Universe Legacy

Generators offer an easy way to add colors and patterns to an edit or a motion graphics background. Universe includes free generators for creating color gradients (ramps), looping backgrounds, a fixed checker board pattern and two-color grid generator.

BILLOWED BACKGROUND
CHECKERBOARD
GRID
THREE COLOR RAMP
TWO COLOR RAMP

Billowed Background

Simple/colorful looping fractal noise backgrounds with Color mapping and Text Area thirds.

  • The Loop Duration slider allows you to set the frame duration of the looped animation to speed up or slow down how quickly the animated background cycles.
  • With looks designed by Motion Graphics Guru Harry Frank, the Noise Map Preset menu gives you quick starting points on a variety of background noise styles. Choose from: Soft Billows, Aurora, Angled Beams, String Theory, Curtains, Horizontal Shimmer, Light Beams, Outlines, Speed Lines, Caustics, or Smokey.
  • Just below the Noise Map Presets you’ll find the Color Map Preset menu which gives you a set of pre-made color schemes. You may adjust these options in the Color Map grouping further down the menu.
  • You may drastically change the look of the selected noise map by using the Scale slider to expand or shrink the size of the noise displayed. Turn it to a smaller number to make it bigger, or a higher number towards 500 to make the pattern smaller.
  • The Rotate control allows you to turn the noise map to alter the look of the animation.
  • When brought up, the Brightness slider will increase up the overall lightness of the three color maps, affecting most intensely the lightest color shown.
  • The Contrast slider will allow you to change how blended and soft the noise appears in the image.
  • Use the Aspect slider to alter the proportional look between the width and height of the noise map. Turn this slider towards 100.00 to decrease the proportion of the width and emphasize the vertical aspect of the noise, or set the slider down to 0 to spread the width of the noise out horizontally.
  • The Animation Speed allows you to increase or decrease the speed of cycle the looping animation.
  • If increased, Complexity will add more iterations of fractal noise into your noise map.
  • Invert check box will switch the light and dark areas noise map that is creating the current pattern making the noise appear inverted.
  • While the initial color scheme of the Noise map is set by the Color Map Preset menu, you may open the Color Map Group to access the 3 color pickers controls to further customize the look of your background. 
  • Sometimes you may want to composite text over the background. The Text Area Group is useful for creating areas in which to put readable text into your composition.
    • To utilize this group, first choose an option from the Text Area Preset drop-down menu. The first option: Hard Backdrop will give you a semi-opaque bar that runs across the screen horizontally and has clear, sharp edges. It may be repositioned and resized with the controls beneath it, if desired. The Soft Fuzz option creates a more transparently distributed area in an Ellipse shape across the screen, and the Lower Third option crops the background so that the animated Billowed Background pattern itself becomes a “lower third” style text at the bottom of the screen. Like other options you may alter this look with the controls beneath the preset menu. 
    • The Radius control will expand or contract the height of the Text Area to change the size of your text area. 
    • Increasing the Feather Size control will soften and expand the edges of the text area, while bringing it down will sharpen the edges. 
    • The Mask Mix slider gives you control over the blending opacity of the Text Area over the Billowed Background. Turn it up to 100% to make it more opaque or bring it down lower to make it more transparent. 
    • Raising up the Text Area Brightness will lighten the highlighted areas of the fractal noise underneath the text area to lighten the space and bringing it down will darken it. 
    • Use the Color picker control to change the color of the Text Area from its original black preset. 
    • To quickly reposition the lower third bar up or down within the frame, adjust the Vertical Offset slider. 
    • The Shape drop down menu gives you the option of having a rectangular or curved elliptical shape for your text area. 
    • When turned on the Mask Invert checkbox will switch the pattern that’s outside of the mask with the look you’ve created of the text area within the mask. 
    • The Cutout checkbox will solo the masked shape of the text area and hide the rest of the billowed background layer, compositing over the revealed original image underneath. 
    • Use the Point A and Point B controls to fine tune the position of the text area. Point A is the right side of the frame and Point B is the left side. 
  • Chose from the Blend Mode drop-down to select the blending mode used to composite the Billowed Background result over the original layer image.
  • Blend with Original combines your Billowed Background with your original footage. If you’d like to keyframe a graceful transition, begin with Blend with Original control at 100%, exposing the original image completely and animate it to 0% to show just the Billowed Background.

Checkerboard

Create a two color repeated pattern in the familiar "checkerboard" style. Change the color of the squares, adjust the transparency of each of the color's alphas and set the density of the pattern with row and column controls.

  • The Color 1 and Color 2 color selectors allow you to change the colors of the glow for better compositing and special effects.
  • The Alpha 1 and Alpha 2 sliders under each color selector control are useful in fading down just one of the alternating portions to reveal the background or footage underneath the generated layer. Bring both sliders down to bring down the opacity of the entire checkerboard.
  • To adjust the appearance of the board, change the Columns and Rows settings adding more instances to each for a smaller pattern or less for larger pieces to make up the board. To form perfect squares match up the numbers of Columns with the number of Rows.
  • Note: This will only work if the Pixel Aspect Ratio is set to Square in your Composition settings.

Grid

A basic but essential tool that creates lined grids with two colored lines, adjustable cell size, line thickness, color, opacity, and division controls.

  • The Preset menu will allow you to chose from a set of 6 pre-made Grids with different colors and design settings to get you started quickly.
  • The Cell Size control goes from 20-120 and resizes the space in between the intersecting lines.
  • The Thickness slider allows you to make the lines thicker if brought up to 10 or or thinner if brought down to 1.
  • The First Color and Second Color color selectors allow you to change the colors of the lines in the grid independently of each other.
  • The Color Opacity sliders under each color selector control is useful in fading down or soloing just one Grid if you would like a less complex composition. Bring these slider down to zero to make one or the other to disappear.
  • The Divisions control will add more lines to the grids to divide up the composition even further if brought up towards 6, or make the grids less complex by bringing it down to 2.
  • Chose from the Blend Mode drop-down to select the blending mode used to composite the grid result over the background or in image if the generator effect is applied to a layer that contains an image or text.
  • You can bring down the Opacity of both grids simultaneously using the Grid Opacity slider. 

Three Color Ramp

Three Color Ramp creates an RGB Gradient with two point, three colors and control over alpha, interpolation, aspect, noise, and compositing modes. Like the two color variant, this version has noise controls to avoid banding.

  • The Start Point by default is located at the very top center of the composition and is the strongest most solid part of the Start Color. Use the crosshair control or X/Y numerical parameters to the reposition of this point from top of the image to a new location.
  • The Start Color color selector allow you to change the colors of the top color to suit your needs.
  • The Start Alpha slider control is useful in fading down the Start Color opacity to reveal the background or footage underneath the generated layer.
  • The Middle Point by default is located at the very center of the composition and is the strongest most solid part of the Middle Color. Use the crosshair control or X/Y numerical parameters to the reposition of this point from top of the image to a new location.
  • The Middle Color color selector allow you to change the colors of the middle color to suit your color ramp needs.
  • The Middle Alpha slider control is useful in fading down the Middle Color opacity to reveal the background or footage underneath the generated layer.
  • Conversely the End Point by default is located at the very bottom center of the composition and is the strongest most solid part of the End Color. Use the crosshair control or X/Y numerical parameters to the reposition of this point from bottom of the image to a new location.
  • The End Color color selector allow you to change the colors of the bottom color to suit your liking.
  • The End Alpha slider control is useful in fading down the End Color opacity to reveal the background or footage underneath the generated layer.
  • Under the initial Color settings is the Interpolation drop-down menu that lets you choose between the gradient displaying in either a Smooth or Linear gradient pattern.
    • You will notice that the Linear option spreads the gradient out in a slight more wide blend.
    • The Smooth option blends within a smaller space within the gradient and will activate the Falloff control beneath the Interpolation which will move the position of the blending falloff between the two colors when this setting is changed.
  • The Aspect control changes the aspect of the gradient.
  • The Noise control adds slight noise patterns to your gradient for a more organic look that covers the banding look you may encounter in some gradient instances.
  • The Invert Ramp will reverse the the positions of the Start and End Colors so they appear in the exact opposite place of where they originally are set.
  • The Master Alpha control is useful in fading down the opacity of the to reveal the background or footage underneath the generated layer.
  • Chose from the Blend Mode drop-down to select the blending mode used to composite the gradient over the background or in image if the generator effect is applied to a layer that contains an image or text.
  • When checked “On”, the Preserve Alpha checkbox will preserve the alpha. 

Two Color Ramp

A classic generator tool, use it to create an RGB gradient with two points, two colors and control over alpha, interpolation, and compositing modes. Subtle noise controls avoid the common problem of banding or visible steps in the output.

  • The Start Point by default is located at the very top center of the composition and is the strongest most solid part of the Start Color begins. Use the crosshair control or X/Y numerical parameters to the reposition of this point from top of the image to a new location.
  • The Start Color color selector allow you to change the colors of the top color to suit your needs.
  • The Start Alpha slider control is useful in fading down the Start Color opacity to reveal the background or footage underneath the generated layer.
  • Conversely the End Point by default is located at the very bottom center of the composition and is the strongest most solid part of the End Color begins. Use the crosshair control or X/Y numerical parameters to the reposition of this point from bottom of the image to a new location.
  • The End Color color selector allow you to change the colors of the bottom color to suit your liking.
  • The End Alpha slider control is useful in fading down the End Color opacity to reveal the background or footage underneath the generated layer.
  • Under the initial Color settings is the Interpolation drop-down menu that lets you choose between the gradient displaying in either a Smooth or Linear gradient pattern.
    • You will notice that the Linear option spreads the gradient out in a slight more wide blend.
    • The Smooth option blends within a smaller space within the gradient and will activate the Falloff control beneath the Interpolation which will move the position of the blending falloff between the two colors when this setting is changed.
  • The Aspect control changes the aspect of the gradient.
  • The Noise control adds slight noise patterns to your gradient for a more organic look that covers the banding look you may encounter in some gradient instances.
  • The Invert Ramp will reverse the the positions of the Start and End Colors so they appear in the exact opposite place of where they originally are set.
  • The Master Alpha control is useful in fading down the opacity of the to reveal the background or footage underneath the generated layer.
  • Chose from the Blend Mode drop-down to select the blending mode used to composite the gradient over the background or in image if the generator effect is applied to a layer that contains an image or text.
  • When checked “On”, the Preserve Alpha checkbox preserves the alpha.