkbox allows the blur area to respect the alpha channel of the input layer. If this control is off then the alpha channel from the mask will replace the alpha channel in the image. Note that this control only applies to the rectangle and ellipse shapes and not the custom mask.
  • The Blending group of controls will allow you to easily change the overall Blend mode and Alpha mix of your blur effect.
    • Chose from the Blend Mode drop down to select the blending mode used to composite the blurred result over the original input image.
    • The FG Alpha adjusts the opacity of the mask shape’s alpha to blend the result over the input.
    • The BG Alpha control adjusts the opacity of the area outside the masked blur.

Radial Blur

Blurs the image in a circle radiating out from an adjustable center point, useful for emulating a spinning camera.

  • Adjust the Blur Size control from 0 to 2048 to increase the intensity and influence of the Radial Blur from the center point.
  • You may use the Center control to change the location of the blur with the cross-hair point position or the numerical controls of the X or Y axis.
  • The Aspect control, set at 1.0 by default, allows you to change the aspect ratio of the result. Turn it up to 10.0 to compress the blur towards the center making it taller vertically or turn it down to 0.1 to stretch it out horizontally.
  • Turning on the "Apply Linear" check box will convert the gamma from standard video gamma (Rec 709 assumed) to linear gamma (1.0). This results in less smearing of blacks and highlights tend to be preserved.

Streak Blur

Blurs along a line with controls for angle and radius.

  • The Angle control will allow you to change the direction of the Blur streaks and rotate them individually along their own axis.
  • The Blur Length control allows the streaks within the image to be extended by increasing the number or shortened by decreasing the control.
  • Turning on the "Apply Linear" check box will convert the gamma from standard video gamma (Rec 709 assumed) to linear gamma (1.0). This results in less smearing of blacks and brighter results overall.
  • The Threshold control affects how the input is blurred. When set below 100, then the brightest areas defined by the threshold value are added on top of the input to create over bright or HDR values. This is nice for adding a glow to the bright areas in the image. If it is set to 100, then the input is unchanged.
  • The Exposure control will allow you to increase the overall lightness of the image by increasing or decreasing the brightness by up to 5 stops of exposure latitude—the same way a camera allows you to overexpose or underexpose an image.
  • The Filter checkbox applies a filtering operation to smooth out the resulting image with a small impact on render times.

Zoom Blur

Blurs the image to a single point in the frame, useful for mimicking a rapid focal length change in a camera.

  • The Zoom Speed will increase the intensity of the blurred streaks radiating out from the center point when turned up towards 10.0 or decrease the blur effect when turned down to 0. Keyframe this control to give the illusion of the camera zooming in or out quickly from the center of the frame.
  • When turned up to 100, the Zoom Distance control will extend the blur all the way to the center of the image for the illusion of a long focal length adjustment and when turned down towards 0 it pulls the blur back from the edges to make the focal length distance seem more shallow.
  • You may use the Center control to change the location of the blur with the cross-hair point position or the numerical controls of the X or Y axis.
  • The Falloff parameter allows you to smooth out the edge area around the Center point to create a more subtle transition around the point. When at .1 the area is very close to the center point, while the maximum value of 0.90 increases the unaffected area around the Center point. Note that when Zoom Distance is at 100, the Falloff has no effect.