Universe

Luster
Universe Luster Plugin

Universe Luster gives text a smooth reflective appearance, with controls for bevel, highlights, gradients, and reflective maps. It also comes with several different presets to kickstart or inspire whatever look you're going for.


Getting Started   Premiere_icon AfterEffects_icon FinalCutPro_icon Motion_icon Vegas_icon Hitfilm_icon Resolve_icon

  • In Premiere, After Effects, Final Cut Pro X, Motion, Sony Vegas Pro, and Hit Film, drag the uni.Luster effect onto your clip.
  • In Resolve, you'll need to follow a few extra steps:
    • Have your text on a video track above your footage's video trackresolve
    • Create a Compound Clip from your text, select it, and head into the Color view of Resolve's interface.
    • Within the Node window of Resolve, sever the default link between the text's node and the output.
    • Add a new Corrector node and Alpha output within the Node interface.
    • Create links from the Text's RGB and Alpha outputs to the newly created Corrector Node's RGB and alpha inputs
    • Then create links from the Corrector node's RGB and Alpha outputs to the final outputs for RGB and alpha, respectively.
    • With your Corrector node selected, key out the black background from your text, and click Invert to flip the key around.
    • Right-click in the Node interface and select Use OFX Alpha
    • Apply Luster to your Text node

Modify the Effect

  • Browse Presets… brings up an animated gallery of presets, which are applied by either double-clicking the preset, or highlighting your preset and clicking Select.
  • Source affects where the coloring comes from: Original being whatever the original color was of what the effect was applied to; Solid Color and Gradient Color are both picked from under the Source Color parameters below.
  • Reflection Map (only in AE, Premiere, and FCP X) contains adjustable parameters controlling the appearance of the reflection on your source.
    • Reflection Source determines where the reflection on your text is coming from (must be another layer within your timeline)
    • Reflection Mix adjusts how much reflection is overlaid onto your source.
    • Reflection Blur controls how blurry or sharp your reflection is.
    • Center dictates the center position of the reflection.
    • Scale adjusts how large or small your reflective source is portrayed on the source.
    • Angle controls the angle of your reflection on a 360 axis.
    • Screen sets your reflection to blend over your source using the Screen setting, often resulting in a brighter appearance.
  • Source Color contains controls for each of the colors within the effect
    • Source Color 1 determines which color is used at the start of Luster's gradient.
    • Source Color 2 allows you to select which color is between Source Color 1 and Source Color 2
    • Source Color 3 determines the color at the end of Luster's gradient.
    • Color Position 1 determine which positions Colors 1 and 2 are mapped to.
  • Bevel contains various parameters controlling the appearance of the bevel effect, including:
    • Angle controls which angle the text is beveled in.
    • Size adjusts how large of a bevel is overlaid onto the source.
    • Soften affects the contrast between where the bevel ends and begins, giving it a softer or harder appearance.
    • Highlight determines the prominence of the bevel effect; its color is determined in the Bevel color swatch below
    • Shadow controls how dark the bevel is.
    • Bevel affects the color of the bevel’s Highlight parameter above using a color swatch as a reference.
    • Glassiness controls the intensity of your shadows and highlights, giving the effect a more ‘glassy’ or reflective appearance.
    • Refraction X, Y, and Z controls the angle at which light from the Bevel settings refracts off the bevel along the axis, relative to the source; negative numbers result in left, down, and back respectively, positive numbers result in right, up, and forward.
    • Glass Distortion adjusts how much of the shadows and highlights from your bevel are distorted by way of an invisible fractal field.
  • Highlight contains controls affecting how the source is highlight from the Bevel:
    • Follow Gradient toggles whether the bevel’s highlights follow the gradient dictated above under Source.
    • Vertical Offset controls where the highlight’s gradient appears on the effect along the Y axis.
    • Intensity adjusts how much the highlight’s overlay affects the brightness of the source.
    • Rotation will rotate the highlight’s effect relative to the source.
    • Falloff adjusts the distance between the highlight’s range of colors.
    • Horizontal Distortion adjusts how distorted the reflection appears on the source along the X axis using an invisible fractal field.
    • Horizon Scale affects the grid of the distortive fractal; higher numbers meaning more distortions, lower meaning less; this will not affect anything unless Horizontal Distortion is above 0.
    • Edge Displace controls the distortion along the gradient’s edges.
    • Highlight Color contains three color swatches for you to dictate the colors of the highlight (only when Follow Gradient is disabled), with a Highlight Blend drop down list containing the standard overlay parameters, determining how the highlight is integrated over the other colors beneath it.
  • Drop Shadow twirls down a list of controls affecting the drop shadow behind your source.
    • Distance determines how far away your shadow is from the source, based on its current angle.
    • Offset Angle controls the angle at which your shadow moves away from the source.
    • Softness adjusts the blur of the shadow.
    • Shadow Opacity affects the shadow’s transparency over the background.
    • Shadow Color changes the color of the Shadow using a color swatch as a reference.
    • Shadow Contrast controls the range of shades between the shadow’s darkest and lightest areas.
  • Effect Blend adjusts through standard blending controls how the effect overlays onto the source.
  • Effect Mix adjusts how much the effect is overlaid over the source.