A 3D Transition that places the layers onto the sides of a 3D cube which rotates segments of the cube right, left, upwards or downwards in opposing directions, coming together and revealing the 2nd layer of footage.
Getting Started in a timeline
- Dragging the transition over your edit in the timeline, drop it at the end or beginning of a clip, or in between two clips.
- Modify the Duration either by entering a length in the field, or dragging directly in the timeline.
- You can choose the Alignment (Center at Cut, Start at Cut, End at Cut, Custom Start) either by positioning the transition in the timeline, or by choosing from the Alignment drop-down in some host applications.
Getting Started in a compositor
- Apply the transition to the layer you want to transition from.
- Choose the footage layer you would like to transition to in the Transition B drop-down menu. (Note for Motion users: drag the footage layer up to the Transition B box).
- Animate your transition using the Mix slider from 0-100%. Set a keyframe for 0% where the transition should start, then set another at 100% for the end.
Modify the Transition
- The Animation drop-down menu gives multiple choices of interpolation styles for the animation of your transition. The default is 'Ease In Out Quad'.
- The Tiles control allows you to set how many sections the transitioning Layers are broken up into. Note: the more sections, the longer the render time might be.
- The Dolly slider gives you control to move the camera closer in or further away along the Z-axis from the transitioning layers. Bringing the control down to 0 will move the layer directly to the camera while turning the slider up to 1.2 will move the camera further away from the layer.
- The Direction drop-down menu can be used to change which direction the Tiles of the animation are moving: Right, Left, Upwards, Downwards.
- Motion Blur:
- Add realistic motion blur by choosing a setting from the drop-down menu: Off, Low, Medium, or High. The higher the Motion Blur setting, the more instances of the layer will appear in between frames.
- The Motion Blur Shutter angle default is set to 180º. Turning it up towards 360º will spread the motion blur iterations out even with high number of blur levels.
- The Edge Smooth drop-down menu will provide levels of anti-aliasing to your edges, giving them a less jagged look. Options for the strength of the smoothing are none, low, medium, or high. Setting this to high may increase playback and render time.
- Lights: add lighting to your transitions.
- Turn on the Lights from the drop-down by selecting Local or Global.
- Choose the Light Type:
- Ambient activates the Ambient color picker and affects the overall composition.
- Directional allows you to use the Light Diffuse color and Light Position X,Y, Z controls
- Positional activates the Light Specular color and Light Factor Constant, Linear, and Quadratic controls
- Spotlight gives you the most control, activating the Light Direction X, Y, Z sliders as well as the Light Cutoff and Light Exponent controls.
- The Light Intensity slider controls the brightness
- Light Ambient, Light Diffuse, Light Specular color pickers allow you to control the color tones that appear within the light.
- Camera: Allows you to enable the Local camera, then Zoom, Rotate and Translate its position in 3D space. The Camera Ortho checkbox allows you to see the transition in an Orthographically projected view that has no depth which means you can view the layer with more accuracy without the distortion of parallax.