Universe

KNOLL LIGHT TRANSITIONUniverse Knoll Light Transition Plugin

A transition that uses animated Knoll Light Factory flares, with 31 unique presets to quickly move you from shot to shot. Includes control over brightness, angle and edge feathering, and a choice of a dissolve or linear wipe transition.


Getting Started in a timeline   Premiere_icon FinalCutPro_icon Vegas_icon Hitfilm_icon Resolve_icon

  1. Dragging the transition over your edit in the timeline, drop it at the end or beginning of a clip, or in between two clips.
  2. Modify the Duration either by entering a length in the field, or dragging directly in the timeline.
  3. You can choose the Alignment (Center at Cut, Start at Cut, End at Cut, Custom Start) either by positioning the transition in the timeline, or by choosing from the Alignment drop-down in some host applications.

Getting Started in a compositor   AfterEffects_icon Motion_icon

  1. Apply the transition to the layer you want to transition from.
  2. Choose the footage layer you would like to transition to in the Transition B drop-down menu. (Note for Motion users: drag the footage layer up to the Transition B box).
  3. Animate your transition using the Mix slider from 0-100%. Set a keyframe for 0% where the transition should start, then set another at 100% for the end.

Modify the Transition

  • Click the Browse Presets button to see an animated preview of all the presets available. Double-click any preset to apply. Once a preset is selected, you will see its name selected within the Lens Preset drop-down menu below. Presets can also be applied directly from this Lens Preset menu.
  • Scale Min and Scale Max allow you to adjust the overall scale of the flare elements, but does not brighten the flare or change its position. Animate Scale controls to simulate the adjustment of the focal length of a zoom lens. The slider range is 0 to 5, with a default of 1. High values increase the size of the flare elements.
  • Brightness Min and Brightness Max adjust the brightness of the flare. Larger values cause the center of the flare to increase in size as it blooms or pushes towards white. A Brightness value of 0 is handled as a special case and does not render. Use this feature to set the flare on and off during an animation.
  • Brightness Ramp allows you to control the range of how bright the flare gets. The closer to 100% this control is set, the less brightness occurs in the transition.
  • Use the Saturation slider to increase the color intensity of the inside the glow or bring it down below 100 to desaturate the color.
  • The Color picker control specifies a color for the light source. To simulate a blue light, for example, set the color to blue. Choose a lens color from a palette with the Color well, or use the eyedropper tool to sample a color from anywhere on your screen. Color affects hue and saturation values. A bright blue and dark blue color will give the same results. Neutral colors like dark gray or black will not darken the flare. As you increase the color's saturation, the color will override the individual colors in the flare effect. Therefore, you can use Color to override the individual colors of the elements and sprites in the flare effect.
  • Path Angle allows you to change the angle of the transition.
  • Path Width allows you to set how wide the flare spreads out along the transition edge.
  • Turn the Wipe Feather slider up towards 100% to give a soft feather edge to the boundary of the transition.
  • Use the Transition drop-down to choose whether you want a Linear Wipe or Dissolve for the transition between the layers under the flare.
  • Manual Path Group: To set your in/out points for the transition manually, turn on the Manual In/Out Points checkbox. This will override the Transition Preset menu in favor of the Start Point and End Point positional controls.
  • Select the Blend Mode from the drop-down to choose how the transition is composited.
  • Turn on the Wireframe Preview to preview and adjust the path of the lens animation.