Universe Legacy

Stylize effects give your video interesting, stylized looks. 

HOLOMATRIX EZ (Legacy Premium)
NOIR MODERNE
PHOTO 2
SOBEL EDGES
TOONIT CARTOON (Legacy Premium)
TOONIT EXPRESSIONIST NOISE (Legacy Premium)
TOONIT OUTLINES (Legacy Premium)
TOONIT PAINT (Legacy Premium)
TOONIT PRESETS (Legacy Premium)
TOONIT RETOUCH (Legacy Premium)
TOONIT SKETCH (Legacy Premium)
TOONIT THERMAL (Legacy Premium)
UNIVERSE MISFIRE

Holomatrix EZ (Legacy Premium)

Holomatrix EZ makes it even easier to create the same looks as Holomatrix, with streamlined controls and presets. This is an ideal tool for an editor who wants to work quickly to add effects to their text, logos and footage.

  • The main control, the Preset Menu includes nineteen Hologram, seven Old TV, seven Display, four Vision, six Glitch, one Punch It and ten HUD presets. Under the Preset Menu is a list simple controls so you may adjust your selected Preset as desired.
  • More Damage adds more distortion to the effect, splits the color changes, adds Noise and static, and breaks apart the image, making it appear glitchy. The damage will appear in different forms depending on what Preset you have selected. Some have more static effects, while others more separation of color.
  • More Often increases how frequently the glitches and Damage appear in the frame. Turn up the More Damage control to increase the frequency, or down to make it appear less often.
  • The Punch It check box when turned on, multiplies and emphasizes the distortion effects of Holomatrix if a stronger effect is desired.
  • Effect Scale changes the size of the effect. Useful when working with compositions that are smaller (SD) or larger (4K) than the standard HD 1080 size. Scale the effect up or down over the image to get the correct look for your composition.
  • UnMult makes the alpha channel of the Holomatrix layer transparent when the box is checked, allowing you to composite the hologram or ghost over background footage more easily.
  • Alpha Edge Fix removes a color fringing effect that sometimes occurs in on the edges of an image in Holomatrix when the image has a partially transparent alpha channel (such as keyed footage or text). Checking the box will remove the fringing. However, you would not want this turned on with straight video that has a fully opaque alpha channel.
  • Frame Rate defines the frame rate. The default Frame Rate setting is 10 FPS, which gives the hologram or display a jerky, distorted feel throughout the effect. If you’d like a smoother animated effect, just set this value to match the footage’s original frame rate. Note:Frame Rate also affects the frame rate of the various Holomatrix effects in exactly the same way. For example, the motion of the horizontal Lines in some of the presets is affected by Frame Rate. The speed of the line motion is not affected; only the playback rate of the effect is changed.
  • Blend with Original combines your Holomatrix effects with your original footage. If you’d like to keyframe a graceful transition, begin with Blend with Original control at 100%, exposing the original image completely and animate it to 0% to show just the Holomatrix effect.  

Noir Moderne

Create dramatic noir lighting effects, with saturation controls, optically captured vignettes, flickering, venetian patterns and more using CrumplePop Noir Moderne.

  • Click the Vignette Preset drop-down to see the presets available. Choose any preset to apply.
  • To decrease the overall strength of the Vignette Preset, turn the Vignette Opacity control down from 100.00 to a lower setting.
  • Changing the Noir Contrast slider from its default 50 will increase or decrease how evident the difference between darkness and lightness is within the image.
  • The Exposure controls lighten or darken the overall scene. -1.0 yields a dark, underexposed look, while +1.0 gives you an overexposed effect that bleaches out the shadow details.
  • Bring the Saturation slider up towards 100 to add back the color of the original image or leave it at 0 for a black and white image.
  • The Lens Blur control from 0 to 100 to increase the intensity and influence of the Blur.
  • Choose from the Blend Mode drop-down to select the blending mode used to composite the Noir Moderne result over the original input image.
  • Turning on the 18FPS checkbox changes the frame rate of your footage to 18 FPS, which gives the footage a slightly jerky, distorted feel throughout the effect. If you’d like a smoother animated effect, leave this box off to keep the footage’s original frame rate.

Photo 2

Give your footage the look of a classic or instant photo. Includes tools for color treatments, vignettes, camera blur and more.

  • Choose a Frame Type from the drop-down menu to change the look of the border of the overlaid photo. Classic photo gives an even border while Caption Photo has a wider portion at the bottom of the frame.
  • Set the level of fade on your image using Instant Photo Fade
  • Set to 50 by default, the Vignette Amount slider allows you to add more or less of a darkened vignette around the edges of your photo frame. Turn down to 0 for no vignette effect.
  • The Blur Amount softens the focused areas of the footage, giving it a more stylized, lo-fi look to your image.
  • Use the X Offset and Y Offset Controls to adjust the position of the footage within the Photo frame. Because the aspect ration of the footage may be different from the Photo frame effect, you may need to adjust this to keep the desired subject in the footage within the frame.
  • Another way to keep the subject in the Photo 2 effect is to use the Photo Scale tool to make the footage small or larger within the frame. Adjust above 100 to scale the footage up, or turn in down to make the footage smaller than it’s actual size. Note: When Scaling down you may notice some repeating lines around the edges.
  • The Scale slider will shrink or grow the size of the Photo Frame, allowing you to adjust the size of the photo within the composition frame.

Sobel Edges

A useful "find edges" stylize effect that with variable blending. This effect uses the Sobel gradient method to highlight the edges of your footage.

  • Use the Threshold control to adjust how strongly the Sobel Edge effects the layer it is applied to. Turn this slider down to 0.00 to for its strongest effect or turn it up towards 100.00 to reduce its appearance.
  • Set to 100 by default, the Brightness control allows you to set the brightness intensity of the edges. Turn it up to 500 to make the edges as bright as possible, or adjust down towards 0 to make the brightness more subtle.
  • The Smoothing slider is useful in creating a smoothed out stylized look to your edges. Turn this control up towards 1.000 to reduce the amount of detailed lines found in the sobel edge effect for a softer look.
  • The X Strength parameter is useful to isolate and increase the sobel edge effect along the edges that run in the vertical direction while the Y Strength parameter allows you to increase the sobel effect exclusively along the horizontal edges of the footage.
  • When increased from 0 the Sharpen tool adds strong dark lines to the bright sobel edges to increase the detail that appears in the images.
  • The Post-Blur control allows you to add blur to the overall image including the sobel edges and the original image.
  • Determine how you’d like have the sobel edge effect composite by choosing a mixing mode from the Blend Mode drop-down menu.
  • Increase the Blend with Original slider towards 100 to show more of the original footage and less of the sobel edge effect.

ToonIt Cartoon (Legacy Premium)

ToonIt Cartoon is all of the ToonIt controls working together. You will probably use this filter the most. ToonIt Cartoon contains the internal rotoscoping and edge detection that together produce a fully realized cartoon effect.

  • Cartoon PresetsChoose from Acrylic, Graphic Novel and Cartoon Subtle.
  • Preprocessing
    • Add Expressionist Noise: when turned on will allow the user to use the Expressionist Noise controls that simulate the feeling of breaking an image into small, tight, powerful strokes, as seen in Expressionist Art.
    • For a quick start, choose an option from the EN Preset drop-down menu.
    • The Stroke Size works in tangent with the Stroke Size Boost checkbox to give the edges of the image a strong, brush stroked appearance. Higher settings will produce larger strokes.
    • The Tightness slider controls the degree to which blended edges across regions have to be similar to the original edge. Lower settings caused rendered strokes to be larger and looser. This is probably the most useful control to manipulate when using Expressionist Noise to preprocess other ToonIt effects.
    • The Contrast slider brings out a stippled brush effect within the image, giving it a rougher, more contrasted feel when increased to 3.0.
    • To increase the overall effect of the Expressionist Noise group, turn up the Amplify slider towards 7.0 to make strokes appear more visible.
  • Blur
    • Blur Type: Three Blur Types control the type of blending and smoothing that occur among the color fields and outline segments.
      • Smoothing Blur: Intended for a fast image cleanup - smoothing the image while retaining major edges. It is similar to Smart Blur in Photoshop, but produces a flatter, more stylized and “cartoony” result. It’s best when applied before other effects, and useful for preprocessing.
      • Retouch Blur: A slightly slower image cleanup that smooths selectively, based on statistical analysis of the image surface. Results are similar to a high-quality lab retouching of a photo to reduce pimples and wrinkles, while retaining convincing hair and skin details. Can be used for effect preprocessing, but works well alone for one-step beauty enhancement of closeup and extreme closeup shots.
      • None: Disable the Blur group and run ToonIt without a primary blur. This Blur Type disables all of the Main Blur controls.
    • Blur Radius: This control is activated when the Smoothing Blur option is chosen from the Blur Type menu. Radius defines the size of a blur that is applied to the image before the Fill process step. The default is 2 with a value range of 1 to 3. A higher Radius value will result in greater smoothing of the brights and darks in the image. A value of 1 will turn off the Blur Type (the equivalent of selecting None as the Blur Type).
    • Blur Boost: Check this box to resample the image across a wider area around each pixel, which will increase smoothing within the blur.
    • Smoothing Color Range: This control is activated when the Smoothing Blur Type is chosen. Turning this slider up to 100 increases the range of color within the image that is affected by the Smoothing Blur. 
    • Retouch Mix: Retouch Blur is a more subtle effect on the image than Smoothing. Use Retouch Mix to increase this Blur Type’s effect on the image.
  • Fill Options
    • Cartoon Strength can be increased to flatten the color gradations within the fill areas, creating a more “stepped” dramatic difference between colors and shades within the image.
    • Cartoon Strength Boost is turned on by default. It emphasizes the Cartoon Strength effect. Uncheck this box to get smoother transitions between colors in the image.
    • Cartoon Softness blends the colors of the image together, softening details within the fill. This is especially useful for toning down contrasts in areas of shadow and highlight to get a softer yet stylized look.
    • Cartoon Flatness is turned up to the maximum setting by default, creating the flat style of fill seen when ToonIt is applied. Lower values will decrease the flatness of the colored areas and bring a subtler, modeled look to your image.
  • Outline Color: changes the color of the outlines from the default black to a different color. This is useful to soften and integrate the outlines into the overall scene.
  • Outline Blur: apply preprocessing blurs to the outline pass, resulting in smoother and simpler outlines.
    • Outline Blur Type offers standard blur controls, but applies them only to the input for creating outlines.
      • None mode results in the greatest coverage of outlines.
      • Outline Smoothing Blur will pre-smooth the image, resulting in less coverage.
      • Outline Retouch Blur creates the most potential smoothing and can result in lines only on the most prominent edges between light and dark regions. 
    • Outline Radius: Radius defines the size of a blur that is applied to the image before the Fill process step. The default is 2 with a value range of 1 to 3. A higher Radius value will result in greater smoothing of the brights and darks in the image. A value of 1 will turn off the Outline Blur Type (the equivalent of selecting None as the Outline Blur Type).
    • Outline Radius Boost: Check this box to resample the image across a wider area around each pixel, which will increase smoothing and result in less line coverage.
    • Outline Smoothing Color Range: Turning this slider up to 100 increases the range of color within the image that is affected by the Smoothing Blur. The greater the value, the smoother the pre-process image, resulting in less line drawing.
    • Outline Retouch Mix: The Outline Retouch Blur has a more subtle effect on the image than Smoothing but high values can result in fewer lines. Use Retouch Mix to increase this Blur Type’s effect on the image.
  • Comic Outlines
    • Add Comic Outlines enables or disables the drawing of the Comic Outlines. Note that this outline pass can be added to the Comic and Shadow options.
    • Comic Strength controls how the outlines are painted. Lower values result in fewer and weaker edges, while high values result in stronger, darker edges.
    • Comic Sensitivity adjusts the coverage of what is identified as an edge. Low values result in little coverage, while high values will cover most edges in the image with outlines.
    • Comic Thickness adjusts the overall thickness of the lines and works in tandem with the next control, Comic Thickness Boost.
    • Comic Thickness Boost samples a greater edge area and results in thicker lines in most areas, but can cause lines to disappear on finer edges in the image.
    • Comic Opacity controls the overall opacity of the outline strokes. The default is 100% and results in completely opaque outlines, while a setting of 0 removes the outlines completely.Comic Outlines creates a thresholded version of Soft Outlines (detailed below), adds outlines overlaid as if drawn with a constant width/pressure pen like the penciled and inked edges of a graphic novel.
  • Soft Outlines adds clean outlines overlaid on the fill as if painted by hand with a brush of constant thickness.
    • Add Soft Outlines Enables or disables the drawing of the Soft Outlines. Note that this outline pass can be added to the Comic and Shadow options.
    • Soft Strength Controls how the soft outlines are painted. Lower values result in fewer and weaker edges, while high values result in stronger, darker edges.
    • Soft Thickness adjusts the overall thickness of the lines and works in tandem with the next control, Soft Thickness Boost.
    • Soft Thickness Boost samples a greater edge area and results in thicker lines in most areas, but can cause lines to disappear on finer edges in the image.
    • Soft Opacity controls the overall opacity of the outline strokes. The default is 100% and results in completely opaque outlines, while a setting of 0 removes the outlines completely.
  • Shadow Outlines fills in the dark areas (defined by the Shadow Threshold) of the image with the Outline Color, which is typically black. This can quickly create a dramatic effect.
    • Add Shadow: Turned off by default. Turning this option on will activate the Shadow controls. The Shadow effect finds the shadows of the image and fills them in with the Outline Color.
    • Shadow Threshold: Sets the relative overall size of light and dark regions. Threshold determines how dark the color has to be for that color to be replaced by the shadow. The default value is 50%. Value range is 0 to 100. The threshold is compared frame by frame to the value in nearby frames so that dramatic shifts in the brightness of the image do not cause the shadow to blink or brighten from frame to frame.

      By default, only the darkest color areas will be filled by shadow. As you increase the Threshold value, lighter areas will start to be filled with the shadow. For images with dark backgrounds, you can easily create a dramatic effect by turning the entire background black.
    • Shadow Opacity: Sets the opacity of the Shadow effect. The default is 50%, and the value ranges from 0 to 100%. The higher the value, the more opaque the shadow; the lower the value, the more transparent the shadow becomes.
  • Sketch Outlines
    • Checking on the Add Sketch Outlines checkbox will activate the sketch outline effect on your footage.
    • Increasing the Sketch Surround slider will add more lines to the sketch effect
    • Turning on the Surround Boost checkbox will increase this effect even further.
    • To really see the effects of the Sketch Outlines, dial the Background Visibility down from its default 55 to have the outlines dominate more of the layer. Turn this control up towards 100 to make the sketch outline look more subtle.
    • When increased towards 100, the Focus slider sharpens the sketch lines.
    • The Contrast Smoothing control widens the outlines gradually when brought up to 100.
    • The Strengthen control draws more outlines to the applied layer when brought up from its default of 5.0. 
    • The Exclude Lighter control will darken the lines when brought down from its default of 50.00 or lighten the outlines when brought up to 100.00.
    • The Sketch Opacity slider controls the transparency of the sketch outlines.
  • Duotone creates a two-color image that simulates a duotone printing process. Turned off by default, Duotone converts any ToonIt Cartoon shading effect to a two-color image. Light colors in the image are mapped to a Light Color, and dark colors are mapped to a Dark Color. That's really all there is to decide; it's a simple effect with just two settings.
    • Add Duotone turns the effect on and off.
    • Duotone Light Color defines the lighter of the two tones.
    • Duotone Dark Color defines the darker of the two tones.
    • What is a ‘duotone’? This is the result of creating a grayscale image from two different colors. In printing, duotoned photographs produce a richer, longer tone scale than is possible using only one ink color. Duotones can provide a very pleasing effect. While they may be built to have more or less color in different parts of the image, they are still monochromatic in nature, as both colors are composed of the same grayscale image.
  • Halftone creates tiny dots that simulate a halftone printing process. This is a great effect for certain situations, for instance, if you’re trying to replicate the look of old 70's comics or newsprint. A halftone simulates continuous-tone imagery through the use of equally spaced dots of varying size. The traditional halftone process creates a basic optical illusion, in which these tiny halftone dots are blended into smooth tones by the human eye. Typically, true halftones are part of a printing process; in Universe ToonIt, we are referring to an onscreen visual.
    • Add Halftone: Check the box to turn on the Halftone settings.
    • The Halftone Dot Size control determines the size of the Halftone dots. The default is 4. Value range is 1 to 24.
    • Halftone Red, Green & Blue Angle: These controls individually determine the angle of the separate halftone dot color “plates.” Each of the three dot grids is rotated away from horizontal by its Angle value. The dots themselves are then applied with a given opacity determined by the luminance in the red, green and blue channels of the image. The value range is 1 to 90 for each Angle control. Red defaults to 15, Green defaults to 75, Blue defaults to 0.
    • Halftone Opacity Controls the overall opacity of the halftone effect. The default is 100, or fully opaque. Values range from 0 to 100%
  • Output Process: The Output Process Group contains options to apply overall changes to your footage.
    • Cartoon Time gives your video footage the appearance of a lower frame rate. It is turned off by default. When checked, Cartoon Time will mimic the look of a hand-drawn animation without having to actually change the composition’s frames-per-second rate.
    • Lighten will bring up the brightness of the overall image.
    • Definition accentuates detail in the image and can be increased to sharpen the image or decrease to soften the overall cartoon look.
    • Blend Mode menu allows you to choose a way to blend the pixels of original footage using the standard blend modes found in common apps from Adobe, Apple and others.
    • You may also turn down the Opacity of the ToonIt effect with the Blend Opacity slider to reveal the original footage underneath.

ToonIt Expressionist Noise (Legacy Premium)

A Rotoscoping plugin that simulates the feeling of breaking an image into small, tight, powerful strokes, as seen in Expressionist Art.

  • PresetChoose from Noise Light, Noise Medium, Noise Heavy, and Noise 50.
  • Blur
    • Blur Type: Three Blur Types control the type of blending and smoothing that occur among the color fields and outline segments.
      • Smoothing Blur: Intended for a fast image cleanup - smoothing the image while retaining major edges. It is similar to Smart Blur in Photoshop, but produces a flatter, more stylized and “cartoony” result. It’s best when applied before other effects, and useful for preprocessing.
      • Retouch Blur: A slightly slower image cleanup that smooths selectively, based on statistical analysis of the image surface. Results are similar to a high-quality lab retouching of a photo to reduce pimples and wrinkles, while retaining convincing hair and skin details. Can be used for effect preprocessing, but works well alone for one-step beauty enhancement of closeup and extreme closeup shots.
      • None: Disable the Blur group and run ToonIt without a primary blur. This Blur Type disables all of the Main Blur controls.
    • Blur Radius: This control is activated when the Smoothing Blur option is chosen from the Blur Type menu. Radius defines the size of a blur that is applied to the image before the Fill process step. The default is 2 with a value range of 1 to 3. A higher Radius value will result in greater smoothing of the brights and darks in the image. A value of 1 will turn off the Blur Type (the equivalent of selecting None as the Blur Type).
    • Blur Boost: Check this box to resample the image across a wider area around each pixel, which will increase smoothing within the blur.
    • Smoothing Color Range: This control is activated when the Smoothing Blur Type is chosen. Turning this slider up to 100 increases the range of color within the image that is affected by the Smoothing Blur. 
    • Retouch Mix: Retouch Blur is a more subtle effect on the image than Smoothing. Use Retouch Mix to increase this Blur Type’s effect on the image.
  • Expressionist Noise Options
    • The Stroke Size works in tangent with the Stroke Size Boost checkbox to give the edges of the image a strong, brush stroked appearance. Higher settings will produce larger strokes.
    • The Tightness slider controls the degree to which blended edges across regions have to be similar to the original edge. Lower settings caused rendered strokes to be larger and looser. This is probably the most useful control to manipulate when using Expressionist Noise to preprocess other ToonIt effects.
    • The Contrast slider brings out a stippled brush effect within the image, giving it a rougher, more contrasted feel when increased to 3.0.
    • To increase the overall effect of the Expressionist Noise group, turn up the Amplify slider towards 7.0 to make strokes appear more visible.
  • Duotone creates a two-color image that simulates a duotone printing process. Turned off by default, Duotone converts any ToonIt Cartoon shading effect to a two-color image. Light colors in the image are mapped to a Light Color, and dark colors are mapped to a Dark Color. That's really all there is to decide; it's a simple effect with just two settings.
    • Add Duotone turns the effect on and off.
    • Duotone Light Color defines the lighter of the two tones.
    • Duotone Dark Color defines the darker of the two tones.
    • What is a ‘duotone’? This is the result of creating a grayscale image from two different colors. In printing, duotoned photographs produce a richer, longer tone scale than is possible using only one ink color. Duotones can provide a very pleasing effect. While they may be built to have more or less color in different parts of the image, they are still monochromatic in nature, as both colors are composed of the same grayscale image.
  • Halftone creates tiny dots that simulate a halftone printing process. This is a great effect for certain situations, for instance, if you’re trying to replicate the look of old 70's comics or newsprint. A halftone simulates continuous-tone imagery through the use of equally spaced dots of varying size. The traditional halftone process creates a basic optical illusion, in which these tiny halftone dots are blended into smooth tones by the human eye. Typically, true halftones are part of a printing process; in Universe ToonIt, we are referring to an onscreen visual.
    • Add Halftone: Check the box to turn on the Halftone settings.
    • The Halftone Dot Size control determines the size of the Halftone dots. The default is 4. Value range is 1 to 24.
    • Halftone Red, Green & Blue Angle: These controls individually determine the angle of the separate halftone dot color “plates.” Each of the three dot grids is rotated away from horizontal by its Angle value. The dots themselves are then applied with a given opacity determined by the luminance in the red, green and blue channels of the image. The value range is 1 to 90 for each Angle control. Red defaults to 15, Green defaults to 75, Blue defaults to 0.
    • Halftone Opacity Controls the overall opacity of the halftone effect. The default is 100, or fully opaque. Values range from 0 to 100%
  • Output Process: The Output Process Group contains options to apply overall changes to your footage.
    • Cartoon Time gives your video footage the appearance of a lower frame rate. It is turned off by default. When checked, Cartoon Time will mimic the look of a hand-drawn animation without having to actually change the composition’s frames-per-second rate.
    • Lighten will bring up the brightness of the overall image.
    • Definition accentuates detail in the image and can be increased to sharpen the image or decrease to soften the overall cartoon look.
    • Blend Mode menu allows you to choose a way to blend the pixels of original footage using the standard blend modes found in common apps from Adobe, Apple and others.
    • You may also turn down the Opacity of the ToonIt effect with the Blend Opacity slider to reveal the original footage underneath.

ToonIt Outlines (Legacy Premium)

  • PresetChoose from one of the presets to get you started.
  • Outline Color: changes the color of the outline.
  • Background Tint: set the color of the background under the outlines.
  • Outline Blur: apply preprocessing blurs to the outline pass, resulting in smoother and simpler outlines.
    • Outline Blur offers standard blur controls, but applies them only to the input for creating outlines.
      • None mode results in the greatest coverage of outlines.
      • Smoothing will pre-smooth the image, resulting in less coverage.
      • Retouch creates the most potential smoothing and can result in lines only on the most prominent edges between light and dark regions.
    • Outline Radius: Radius defines the size of a blur that is applied to the image before the Fill process step. The default is 2 with a value range of 1 to 3. A higher Radius value will result in greater smoothing of the brights and darks in the image. A value of 1 will turn off the Outline Blur Type (the equivalent of selecting None as the Outline Blur Type).
    • Outline Radius Boost: Check this box to resample the image across a wider area around each pixel, which will increase smoothing and result in less line coverage.
    • Smoothing Color Range: Turning this slider up to 100 increases the range of color within the image that is affected by the Smoothing Blur. The greater the value, the smoother the pre-process image, resulting in less line drawing.
    • Retouch Blur Mix: The Outline Retouch Blur has a more subtle effect on the image than Smoothing but high values can result in fewer lines. Use Retouch Mix to increase this Blur Type’s effect on the image.
  • Comic Outlines
    • Add Comic Outlines enables or disables the drawing of the Comic Outlines. Note that this outline pass can be added to the Comic and Shadow options.
    • Comic Strength controls how the outlines are painted. Lower values result in fewer and weaker edges, while high values result in stronger, darker edges.
    • Comic Sensitivity adjusts the coverage of what is identified as an edge. Low values result in little coverage, while high values will cover most edges in the image with outlines.
    • Comic Thickness adjusts the overall thickness of the lines and works in tandem with the next control, Comic Thickness Boost.
    • Comic Thickness Boost samples a greater edge area and results in thicker lines in most areas, but can cause lines to disappear on finer edges in the image.
    • Comic Opacity controls the overall opacity of the outline strokes. The default is 100% and results in completely opaque outlines, while a setting of 0 removes the outlines completely.Comic Outlines creates a thresholded version of Soft Outlines (detailed below), adds outlines overlaid as if drawn with a constant width/pressure pen like the penciled and inked edges of a graphic novel.
  • Soft Outlines adds clean outlines overlaid on the fill as if painted by hand with a brush of constant thickness.
    • Add Soft Outlines Enables or disables the drawing of the Soft Outlines. Note that this outline pass can be added to the Comic and Shadow options.
    • Soft Strength Controls how the soft outlines are painted. Lower values result in fewer and weaker edges, while high values result in stronger, darker edges.
    • Soft Thickness adjusts the overall thickness of the lines and works in tandem with the next control, Soft Thickness Boost.
    • Soft Thickness Boost samples a greater edge area and results in thicker lines in most areas, but can cause lines to disappear on finer edges in the image.
    • Soft Opacity controls the overall opacity of the outline strokes. The default is 100% and results in completely opaque outlines, while a setting of 0 removes the outlines completely.
  • Shadow Outlines fills in the dark areas (defined by the Shadow Threshold) of the image with the Outline Color, which is typically black. This can quickly create a dramatic effect.
    • Add Shadow: Turned off by default. Turning this option on will activate the Shadow controls. The Shadow effect finds the shadows of the image and fills them in with the Outline Color.
    • Shadow Threshold: Sets the relative overall size of light and dark regions. Threshold determines how dark the color has to be for that color to be replaced by the shadow. The default value is 50%. Value range is 0 to 100. The threshold is compared frame by frame to the value in nearby frames so that dramatic shifts in the brightness of the image do not cause the shadow to blink or brighten from frame to frame.

      By default, only the darkest color areas will be filled by shadow. As you increase the Threshold value, lighter areas will start to be filled with the shadow. For images with dark backgrounds, you can easily create a dramatic effect by turning the entire background black.
    • Shadow Opacity: Sets the opacity of the Shadow effect. The default is 50%, and the value ranges from 0 to 100%. The higher the value, the more opaque the shadow; the lower the value, the more transparent the shadow becomes.
  • Sketch Outlines
    • Checking on the Add Sketch Outlines checkbox will activate the sketch outline effect on your footage.
    • Increasing the Sketch Surround slider will add more lines to the sketch effect
    • Turning on the Surround Boost checkbox will increase this effect even further.
    • To really see the effects of the Sketch Outlines, dial the Background Visibility down from its default 55 to have the outlines dominate more of the layer. Turn this control up towards 100 to make the sketch outline look more subtle.
    • When increased towards 100, the Focus slider sharpens the sketch lines.
    • The Contrast Smoothing control widens the outlines gradually when brought up to 100.
    • The Strengthen control draws more outlines to the applied layer when brought up from its default of 5.0. 
    • The Exclude Lighter control will darken the lines when brought down from its default of 50.00 or lighten the outlines when brought up to 100.00.
    • The Sketch Opacity slider controls the transparency of the sketch outlines.
  • Output Process: The Output Process Group contains options to apply overall changes to your footage.
    • Cartoon Time gives your video footage the appearance of a lower frame rate. It is turned off by default. When checked, Cartoon Time will mimic the look of a hand-drawn animation without having to actually change the composition’s frames-per-second rate.
    • Definition accentuates detail in the image and can be increased to sharpen the image or decrease to soften the overall cartoon look.
    • Check Invert to invert the color output.
    • Blend Mode menu allows you to choose a way to blend the pixels of original footage using the standard blend modes found in common apps from Adobe, Apple and others.
    • You may also turn down the Opacity of the ToonIt effect with the Blend Opacity slider to reveal the original footage underneath.

ToonIt Paint (Legacy Premium)

  • Paint PresetChoose from Impasto, Oil Paint Crisp, Oil Paint Smooth, Water Color, Soft Strokes Medium, Soft Strokes Detail.
  • Paint StyleChoose from Impasto, Oil Paint, Watercolor, Soft Strokes.
  • Preprocessing
    • Add Expressionist Noise: when turned on will allow the user to use the Expressionist Noise controls that simulate the feeling of breaking an image into small, tight, powerful strokes, as seen in Expressionist Art.
    • For a quick start, choose an option from the EN Preset drop-down menu.
    • The Stroke Size works in tangent with the Stroke Size Boost checkbox to give the edges of the image a strong, brush stroked appearance. Higher settings will produce larger strokes.
    • The Tightness slider controls the degree to which blended edges across regions have to be similar to the original edge. Lower settings caused rendered strokes to be larger and looser. This is probably the most useful control to manipulate when using Expressionist Noise to preprocess other ToonIt effects.
    • The Contrast slider brings out a stippled brush effect within the image, giving it a rougher, more contrasted feel when increased to 3.0.
    • To increase the overall effect of the Expressionist Noise group, turn up the Amplify slider towards 7.0 to make strokes appear more visible.
  • Blur
    • Blur Type: Three Blur Types control the type of blending and smoothing that occur among the color fields and outline segments.
      • Smoothing: Intended for a fast image cleanup - smoothing the image while retaining major edges. It is similar to Smart Blur in Photoshop, but produces a flatter, more stylized and “cartoony” result. It’s best when applied before other effects, and useful for preprocessing.
      • Retouch: A slightly slower image cleanup that smooths selectively, based on statistical analysis of the image surface. Results are similar to a high-quality lab retouching of a photo to reduce pimples and wrinkles, while retaining convincing hair and skin details. Can be used for effect preprocessing, but works well alone for one-step beauty enhancement of closeup and extreme closeup shots.
      • None: Disable the Blur group and run ToonIt without a primary blur. This Blur Type disables all of the Main Blur controls.
    • Blur Radius: This control is activated when the Smoothing Blur option is chosen from the Blur Type menu. Radius defines the size of a blur that is applied to the image before the Fill process step. The default is 2 with a value range of 1 to 3. A higher Radius value will result in greater smoothing of the brights and darks in the image. A value of 1 will turn off the Blur Type (the equivalent of selecting None as the Blur Type).
    • Blur Boost: Check this box to resample the image across a wider area around each pixel, which will increase smoothing within the blur.
    • Smoothing Color Range: This control is activated when the Smoothing Blur Type is chosen. Turning this slider up to 100 increases the range of color within the image that is affected by the Smoothing Blur. 
    • Retouch Mix: Retouch Blur is a more subtle effect on the image than Smoothing. Use Retouch Mix to increase this Blur Type’s effect on the image. 
  • Impasto Options 
    • When Impasto preset is applied, this effect gives a textured Impressionistic look to the Colored areas of ToonIt meant to mimic paint heavily applied with a palette knife. Under the Impasto Options group you’ll be able to adjust the Stroke Size for smaller more detailed strokes or larger more abstracted patches of color. Check the Stroke Boost box to intensify the effect of the Stroke Size control and turn the Multiplier Control up or down to increase or decrease the textured effect of the Impasto.
  • Oil Paint Options
    • Under the Oil Paint Options group you’ll be able to adjust the Oil Paint Stroke Size for smaller more detailed strokes or larger more abstracted patches of color. Check the Oil Paint Stroke Boost box to intensify the effect. Other controls include Oil Paint Looseness, Oil Paint Strength and Oil Paint Restore.
  • Watercolor Options
    • Produce a softened, slightly blurred look to your footage. Use the Watercolor Options group controls to change the Translucency, Saturation, Lighten Shadows and add or diminish Contrast of the effect.
  • Soft Strokes Options
    • Under the Soft Stroke Options group you’ll be able to adjust the Soft Strokes Stroke Size for smaller more detailed strokes or larger more abstracted patches of color. Check the Soft Strokes Stroke Boost box to intensify the effect of the Stroke Size control and turn the Soft Strokes Multiplier Control up or down to increase or decrease effect.
  • Outline Color: changes the color of the outlines from the default black to a different color. This is useful to soften and integrate the outlines into the overall scene.
  • Outline Blur: apply preprocessing blurs to the outline pass, resulting in smoother and simpler outlines.
    • Outline Blur Type offers standard blur controls, but applies them only to the input for creating outlines.
      • None mode results in the greatest coverage of outlines.
      • Outline Smoothing Blur will pre-smooth the image, resulting in less coverage.
      • Outline Retouch Blur creates the most potential smoothing and can result in lines only on the most prominent edges between light and dark regions. 
    • Outline Radius: Radius defines the size of a blur that is applied to the image before the Fill process step. The default is 2 with a value range of 1 to 3. A higher Radius value will result in greater smoothing of the brights and darks in the image. A value of 1 will turn off the Outline Blur Type (the equivalent of selecting None as the Outline Blur Type).
    • Outline Radius Boost: Check this box to resample the image across a wider area around each pixel, which will increase smoothing and result in less line coverage.
    • Outline Smoothing Color Range: Turning this slider up to 100 increases the range of color within the image that is affected by the Smoothing Blur. The greater the value, the smoother the pre-process image, resulting in less line drawing.
    • Outline Retouch Mix: The Outline Retouch Blur has a more subtle effect on the image than Smoothing but high values can result in fewer lines. Use Retouch Mix to increase this Blur Type’s effect on the image.
  • Comic Outlines
    • Add Comic Outlines enables or disables the drawing of the Comic Outlines. Note that this outline pass can be added to the Comic and Shadow options.
    • Comic Strength controls how the outlines are painted. Lower values result in fewer and weaker edges, while high values result in stronger, darker edges.
    • Comic Sensitivity adjusts the coverage of what is identified as an edge. Low values result in little coverage, while high values will cover most edges in the image with outlines.
    • Comic Thickness adjusts the overall thickness of the lines and works in tandem with the next control, Comic Thickness Boost.
    • Comic Thickness Boost samples a greater edge area and results in thicker lines in most areas, but can cause lines to disappear on finer edges in the image.
    • Comic Opacity controls the overall opacity of the outline strokes. The default is 100% and results in completely opaque outlines, while a setting of 0 removes the outlines completely.Comic Outlines creates a thresholded version of Soft Outlines (detailed below), adds outlines overlaid as if drawn with a constant width/pressure pen like the penciled and inked edges of a graphic novel.
  • Soft Outlines adds clean outlines overlaid on the fill as if painted by hand with a brush of constant thickness.
    • Add Soft Outlines Enables or disables the drawing of the Soft Outlines. Note that this outline pass can be added to the Comic and Shadow options.
    • Soft Strength Controls how the soft outlines are painted. Lower values result in fewer and weaker edges, while high values result in stronger, darker edges.
    • Soft Thickness adjusts the overall thickness of the lines and works in tandem with the next control, Soft Thickness Boost.
    • Soft Thickness Boost samples a greater edge area and results in thicker lines in most areas, but can cause lines to disappear on finer edges in the image.
    • Soft Opacity controls the overall opacity of the outline strokes. The default is 100% and results in completely opaque outlines, while a setting of 0 removes the outlines completely.
  • Shadow Outlines fills in the dark areas (defined by the Shadow Threshold) of the image with the Outline Color, which is typically black. This can quickly create a dramatic effect.
    • Add Shadow: Turned off by default. Turning this option on will activate the Shadow controls. The Shadow effect finds the shadows of the image and fills them in with the Outline Color.
    • Shadow Threshold: Sets the relative overall size of light and dark regions. Threshold determines how dark the color has to be for that color to be replaced by the shadow. The default value is 50%. Value range is 0 to 100. The threshold is compared frame by frame to the value in nearby frames so that dramatic shifts in the brightness of the image do not cause the shadow to blink or brighten from frame to frame.

      By default, only the darkest color areas will be filled by shadow. As you increase the Threshold value, lighter areas will start to be filled with the shadow. For images with dark backgrounds, you can easily create a dramatic effect by turning the entire background black.
    • Shadow Opacity: Sets the opacity of the Shadow effect. The default is 50%, and the value ranges from 0 to 100%. The higher the value, the more opaque the shadow; the lower the value, the more transparent the shadow becomes.
  • Sketch Outlines
    • Checking on the Add Sketch Outlines checkbox will activate the sketch outline effect on your footage.
    • Increasing the Sketch Surround slider will add more lines to the sketch effect
    • Turning on the Surround Boost checkbox will increase this effect even further.
    • To really see the effects of the Sketch Outlines, dial the Background Visibility down from its default 55 to have the outlines dominate more of the layer. Turn this control up towards 100 to make the sketch outline look more subtle.
    • When increased towards 100, the Focus slider sharpens the sketch lines.
    • The Contrast Smoothing control widens the outlines gradually when brought up to 100.
    • The Strengthen control draws more outlines to the applied layer when brought up from its default of 5.0. 
    • The Exclude Lighter control will darken the lines when brought down from its default of 50.00 or lighten the outlines when brought up to 100.00.
    • The Sketch Opacity slider controls the transparency of the sketch outlines.
  • Duotone creates a two-color image that simulates a duotone printing process. Turned off by default, Duotone converts any ToonIt Cartoon shading effect to a two-color image. Light colors in the image are mapped to a Light Color, and dark colors are mapped to a Dark Color. That's really all there is to decide; it's a simple effect with just two settings.
    • Add Duotone turns the effect on and off.
    • Duotone Light Color defines the lighter of the two tones.
    • Duotone Dark Color defines the darker of the two tones.
    • What is a ‘duotone’? This is the result of creating a grayscale image from two different colors. In printing, duotoned photographs produce a richer, longer tone scale than is possible using only one ink color. Duotones can provide a very pleasing effect. While they may be built to have more or less color in different parts of the image, they are still monochromatic in nature, as both colors are composed of the same grayscale image.
  • Halftone creates tiny dots that simulate a halftone printing process. This is a great effect for certain situations, for instance, if you’re trying to replicate the look of old 70's comics or newsprint. A halftone simulates continuous-tone imagery through the use of equally spaced dots of varying size. The traditional halftone process creates a basic optical illusion, in which these tiny halftone dots are blended into smooth tones by the human eye. Typically, true halftones are part of a printing process; in Universe ToonIt, we are referring to an onscreen visual.
    • Add Halftone: Check the box to turn on the Halftone settings.
    • The Halftone Dot Size control determines the size of the Halftone dots. The default is 4. Value range is 1 to 24.
    • Halftone Red, Green & Blue Angle: These controls individually determine the angle of the separate halftone dot color “plates.” Each of the three dot grids is rotated away from horizontal by its Angle value. The dots themselves are then applied with a given opacity determined by the luminance in the red, green and blue channels of the image. The value range is 1 to 90 for each Angle control. Red defaults to 15, Green defaults to 75, Blue defaults to 0.
    • Halftone Opacity Controls the overall opacity of the halftone effect. The default is 100, or fully opaque. Values range from 0 to 100%
  • Output Process: The Output Process Group contains options to apply overall changes to your footage.
    • Cartoon Time gives your video footage the appearance of a lower frame rate. It is turned off by default. When checked, Cartoon Time will mimic the look of a hand-drawn animation without having to actually change the composition’s frames-per-second rate.
    • Lighten will bring up the brightness of the overall image.
    • Definition accentuates detail in the image and can be increased to sharpen the image or decrease to soften the overall cartoon look.
    • Blend Mode menu allows you to choose a way to blend the pixels of original footage using the standard blend modes found in common apps from Adobe, Apple and others.
    • You may also turn down the Opacity of the ToonIt effect with the Blend Opacity slider to reveal the original footage underneath.

ToonIt Presets (Legacy Premium)

  • PresetsChoose from one of 28 ToonIt presets all in one place.
  • Output Process: The Output Process Group contains options to apply overall changes to your footage.
    • Cartoon Time gives your video footage the appearance of a lower frame rate. It is turned off by default. When checked, Cartoon Time will mimic the look of a hand-drawn animation without having to actually change the composition’s frames-per-second rate.
    • Lighten will bring up the brightness of the overall image.
    • Definition accentuates detail in the image and can be increased to sharpen the image or decrease to soften the overall cartoon look.
    • Blend Mode menu allows you to choose a way to blend the pixels of original footage using the standard blend modes found in common apps from Adobe, Apple and others.
    • You may also turn down the Opacity of the ToonIt effect with the Blend Opacity slider to reveal the original footage underneath.

ToonIt Retouch (Legacy Premium)

  • PresetChoose from 9 different presets to get you started.
  • Blur
    • Blur Type: Three Blur Types control the type of blending and smoothing that occur among the color fields and outline segments.
      • Smoothing: Intended for a fast image cleanup - smoothing the image while retaining major edges. It is similar to Smart Blur in Photoshop, but produces a flatter, more stylized and “cartoony” result. It’s best when applied before other effects, and useful for preprocessing.
      • Retouch: A slightly slower image cleanup that smooths selectively, based on statistical analysis of the image surface. Results are similar to a high-quality lab retouching of a photo to reduce pimples and wrinkles, while retaining convincing hair and skin details. Can be used for effect preprocessing, but works well alone for one-step beauty enhancement of closeup and extreme closeup shots.
      • None: Disable the Blur group and run ToonIt without a primary blur. This Blur Type disables all of the Main Blur controls.
    • Blur Radius: This control is activated when the Smoothing Blur option is chosen from the Blur Type menu. Radius defines the size of a blur that is applied to the image before the Fill process step. The default is 2 with a value range of 1 to 3. A higher Radius value will result in greater smoothing of the brights and darks in the image. A value of 1 will turn off the Blur Type (the equivalent of selecting None as the Blur Type).
    • Blur Boost: Check this box to resample the image across a wider area around each pixel, which will increase smoothing within the blur.
    • Smoothing Color Range: This control is activated when the Smoothing Blur Type is chosen. Turning this slider up to 100 increases the range of color within the image that is affected by the Smoothing Blur. 
    • Retouch Mix: Retouch Blur is a more subtle effect on the image than Smoothing. Use Retouch Mix to increase this Blur Type’s effect on the image. 
  • Outline Color: changes the color of the outlines from the default black to a different color. This is useful to soften and integrate the outlines into the overall scene.
  • Outline Blur: apply preprocessing blurs to the outline pass, resulting in smoother and simpler outlines.
    • Outline Blur Type offers standard blur controls, but applies them only to the input for creating outlines.
      • None mode results in the greatest coverage of outlines.
      • Outline Smoothing Blur will pre-smooth the image, resulting in less coverage.
      • Outline Retouch Blur creates the most potential smoothing and can result in lines only on the most prominent edges between light and dark regions. 
    • Outline Radius: Radius defines the size of a blur that is applied to the image before the Fill process step. The default is 2 with a value range of 1 to 3. A higher Radius value will result in greater smoothing of the brights and darks in the image. A value of 1 will turn off the Outline Blur Type (the equivalent of selecting None as the Outline Blur Type).
    • Outline Radius Boost: Check this box to resample the image across a wider area around each pixel, which will increase smoothing and result in less line coverage.
    • Outline Smoothing Color Range: Turning this slider up to 100 increases the range of color within the image that is affected by the Smoothing Blur. The greater the value, the smoother the pre-process image, resulting in less line drawing.
    • Outline Retouch Mix: The Outline Retouch Blur has a more subtle effect on the image than Smoothing but high values can result in fewer lines. Use Retouch Mix to increase this Blur Type’s effect on the image.
  • Comic Outlines
    • Add Comic Outlines enables or disables the drawing of the Comic Outlines. Note that this outline pass can be added to the Comic and Shadow options.
    • Comic Strength controls how the outlines are painted. Lower values result in fewer and weaker edges, while high values result in stronger, darker edges.
    • Comic Sensitivity adjusts the coverage of what is identified as an edge. Low values result in little coverage, while high values will cover most edges in the image with outlines.
    • Comic Thickness adjusts the overall thickness of the lines and works in tandem with the next control, Comic Thickness Boost.
    • Comic Thickness Boost samples a greater edge area and results in thicker lines in most areas, but can cause lines to disappear on finer edges in the image.
    • Comic Opacity controls the overall opacity of the outline strokes. The default is 100% and results in completely opaque outlines, while a setting of 0 removes the outlines completely.Comic Outlines creates a thresholded version of Soft Outlines (detailed below), adds outlines overlaid as if drawn with a constant width/pressure pen like the penciled and inked edges of a graphic novel.
  • Soft Outlines adds clean outlines overlaid on the fill as if painted by hand with a brush of constant thickness.
    • Add Soft Outlines Enables or disables the drawing of the Soft Outlines. Note that this outline pass can be added to the Comic and Shadow options.
    • Soft Strength Controls how the soft outlines are painted. Lower values result in fewer and weaker edges, while high values result in stronger, darker edges.
    • Soft Thickness adjusts the overall thickness of the lines and works in tandem with the next control, Soft Thickness Boost.
    • Soft Thickness Boost samples a greater edge area and results in thicker lines in most areas, but can cause lines to disappear on finer edges in the image.
    • Soft Opacity controls the overall opacity of the outline strokes. The default is 100% and results in completely opaque outlines, while a setting of 0 removes the outlines completely.
  • Shadow Outlines fills in the dark areas (defined by the Shadow Threshold) of the image with the Outline Color, which is typically black. This can quickly create a dramatic effect.
    • Add Shadow: Turned off by default. Turning this option on will activate the Shadow controls. The Shadow effect finds the shadows of the image and fills them in with the Outline Color.
    • Shadow Threshold: Sets the relative overall size of light and dark regions. Threshold determines how dark the color has to be for that color to be replaced by the shadow. The default value is 50%. Value range is 0 to 100. The threshold is compared frame by frame to the value in nearby frames so that dramatic shifts in the brightness of the image do not cause the shadow to blink or brighten from frame to frame.

      By default, only the darkest color areas will be filled by shadow. As you increase the Threshold value, lighter areas will start to be filled with the shadow. For images with dark backgrounds, you can easily create a dramatic effect by turning the entire background black.
    • Shadow Opacity: Sets the opacity of the Shadow effect. The default is 50%, and the value ranges from 0 to 100%. The higher the value, the more opaque the shadow; the lower the value, the more transparent the shadow becomes.
  • Sketch Outlines
    • Checking on the Add Sketch Outlines checkbox will activate the sketch outline effect on your footage.
    • Increasing the Sketch Surround slider will add more lines to the sketch effect
    • Turning on the Surround Boost checkbox will increase this effect even further.
    • To really see the effects of the Sketch Outlines, dial the Background Visibility down from its default 55 to have the outlines dominate more of the layer. Turn this control up towards 100 to make the sketch outline look more subtle.
    • When increased towards 100, the Focus slider sharpens the sketch lines.
    • The Contrast Smoothing control widens the outlines gradually when brought up to 100.
    • The Strengthen control draws more outlines to the applied layer when brought up from its default of 5.0. 
    • The Exclude Lighter control will darken the lines when brought down from its default of 50.00 or lighten the outlines when brought up to 100.00.
    • The Sketch Opacity slider controls the transparency of the sketch outlines.
  • Duotone creates a two-color image that simulates a duotone printing process. Turned off by default, Duotone converts any ToonIt Cartoon shading effect to a two-color image. Light colors in the image are mapped to a Light Color, and dark colors are mapped to a Dark Color. That's really all there is to decide; it's a simple effect with just two settings.
    • Add Duotone turns the effect on and off.
    • Duotone Light Color defines the lighter of the two tones.
    • Duotone Dark Color defines the darker of the two tones.
    • What is a ‘duotone’? This is the result of creating a grayscale image from two different colors. In printing, duotoned photographs produce a richer, longer tone scale than is possible using only one ink color. Duotones can provide a very pleasing effect. While they may be built to have more or less color in different parts of the image, they are still monochromatic in nature, as both colors are composed of the same grayscale image.
  • Halftone creates tiny dots that simulate a halftone printing process. This is a great effect for certain situations, for instance, if you’re trying to replicate the look of old 70's comics or newsprint. A halftone simulates continuous-tone imagery through the use of equally spaced dots of varying size. The traditional halftone process creates a basic optical illusion, in which these tiny halftone dots are blended into smooth tones by the human eye. Typically, true halftones are part of a printing process; in Universe ToonIt, we are referring to an onscreen visual.
    • Add Halftone: Check the box to turn on the Halftone settings.
    • The Halftone Dot Size control determines the size of the Halftone dots. The default is 4. Value range is 1 to 24.
    • Halftone Red, Green & Blue Angle: These controls individually determine the angle of the separate halftone dot color “plates.” Each of the three dot grids is rotated away from horizontal by its Angle value. The dots themselves are then applied with a given opacity determined by the luminance in the red, green and blue channels of the image. The value range is 1 to 90 for each Angle control. Red defaults to 15, Green defaults to 75, Blue defaults to 0.
    • Halftone Opacity Controls the overall opacity of the halftone effect. The default is 100, or fully opaque. Values range from 0 to 100%
  • Output Process: The Output Process Group contains options to apply overall changes to your footage.
    • Cartoon Time gives your video footage the appearance of a lower frame rate. It is turned off by default. When checked, Cartoon Time will mimic the look of a hand-drawn animation without having to actually change the composition’s frames-per-second rate.
    • Lighten will bring up the brightness of the overall image.
    • Definition accentuates detail in the image and can be increased to sharpen the image or decrease to soften the overall cartoon look.
    • Blend Mode menu allows you to choose a way to blend the pixels of original footage using the standard blend modes found in common apps from Adobe, Apple and others.
    • You may also turn down the Opacity of the ToonIt effect with the Blend Opacity slider to reveal the original footage underneath.

ToonIt Sketch (Legacy Premium)

  • PresetChoose from 4 presets to get you started.
  • Blur
    • Blur Type: Three Blur Types control the type of blending and smoothing that occur among the color fields and outline segments.
      • Smoothing Blur: Intended for a fast image cleanup - smoothing the image while retaining major edges. It is similar to Smart Blur in Photoshop, but produces a flatter, more stylized and “cartoony” result. It’s best when applied before other effects, and useful for preprocessing.
      • Retouch Blur: A slightly slower image cleanup that smooths selectively, based on statistical analysis of the image surface. Results are similar to a high-quality lab retouching of a photo to reduce pimples and wrinkles, while retaining convincing hair and skin details. Can be used for effect preprocessing, but works well alone for one-step beauty enhancement of closeup and extreme closeup shots.
      • None: Disable the Blur group and run ToonIt without a primary blur. This Blur Type disables all of the Main Blur controls.
    • Blur Radius: This control is activated when the Smoothing Blur option is chosen from the Blur Type menu. Radius defines the size of a blur that is applied to the image before the Fill process step. The default is 2 with a value range of 1 to 3. A higher Radius value will result in greater smoothing of the brights and darks in the image. A value of 1 will turn off the Blur Type (the equivalent of selecting None as the Blur Type).
    • Blur Boost: Check this box to resample the image across a wider area around each pixel, which will increase smoothing within the blur.
    • Smoothing Color Range: This control is activated when the Smoothing Blur Type is chosen. Turning this slider up to 100 increases the range of color within the image that is affected by the Smoothing Blur. 
    • Retouch Mix: Retouch Blur is a more subtle effect on the image than Smoothing. Use Retouch Mix to increase this Blur Type’s effect on the image.
  • Sketch Options
    • Sketch Surround: This control allows you to increase width of area around the sketch outlines included in the sketch.
    • Surround Boost: Turn on the sketch boost checkbox to increase the intensity of the sketch surround control to deepen the area affected by the sketch.
    • Background Visibility: This control allows you to make the background surrounding the sketch outline more or less opaque. Bring this control down towards 0 to make the solid color more translucent or bring it up towards 100 to increase the opacity and dominance of the background color.
    • Focus: When increased, the Focus control will bring up the sharpness of the outlines and make the outlines more pronounced. Bringing it down reduces and softens the sketch edges.
    • Contrast Smoothing: This control gives you the ability to lower the contrast between the background and outline sketches. Bring this control up towards 50 softens the edges and blends them into the background more as you bring the slider up.
    • Strengthen This slider allows you to increase the intensity of the outlines, making them darker and more prominent in the image.
    • Background Color This control changes the color of the background from the default grey to a different color. This is useful to integrate the sketch outlines into the background and the overall scene.
  • Duotone creates a two-color image that simulates a duotone printing process. Turned off by default, Duotone converts any ToonIt Cartoon shading effect to a two-color image. Light colors in the image are mapped to a Light Color, and dark colors are mapped to a Dark Color. That's really all there is to decide; it's a simple effect with just two settings.
    • Add Duotone turns the effect on and off.
    • Duotone Light Color defines the lighter of the two tones.
    • Duotone Dark Color defines the darker of the two tones.
    • What is a ‘duotone’? This is the result of creating a grayscale image from two different colors. In printing, duotoned photographs produce a richer, longer tone scale than is possible using only one ink color. Duotones can provide a very pleasing effect. While they may be built to have more or less color in different parts of the image, they are still monochromatic in nature, as both colors are composed of the same grayscale image.
  • Halftone creates tiny dots that simulate a halftone printing process. This is a great effect for certain situations, for instance, if you’re trying to replicate the look of old 70's comics or newsprint. A halftone simulates continuous-tone imagery through the use of equally spaced dots of varying size. The traditional halftone process creates a basic optical illusion, in which these tiny halftone dots are blended into smooth tones by the human eye. Typically, true halftones are part of a printing process; in Universe ToonIt, we are referring to an onscreen visual.
    • Add Halftone: Check the box to turn on the Halftone settings.
    • The Halftone Dot Size control determines the size of the Halftone dots. The default is 4. Value range is 1 to 24.
    • Halftone Red, Green & Blue Angle: These controls individually determine the angle of the separate halftone dot color “plates.” Each of the three dot grids is rotated away from horizontal by its Angle value. The dots themselves are then applied with a given opacity determined by the luminance in the red, green and blue channels of the image. The value range is 1 to 90 for each Angle control. Red defaults to 15, Green defaults to 75, Blue defaults to 0.
    • Halftone Opacity Controls the overall opacity of the halftone effect. The default is 100, or fully opaque. Values range from 0 to 100%
  • Output Process: The Output Process Group contains options to apply overall changes to your footage.
    • Cartoon Time gives your video footage the appearance of a lower frame rate. It is turned off by default. When checked, Cartoon Time will mimic the look of a hand-drawn animation without having to actually change the composition’s frames-per-second rate.
    • Lighten will bring up the brightness of the overall image.
    • Definition accentuates detail in the image and can be increased to sharpen the image or decrease to soften the overall cartoon look.
    • Blend Mode menu allows you to choose a way to blend the pixels of original footage using the standard blend modes found in common apps from Adobe, Apple and others.
    • You may also turn down the Opacity of the ToonIt effect with the Blend Opacity slider to reveal the original footage underneath.

ToonIt Thermal (Legacy Premium)

  • PresetChoose from Green Fire, Hot Pink or Default.
  • Blur
    • Blur Type: Three Blur Types control the type of blending and smoothing that occur among the color fields and outline segments.
      • Smoothing Blur: Intended for a fast image cleanup - smoothing the image while retaining major edges. It is similar to Smart Blur in Photoshop, but produces a flatter, more stylized and “cartoony” result. It’s best when applied before other effects, and useful for preprocessing.
      • Retouch Blur: A slightly slower image cleanup that smooths selectively, based on statistical analysis of the image surface. Results are similar to a high-quality lab retouching of a photo to reduce pimples and wrinkles, while retaining convincing hair and skin details. Can be used for effect preprocessing, but works well alone for one-step beauty enhancement of closeup and extreme closeup shots.
      • None: Disable the Blur group and run ToonIt without a primary blur. This Blur Type disables all of the Main Blur controls.
    • Blur Radius: This control is activated when the Smoothing Blur option is chosen from the Blur Type menu. Radius defines the size of a blur that is applied to the image before the Fill process step. The default is 2 with a value range of 1 to 3. A higher Radius value will result in greater smoothing of the brights and darks in the image. A value of 1 will turn off the Blur Type (the equivalent of selecting None as the Blur Type).
    • Blur Boost: Check this box to resample the image across a wider area around each pixel, which will increase smoothing within the blur.
    • Smoothing Color Range: This control is activated when the Smoothing Blur Type is chosen. Turning this slider up to 100 increases the range of color within the image that is affected by the Smoothing Blur. 
    • Retouch Mix: Retouch Blur is a more subtle effect on the image than Smoothing. Use Retouch Mix to increase this Blur Type’s effect on the image.
  • Thermal: An effect that gives your footage a simulated look and color scheme of thermal imaging systems.
    • The Hue Start and Hue End color pickers define the two tones that color the thermal filter.
    • Chose from Upwards or Downward options to change the order of the blending of the two hues using the Hue Direction drop-down menu.
    • Bring the White Threshold control down toward zero to bring out the light areas towards the the Hue End part of the filter spectrum
    • Use the Ramp Shape slider to alter the gradient between the colors of the filter
    • The Darken slider will bring more black into the shadows of the filter.
    • The Blur Radius slider will soften the detail within the image if brought up towards 3.
    • Checking on the Blur Boost checkbox will increase the overall blur of this effect.
    • The Smoothing Color Range effect blurs the details even further within the color map.
  • Halftone creates tiny dots that simulate a halftone printing process. This is a great effect for certain situations, for instance, if you’re trying to replicate the look of old 70's comics or newsprint. A halftone simulates continuous-tone imagery through the use of equally spaced dots of varying size. The traditional halftone process creates a basic optical illusion, in which these tiny halftone dots are blended into smooth tones by the human eye. Typically, true halftones are part of a printing process; in Universe ToonIt, we are referring to an onscreen visual.
    • Add Halftone: Check the box to turn on the Halftone settings.
    • The Halftone Dot Size control determines the size of the Halftone dots. The default is 4. Value range is 1 to 24.
    • Halftone Red, Green & Blue Angle: These controls individually determine the angle of the separate halftone dot color “plates.” Each of the three dot grids is rotated away from horizontal by its Angle value. The dots themselves are then applied with a given opacity determined by the luminance in the red, green and blue channels of the image. The value range is 1 to 90 for each Angle control. Red defaults to 15, Green defaults to 75, Blue defaults to 0.
    • Halftone Opacity Controls the overall opacity of the halftone effect. The default is 100, or fully opaque. Values range from 0 to 100%
  • Output Process: The Output Process Group contains options to apply overall changes to your footage.
    • Cartoon Time gives your video footage the appearance of a lower frame rate. It is turned off by default. When checked, Cartoon Time will mimic the look of a hand-drawn animation without having to actually change the composition’s frames-per-second rate.
    • Lighten will bring up the brightness of the overall image.
    • Definition accentuates detail in the image and can be increased to sharpen the image or decrease to soften the overall cartoon look.
    • Blend Mode menu allows you to choose a way to blend the pixels of original footage using the standard blend modes found in common apps from Adobe, Apple and others.
    • You may also turn down the Opacity of the ToonIt effect with the Blend Opacity slider to reveal the original footage underneath.

Misfire

Our classic Magic Bullet plug-in for creating film damage effects has been updated to run on the GPU. MisFire adds scratches, dust, flicker, noise and more, giving your footage a stylized aged look.

MisFire includes 13 effects that can be applied either individually, or as a part of a selected preset. Click the checkbox next to any effect to apply it, then use the settings below it to modify each one.

  • Fading: Causes an overall lightening of your image that is exhibited as lower contrast. The default value is 100, lower values will lessen the effect, increasing the contrast.
  • Funk provides for tone variation across the frame. This simulates a film negative with lightness variation across the entire frame that may be caused by improper storage or in an environment where fungus or mildew could form. This is similar to Splotches but occurs throughout the frame and will persist from frame to frame. Funk Opacity: The default is 15%. High values may look unnatural but feel free to adjust to taste.
  • Splotches manifest as a local dirtiness or discoloration of the frame. This can happen on any frame and will usually only persist for a frame or two at a time. Controls include:
    • Splotch Number: Controls the number of splotches on any given frame where the scale controls the size.
    • Splotch Scale: Value at 1.0 will cover about 40% of a standard DV-size frame or about 16% of a 2K film frame.
    • Splotch Opacity: Controls the darkness of the discolored areas. You may need to lower the value on very bright footage (to make the splotch less prominent) or raise the value for very dark footage to bring out the effect.
    • Splotch Frequency: Determines how often a splotch will appear in a sequence. The default value of 50 will cause a splotch to appear on half of the frames. Try lowering this value if you want the splotches to occur less frequently.
  • Dust essentially draws bits of black and white material onto the frame. This effect is similar to the small particles that appear on film that has been run through a projector numerous times. The defaults are meant to generate a small amount of both black and white dust that is very noticeable.
    • NOTE: While a number of categories include a Frequency control, each category determines its frequency separately, so splotches won’t necessarily appear at the same frame as dust or any other category of effect.
    • Black Dust Amount, White Dust Amount: Control the maximum number of black or white dust particles appearing in any one frame. For large frame sizes, you may want to make this value much larger to increase the appearance of the dust.
    • Dust Opacity: Specifies the transparency of the dust particles. The default is 100%, which makes the particles quite noticeable. If you want the dust to look smaller in the frame, try lowering this value to between 40 and 60%.
    • Dust Frequency: Determines how often a dust particle will appear in a sequence. The default value of 50 will cause dust particles to appear on half of the frames. Try lowering this value if you want the dust to occur less frequently.
  • Flicker causes the image brightness to change from frame to frame. This is similar to the uneven brightness caused by the degradation of an old print.
    • Flicker Frequency: Operates the same as in the Dust or Splotches categories, where the value specifies the percentage of frames in a sequence that will have change. The default value of 50 means that half of the frames in a sequence will change in brightness.
    • Flicker Amount: Controls the degree of brightness change. The default of 10 will cause only a small variation.
  • Vignette: Old film tends to exhibit a lot of darkening around the edge of the frames, which is often a result of the lens and camera that were used to shoot the film. Vignette will mimic this aberration. Unlike other MisFire effects, Vignette does not animate or change from frame to frame.
    • Vignette Size: Controls the overall width of the darkening where a value of 0 will darken all the way to the center and value of 100 will not darken the frame at all.
    • Vignette Intensity: Simply changes the amount of darkening.
  • Displacement: Often old or mishandled film prints can exhibit a warping of the image caused by a physical bend in the film frame itself. Displacement offers a very simple control for warping the image.
    • Displacement Amount: Specifies the level of warping in the image. With this control, a little goes a long way. This category of effect does not auto-animate so you may want to keyframe the Amount value.
    • Displacement Scale: Specifies the size of the warping in the image.
  • Micro Scratches: MisFire offers 3 different styles of scratches. MicroScratches are very thin, faint black lines across the entire image. Film is often scraped as it run through a projector, creating faint black lines on the frame, and this damage is what is replicated.
    • Number Microscratches: Does not correspond to the number of scratches, but instead is a measure of the density of the scratches—higher numbers yield a denser field of black lines.
    • Microscratches Opacity: Changes the transparency of the lines. The Number and Opacity controls should be adjusted in tandem. If you raise the Number control, you may want to lower the Opacity, or vice versa.
  • Grain: When most people think of film, they think of grain. While some film stocks do exhibit noticeable grain, this type of effect is best used sparingly. The Grain category generates more than just random noise. If all you want is random noise, a simple noise filter applied on top would work fine. The Grain controls go beyond this by letting you create the multi-colored clumps associated with true film grain. Grain offers nine different controls for specifying the amount of grain and where it appears on your image.
    • Grain Amount: Controls the grain density.
    • Grain Color: Lets you simply specify whether the grain is the same on all the color channels Red, Green and Blue. This control is on by default. If you turn it off, you will notice that the colored grain disappears and is replaced by a tinted noise, based on the Red, Green and Blue percentages.
    • Grain Scale: Control the scale of the grain.
    • Grain Persistance: gives you the power to control how much the noise changes on the layer from frame to frame. The default is 1, which changes the noise randomly from one frame to the next, increasing this slider up to 30 will increase how long the pattern of the noise remains the same from frame to frame.
    • Grain Red, Green and Blue Softness: Soften the grain on each color channel. Smaller values give harder edges, larger values add a more diffuse look. It is best to stick with small values in these controls. They are interrelated and related to the Color controls.
    • Grain Black Suppression, Grain White Suppression: These two controls determine whether the grain is drawn in purely white or black areas. The percentages specify the percentage of brightness or darkness in the frame where the grain will NOT appear. For example, 10% Suppression White means that the grain will not draw in the very brightest pixels in the image and will only appear fully in areas that are 10% or less of fully white pixels.
  • Deep Scratches generate a colored scratch that appears to have depth, and to wiggle or move from frame to frame. This colored scratch mimics a physical scratch on the film that has removed some of the film resist, letting light through that is pure in color. The scratches can shift left or right by a random amount that varies from 0 to 5-7 pixels, depending on the size of your image.
    • Number of Deep Scratches: The specified number of scratches that will be drawn on the image.
    • Deep Scratches Duration: Controls the maximum length that any one scratch will appear on the image. The duration is determined randomly for each scratch and can be between 1 frame and the maximum specified number of frames.
    • Deep Scratches Tint: Specifies the color of the scratches. The default color is close to pure green, which is the color of real scratched film.
  • Basic Scratches generate thin bright or dark lines that wiggle or move from frame to frame. Unlike the Micro Scratches or Deep Scratches effect, Basic Scratches will not cover the entire frame but will gently fade toward the top or bottom of the frame.
    • Number of Basic Scratches: The specified number of scratches that will be drawn on the image.
    • Basic Scratch Duration: Controls the maximum length that any one scratch will appear on the image. The duration is determined randomly for each scratch and can be between 1 frame and the maximum specified number of frames.
    • Invert Basic Scratches: Lets you specify either dark lines (when it is on) or light lines when it is off.
  • Gate Weave: When a film frame passes through a projector, sprockets outside the image area control the vertical motion of the frames through the projector. Over time, a film can become warped or the sprockets can wear, causing the frame to appear to move side to side. This kind of motion is called Gate Weave and this effect mimics it.
    • Weave Frequency: Controls the speed of the left-right motion of the frame. Small values cause the frame to move slowly. High values will cause the frame to move quickly from side to side.
    • Weave Amplitude: Measured in pixels. The default of 5 pixels will cause the frame to move left or right 5 pixels then return to center.
    • Weave Noise Frequency: Varies the motion by the percentage you choose. Small values will cause a slight variation of the motion, while large values will cause the frame to appear to jitter.
  • Post Contrast Film often appears with higher contrast than video. Over time the darkening or contrast change can be quite pronounced. The Post Contrast control lets you quickly add this effect. Applies a darkened high contrast effect. The default value is fine in most cases. Values beyond 50 will likely look unrealistic. Negative values can cause the image to appear to wash out.