Universe Ecto gives text a ghostly appearance, coupled with an animated glow and flames emitting from whatever source it's assigned to.

Getting Started   Premiere_icon AfterEffects_icon FinalCutPro_icon Motion_icon Vegas_icon Hitfilm_icon Resolve_icon 

  • In Premiere, After Effects, Final Cut Pro X, Motion, Sony Vegas Pro, and Hit Film, drag the uni.Ecto effect onto your clip.
  • In Resolve, you'll need to follow a few extra steps:
    • Have your text on a video track above your footage's video trackunmult
    • Create a Compound Clip from your text, select it, and head into the Color view of Resolve's interface.
    • Within the Node window of Resolve, sever the default link between the text's node and the output.
    • Add a new Corrector node and Alpha output within the Node interface.
    • Create links from the Text's RGB and Alpha outputs to the newly created Corrector Node's RGB and alpha inputs
    • Then create links from the Corrector node's RGB and Alpha outputs to the final outputs for RGB and alpha, respectively.
    • Right-click in the Node interface and select Use OFX Alpha
    • Apply Ecto to your Text node, and enable the Unmult option.
    • Apply uni.Unmult to your Corrector node.

Modifying the Effect

  • Browse Presets… brings up an animated gallery of presets, which are applied by either double-clicking the preset, or highlighting your preset and clicking Select.
  • Source twirls down an array of controls which affect the source of the effect including:
    • Unmult removes all black from the background of your source.
    • Tint lets you adjust the tint of the source using a color swatch as a reference.
    • Tint Strength adjusts how heavily the tint overlays the source.
    • Distort Source adjusts how much an overlaid invisible fractal field distorts the source.
    • Distort Detail adjusts the amount of detail within the invisible fractal field created from the Distort Source parameter above; 0 results in no detail in the fractal field (resulting in no distortion), 100 results in maximum detail within the fractal field resulting in more distortion.
    • Preserve Luma will preserve the Luma (brightness) channel of the source.
  • Glow Intensity adjusts how heavily the effect builds from the source outward on an exponential scale from 0 to 10.
  • Distortion will distort the effect along an invisible fractal field the size of your composition; if you do not want your source to get distorted, adjust that in the Distort Source parameter above.
  • Size adjusts the scale of the effect from the source outward.
  • Color Preset contains presets that, when selected, are applied as a gradient between the next two modifiable fields; Inner Color being the color that’s closest to the source of the effect, Outer Color being where the effect tapers off.
  • Glow Color from Source determines how much of the glow’s coloring is inherited from the source versus the effect’s color swatches.
  • Glow Settings includes various parameters to help adjust the glow’s appearance including:
    • Contrast adjusts the range of levels from the brightest and darkest colors.
    • Inner Thickness adjusts how heavily the glow builds from the source outward using solely the Inner Color setting.
    • Outer Thickness adjusts how heavily the glow builds from the taper inwards using the Outer Color setting.
    • Inner Intensity adjusts the levels and contrast of the glow using a fractal field from the source outward, where Outer Intensity adjusts it the other way around.
    • Spill Width controls how far of the glow spills over the source.
    • Spill Intensity adjusts the brightness of the spill over the source.
    • Spill Source controls where the spill color comes from (Inner Color, Outer Color, or Source).
    • Noise adds randomly generated noise pattern over the effect and source.
    • Offset Position determines the position of the glow effect relative to the source.
    • Internal Blend adjusts how the spill onto the source is interpreted using standard Blend parameters.
  • Distortion Settings contains parameters that adjust the distortion of the glow:
    • Pattern includes several presets for the invisible fractal field, with names based off their general appearance.
    • Complexity adjusts the calculations performed to create the fractal field, with a high complexity (10) resulting in more complex fractals, and a lower complexity (1) resulting in simpler fractals .
    • Scale adjusts the grid of the fractal field distorting your image; a high scale (100) results in being zoomed into the grid and less fractals appearing on screen, and low scales resulting in smaller and more fractals.
    • Detail adjusts the granularity of the fractals, resulting in finer details; this parameter is more noticeable the more complex your fractals are.
    • Aspect adjusts the aspect ratio of your distortion.
  • Animation includes parameters that adjust the distorting, invisible fractal field’s movement
    • Direction controls which way the fractal field travels.
    • Flow adjusts how fast the fractal field travels.
    • Evolution affects the calculations performed to create the fractal field; adjusting this extrapolates the fractal in place.
    • Pulse Speed adjusts the frequency of a pulsating color effect with a tapered opacity from the source outward using the Inner Color settings.
    • Pulse Intensity controls the brightness of the pulsating effect.
  • Glow Opacity determines the opacity of the overall glow effect.
  • Source Opacity determines just the opacity of the source of the glow.
  • Blend Mode includes the standard blending controls which determine how the effect integrates into the rest of your composition.
  • Glow Behind determines whether your glow effect appears behind or in front of the source.