A diverse set of tools to warp and distort your footage. Get a handheld feel with Camera Shake, or change perspectives with Fish Eye Distortion. Alter specific elements with Channel Offset, or isolate areas and add a blocky look with Masked Mosaic. Move in unique directions with Ripple and Singularity. Repeat shapes with Masked Clone and create color aberration effects Simple RGB Separation.
FISH EYE DISTORTION
SIMPLE RGB SEPARATION
Add simulated camera motion to your footage to emulate a simple wiggle or a violent earthquake with motion blur to add realism.
- Amount 0-20
- Motion Blur: To create a smoother, more realistically filmed look to the Camera Shake effect we’ve added Motion Blur controls. This group will allow you to simulate a low shutter speed blur and frame blending commonly seen in Film.
- To turn on motion blur effect twirl down the Motion Blur control group and, check the Motion Blur Enable “On”.
- Use the Motion Blur Levels parameter to add more repeated instances of the image between the frames.
- Adjusting the Shutter Angle control to a higher number will give you more motion blur on the footage since the it mimics a longer frame exposure.
- The Shutter Phase slider allows you to synchronize or desynchronize the timing of the shutter opening and closing with the frame rate of the footage.
- If you’re seeing a great deal of jagged edges from this effect, you may check “on” the Multisample Checkbox which provides an anti-aliasing effect on your image.
- To increase this smoothing effect, choose a higher number from the Multisample levels drop down menu, though please note that increasing the Multisampling levels may increase the render time and processing power needed for the clip.
A spherical distortion effect.
- The Pre Filter slider allows you to add some blur to the footage before the distortion effect for softening the edges of the layer.
- The Position controls allow you to reposition the center of the distortion on the canvas using the X and Y numerical controls or the crosshair selector.
- The Radius slider controls the size of the area distorted within the frame.
- The Strength control adjust how spherically distorted the image appears. T
- The Height slider allows you to set the displacement height within the effect.
- Turning the Falloff control up towards 1.0 will tighten up how closely the distortion appears near the center point of the effect. While turning it down towards 0.00 will spread it out towards the edges of the spherically radius.
- The distortion effect can be focused out towards the side using the Spread slider when brought down towards 0.
- The shape of the distorted area can be changed by adjusting the Aspect control. Turn this slider down toward 0 to spread it out horizontally, or up towards 10.0 to squeeze it vertically.
- A second blur can be applied after the distortion by turning up the Post Filter slider.
- To isolate the area of the image that’s distorted, check “on” the Crop checkbox.
- Use the Mask Spread control to feather the edges of the cropped mask inward for a softer look.
- The Wrap Mode drop-down menu give you options on how the edges of the distorted footage appears within the sphere. Choose from Border, Repeat, Mirror, Clamp for a variety of results.
- The Bicubic checkbox turns on the Bicubic sampling mode within the image for a different interpretation of the detail within the footage.
- The Lighting Group has options for a 3D specularity effect.
- Use the Light X, Light Y, and Light Z controls to add specular highlights in different directions to the spherical distortion.
- You can change the color of the lighting using the Diffuse color picker.
- The Distort Alpha checkbox checkbox will change the blend mode of the lighting over the image. Turn this checkbox “off” for a softer look.
Fish Eye Distortion
Warp your shot to emulate the look of extreme wide angle lenses like a GoPro lens.
- Apply Fish Eye Distortion to you clip than increase the Distortion control to bring the bulge the center of the frame towards the camera as you raise the number.
- The Flatten slider allows you to bring the rest of the image forward as well, extended the center bulge out towards the edges of the frame.
- To get an effect that mimics a “true fish eye lens” check the Sphere Lens checkbox which maps the footage to a spherical 3d shape.
Copy a masked section from a rectangle, ellipse, or custom layer and transform the cloned area as desired with high quality filtering. Great for picture in picture composites without having to add a second layer.
- The Source Mask control group
- The first control is Shape which includes a drop down menu with a default Rectangle option, Ellipse, or layer option which allows you to set the shape of the mask to whatever Layer in your composition or project is selected in the Layer drop-down menu under the Mask Layer control group.
- Beneath the Shape menu is the Mode drop-down which allows you to easily see the shape of the applied masked blur. Choose from Apply, Show Mask, or Show Mask Overlay to see your mask.
- The next few controls will allow you to change the size and orientation of the cloned mask area to get exactly the portion you need for your composite. Reposition and extend the Point A and Point B controls over the exact the area of the image you’d like to clone.
- Use the Radius slider to expand or contract the selected area.
- Increase the Feather Size slider to feather and smooth the edges of the mask.
- Checking “On” the Flip Horizontal, Flip Vertical, and Invert checkboxes will flip the coordinates of the image within the mask to achieve a mirrored effect if needed.
- The Mask Layer control group
- Under this group you’ll find the Layer drop-down menu which corresponds to the above Shape drop-down menu when the layer option is selected. This allows you to set the shape of the mask to whatever Layer in your composition or project is selected in this menu.
- Below this is the Channel drop-down menu which will change how the mask appears based on what channel of your selected layer is selected. Choose from the Luma, Red, Green, Blue or Alpha channels to get a variety of mask options from your chosen layer.
- The Mask Scale is useful for changing the size of the mask layer while the Mask Position controls allow you to reposition the layer on the canvas using the X and Y numerical controls or the crosshair selector.
- The Destination control group
- The Destination Scale is useful for changing the size of the mask.
- Destination Center Point controls allow you to reposition the center of the Center Point on the canvas using the X and Y numerical controls or the crosshair selector.
- Destination Rotate allows you to rotate the angle.
- You can also change the Opacity in this group to make the cloned area more translucent.
- Uncheck the Show Background Checkbox to turn the background “off”. Uncheck this box to have the Masked area soloed on in the layer.
- Chose from the Blend Mode drop-down to select the blending mode used to composite the masked clone result over the original image.
Create a blocky pixelated effect with rectangular, elliptical, or custom mask options. Perfect to hide license plates or faces.
- The first slider, Size will change the size of the squares making up the blocky effect. Turn up to 100 for very large blocks or down to .03 for a very subtle pixelated effect within the mask.
- The Channel drop-down menu allows you to isolate the masked area along a particular channel. choose from RGB, Red, Blue, Green, Alpha, HSL, Hue, Saturation, Lightness to get your desired look.
- The Mask control group will help you set the the mask options.
- Uncheck the Use Mask checkbox to turn off the mask completely and have the pixelation affect the entire layer.
- The Next control is Shape which includes a drop-down menu with a default Ellipse option, Rectangle, or Custom option which is connected to the Layer Mask control group and allows you to set the shape of the mask to whatever Layer in your composition or project is selected in the Layer drop down.
- The Mode drop-down menu allows you to easily see the shape of the applied masked blur. Choose from Apply, Show Mask, Show Red Mask, or Show Inverted Red Mask to see your mask.
- Beneath that, if you twirl down the Layer Mask control group you will find the Layer control that the Custom option in the Shape menu corresponds to. Pick a layer from your timeline to use it as your masked blur.
- To utilize just one aspect of that chosen layer, use the Channel drop down to choose from the Alpha, Red, Green, Blue, or Luma channels of your selected layer.
- The Mask Scale will scale your mask up or down in the range from 0-400% across the image.
- The Mask Position control allows you to move the position of the mask along the X and Y axis using the cross-hair or numerical controls.
- The Invert checkbox when checked “On” will switch the blur to occur outside the selected mask shape instead of inside. The default is “Off” for this control.
- The Point A crosshair control corresponds to the position of the top of the mask image and Point B controls correspond to the bottom position of the mask. Moving these points will squash or stretch out the shape of the mask, as well as move its position.
- The Radius control will spread the influence of the masked blur outwards from the center.
- The Feather Size will increase the translucency in the edges of the mask along a gradient. The Feather direction will pull the transparent gradient towards the center of the mask if turned down towards -100 or out towards the edges if turned up to 100.
- The Mask Alpha checkbox allows the blur area to respect the alpha channel of the input layer. If this control is off then the alpha channel from the mask will replace the alpha channel in the image. Note that this control only applies to the rectangle and ellipse shapes and not the custom mask.
- The Blending group of controls will allow you to easily change the overall Blend mode and Alpha mix of your blur effect.
- Choose from the Blend Mode drop-down to select the blending mode used to composite the blurred result over the original input image.
- The Foreground Opacity adjusts the opacity of the mask shape’s alpha to blend the result over the input.
- The Background Opacity control adjusts the opacity of the area outside the masked blur.
Displace the individual RGB channels of your layer based on the luminance or alpha channel of another Layer.
- Upon apply, you must choose a layer in the Displacement Source drop-down menu in order to see any displacement happen to your clip. Choose from any layer in your timeline to map the displacement of the Original layer’s RGB channels. When set, the RGB channels will shift to match the selected image map plus the default displacements settings.
- The Preset drop-down menu has a set of pre-made looks for this effect to make it easy for you to see the variety of options within the effect.
- The Source drop-down allows you to choose between the Luminance, Alpha on Gray, or Alpha on Black of the source layer to map the displacement to.
- By default the position controls Displacement H and Displacement V are both set to 1.0, offsetting the color channels of the clip slightly on apply. Increasing the Displacement H control to 50.0 will move the channels to the right, while turning it down to -50 will shift the channels to the right. In contrast, increasing the Displacement V control to 50.0 will move the channels to the down to the bottom of the frame while turning it down to -50 will shift the channels to the up towards the top of the frame.
- Increasing the Soften Displacement Map control towards 100 smooths out the separation between the color channels for a less stepped and fragmented look to the image.
- The Channel Displacement Group has separate controls for the X and Y positions of each color Channel for more control over the position of each separate color channel.
- The default of all of these controls is .50, for the X controls increasing the control towards 1.0 will offset the color channel to the left and turning it down to 0 will move the channel to the right.
- When working with the Y controls increasing the control towards 1.0 will offset the color channel towards the top of the frame and turning it down to 0 will move the channel towards the bottom of the frame.
- The Displacement Map Levels group has controls to increase or decrease the effect of the the color channels’ displacement along the selected map’s Black Level, White level, and Gamma/brightness. Turn “on” the View Disp checkbox to see the map layer being directly affected by the changes made to these controls.
- The Stretch Map to Fit checkbox, turned “On” by default will extend the selected map layer out to the edges of the layer the effect is applied to so a 1 to 1 mapping can happen across the layer. Uncheck this box to keep the mapped layer its original size.
- The Bicubic Sampling checkbox is useful for smoothing out any jagged edges if the Map layer is stretched to fit and is showing aliasing on its edges. Turn this box “On” to have the map layer resized with softer edges.
- The Wrap Mode drop-down menu is useful for extending the edges of the layer being distorted so that the background doesn’t show when warped away from the frame. Choose from Mirror, Repeat, Border or Clamp.
- To view the displacement map check the View Disp “On” and the layer being used to map the effect will be evident, this is especially useful when adjusting the Displacement Map Levels group of controls.
Makes a smooth ripple distortion like a single drop on a pond with controls for aspect, amplitude, frequency, and phase controls.
- Adjust the Amount control from 0 to 500 to increase the intensity and influence of the Ripple distortion from the center point.
- You may use the Center control to change the location of the blur with the cross-hair point position or the numerical controls of the X or Y axis.
- The Aspect control, set at 1.0 by default, allows you to change the aspect ratio of the result. Turn it up to 10.0 to compress the blur towards the center making it taller vertically or turn it down to 0.1 to stretch it out horizontally.
- The Amplitude slider will make the waves of the ripple appear to have higher peaks and lower valleys if increased towards 100, or more even crests and troughs if decrease towards 0.0
- The Frequency control allows you to set how many/often the waves occur in the timeline animation. Turn the slider up to 100 for many waves appearing often, or turn the control down towards 0 for less waves less often.
- The Phase slider allows you to synchronize or desynchronize the timing of the waves distorting with the frame rate of the footage.
- The Animation Speed controls the animation speed of the waves rippling. This control goes from - 400 to 400, so you may reverse the direction of the ripple animation using keyframes is desired.
Simple RGB Separation
Separates and offsets the RGB channels in an image.
- The Radius control is the main slider for this simple effect. Decrease the slider towards -100 to move the red color channel right and the blue channel left of center or increase the control towards 100 to move the red color channel to the left and the blue channel to the right. The Green color channel will remain centered.
- Use the Angle control to move the Red and Blue Channels in a circular offset from their original position/center green channel.
- Turning on the Linear check box will convert the gamma from standard video gamma (Rec 709 assumed) to linear gamma (1.0). This results in less smearing of blacks and brighter results overall.
Use the scale control to pull the image towards a single adjustable center point on the frame. Control the color, alpha, and smoothness of the output.
- The Scale control sets the distortion of the effect. For very little distortion, turn the slider down to 0, and for the image to be completely pulled into the center point, turn the control up to 100.
- You may use the Center control to change the location of the blur with the cross-hair point position or the numerical controls of the X or Y axis.
- The Color selection control will allow you to set the color of the alpha background around the distorted layer if you’ve turned the Alpha slider up from its default 0.
- The Filter checkbox applies a filtering operation to smooth out the resulting image with a small impact on render times.