Universe

HUD COMPONENTSUniverse HUD

Quickly add animated Heads Up Display elements into your motion graphics, interface animations, and visual effects shots.


Getting Started   Premiere_icon AfterEffects_icon FinalCutPro_icon Motion_icon Vegas_icon Hitfilm_icon Resolve_icon

  • Drag the uni.HUD Components effect onto your clip.

Presets

  • Click the Choose a Preset button to see an animated preview of all the presets available. Double-click any preset to apply.
  • Presets are now available in 6 categories:
    • Keyframable
    • Targeting
    • Bug
    • Arcs
    • Science
    • Analog

Master Controls

  • Master Animation Speed controls the speed of animation for the entire HUD build. Speed for individual elements can be controlled locally in each element's controls.
  • Master Random Seed is used to give results with different random values. If you don't like the result of the effect on a given frame, change this value and it will re-calculate any of the random values used to create it. This slider is also helpful if you have more than one layer being effected and you don't want them to look exactly the same.

Elements

You will see controls for each of the four elements that can be used to build the HUD effect (Element 1 = E1, Element 2 = E2, Element 3 = E3, Element 4 =E4). By default all scaling, positioning and animation for the four elements are tied to Element 1 as the master. This can be unlinked for each within the element controls.

  • Browse Elements brings up a browser to see the element types that can be selected for that element. After choosing an element, you will see it selected in the Element Type drop-down below. There are 12 categories of elements available:
    • Arrows
    • Arcs
    • Targeting
    • Pointers
    • Triangles
    • Chevrons
    • Hex
    • Circular
    • Square
    • Organic
    • Grid
    • UI
  • Element Type shows all the elements available in a drop-down. You can select the element here, or from the Browse Elements button above. The name of the currently selected element is visible here.
  • Link Element (2, 3 or 4) to Element 1: By default this checkbox is selected, which means Element 1 acts as the parent and all transformations and animations will be linked to it. Unchecking this box will un-parent that Element from Element 1 and allow animations and transformations to be controlled separately for that Element.
  • Color: Select the color desired for the element.
  • Opacity: Set the level of transparency for the element.
  • Animation:
    • Browse Animations brings up a browser with animated thumbnails to show what animation will apply. When you first open the browser, all thumbnails will run through the animation once - to see any of them again just hover the mouse over it. Once selected here, the animation name will be visible in the Animation Type drop-down below.
    • Animation Type shows all the animations available in a drop-down and you may select them from here. Once an animation is selected, it's name will be visible here.
    • Animation Speed: controls the speed of the animation.
    • Animation Amplitude: controls the amplitude of the animation, changing the high and low values of the arc of the motion.
    • Animation Seed: gives results with different random values. If you don't like the result of the animation on a given frame, change this value and it will re-calculate any of the random values used to create it.
    • Animation Radius: controls the radius of the animation, changing the width of the arc of the motion.
    • Loop Animation: checked on by default, this will loop the animation so it doesn't come to a stop.
    • Loop Time: set the length of time for the animation loop. The default is set to 5.0 seconds.
  • Transforms:
    • Position: either type in X and Y values for the position of the element, or use the crosshair to drag it where you want it to be.
    • X, Y and Z Rotation: control the rotation of the element on each axis. 
    • Scale Uniformly: checked on by default, the scale of the element will be proportionally changed using the Uniform Scale slider below. If unchecked, the X and Y Scale controls will become accessible, and you can change each independently from each other.
    • X and Y Anchor Offset controls the offset from center for each axis.
  • Arc Options: If you have chosen one of the Arc elements, this group of options will become available.
    • Segment Angle: Choose what portion of the arc is visible between 0-360 degrees.
    • Radius: Controls the length of the radius of the circle the arc is based around.
    • Stroke Width: Controls the width of the lines drawn for the arc.
    • Stroke Location: Choose whether the stroke is drawn on the Inside, Outside or Center of the arc.
  • Clones: Each element can have up to 99 clones.
    • Number of Clones set the number of clones from 0-99
    • Clone Position choose the X and Y offset for a clone
    • Rotate and Scale Behavior lets you choose whether the Clones will be Incrementally Cascading or In Unison with Element 1 for their rotation and scaling.
    • Clone X, Y and Z Rotation sets the rotation offset for each clone.
    • Clone Orbit Anchor sets how far around the anchor each clone will orbit from the original.
    • Clone Scale Uniformlychecked on by default, the scale of the clone will proportionally change using the Clone Uniform Scale slider below. If unchecked, the Clone X and Y Scale controls will become accessible, and you can change each independently from each other.
    • Clone Fade: set the amount that each clone will fade from the next, growing more transparent as the number increases.
    • Clone Radius Offset: set the offset for each clone from the radius of the arc.
    • Clone Segment Offset: changes the size of the segment for the clones by changing the degree amount of the arc for each clone.
    • Clone Stroke Width Offset: let the clones become thinner or wider by setting a stoke width offset. 
    • Clone Time Offset: set an offset in the animation time for the clone.
  • Randomness: allow certain transformations and characteristics of the elements to be affected randomly. The amount of the changes are controlled by percentage values for each.
    • Random Seedgives results with different random values.
    • Random X and Y Offset: randomly change the X or Y offset of the element.
    • Random X, Y and Z Rotation: randomly change the rotation of the element on the X, Y or Z axis.
    • Random Scale: randomly change the scale of the element.
    • Random Opacity: randomly change the opacity of the element
    • Random Radius: randomly change the radius of an arc.
    • Random Segment Angle: randomly change the segment angle of an arc.
    • Random Stroke Width: randomly change the width of the stroke drawn for the element.

Composite Settings

  • Blend Mode: Choose from the drop-down to select the blending mode used to composite the HUD Components result over the original image.
  • Source Opacity: Set the transparency level for the source footage.
  • Component Opacity: Set the transparency level for the HUD Component.
  • Noise Amount: Add noise over your HUD Component.
  • Quality: Choose whether the HUD Component renders at Normal or High quality. Setting the quality to high may affect render time.
  • Glow:
    • Glow Color: Set the color desired for the glow on the elements.
    • Glow Radius: Determines how far the glow extends. This distance is measured in pixels from the bright areas of the image. Higher values produce more diffuse glows. Lower values produce glows with sharp edges.
    • Glow Softness: Controls the edges of the glow.
    • Glow Intensity: Determines the brightness of the glow. Higher values increase the intensity of the glow.
    • Glow Color Mix: Controls the level of saturation of the color in the glow.
    • Glow Mix: Controls the amount of glow applied. Setting this to 0 means the glow is off, 100 means the glow is at full strength.
  • Motion Blur: To create a smoother look to the effect we’ve added Motion Blur controls. This group will allow you to simulate a low shutter speed blur and frame blending commonly seen in Film.
    • To turn on motion blur effect, choose Low, Medium or High from the Motion Blur drop-down. Higher quality blurs may affect render speeds.
    • Motion Blur Shutter: A higher number will give you more motion blur on the footage since the it mimics a longer frame exposure.
    • Motion Blur Phase: Allows you to synchronize or desynchronize the timing of the shutter opening and closing with the frame rate of the footage.