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Volume Training

Your team may qualify for complimentary training customized to your workflows. The Red Giant training webinars are live, interactive and tailored specifically to professional production techniques.

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VFX SUITE

Red Giant VFX Suite is a set of 9 tools for keying, tracking, cleanup, and visual effects compositing, right inside of After Effects. Live webinars are hosted by Red Giant professional training team. All webinars include Techniques for Adobe, AVID & Resolve hosts.

VFX Suite (1 of 5): Creating complex, seamless composites with intelligent layers in After Effects

Supercomp, Optical Glow

1 Hour

Topics covered:

  • compositing workflows in Supercomp (incl. automated compositing)
  • compositing light wrap and atmospheric effects
  • using the Haze tool to match grain across different layers
  • extending heat blur outside fire elements
  • combining displacement for footage and mograph elements
  • managing effects in Supercomp layers
  • saving and sharing Supercomp presets
  • video / log / linear light workflows in Supercomp
  • Optical Glow as a standalone effect (AE & Premiere Pro)
  • inverse square glow falloff
  • adding glows to mograph elements & footage
  • 32 bpc glow options

VFX Suite (2 of 5): Chroma Keying and Effective Compositing Workflows

Primatte Keyer, Supercomp

1 Hour

Topics covered:

  • fast keying workflows using Auto Define key
  • managing comp & matte views
  • matte clean-up techniques
  • working with the Core Matte function (preserving semi-transparent edges whilst simultaneously managing sharp core edges)
  • chroma spill techniques (incl. Spill Killer)
  • techniques for keying transparent elements (clothing, glasses)
  • reducing moiré and fizzing around edges
  • wrapping glows around layers automatically
  • Layer Glow vs Optical Glow
  • different types of Light Wrap
  • Primatte Keyer workflows in Premiere Pro

VFX Suite (3 of 5): Techniques for Corner Pinning and Removing & Replacing Objects

Spot Clone Tracker, King Pin Tracker

1 Hour

Topics covered:

  • cloning and removing elements (incl. blemishes, logos, unwanted background details)
  • using Spot Clone to remove larger objects
  • easy planar tracking in After Effects (incl. corner pin and sign replacement)
  • corner pinning non-rectangular items
  • To Pins vs From Pins (and when to use them )
  • set extension workflows
  • matching footage camera movement
  • techniques to increase tracking speed

VFX Suite (4 of 5): Enhancing Projects with Glows, Lens Flares and Reflections

Knoll Light Factory, Optical Glow

1 Hour

Topics covered:

  • Knoll Light Factory Designer (crafting custom lens flares)
  • adding lens textures to flares
  • saving custom graphics to flares (e.g. emblems and company logos)
  • saving and sharing custom flares and flare elements
  • After Effects lights as lens emitters (incl. controlling their positions with expressions)
  • controlling lens flare colors with After Effects lights
  • automatic Lens flare tracking without keyframes (incl. real-world obscuration techniques)
  • using Edge Reaction to automatically animate scene transition effects
  • setting up automatic lens behaviours (blink, flicker, pulse, strobe)
  • Knoll Light Factory as a standalone effect (AE & Premiere Pro)

VFX Suite (5 of 5): Creating and Adding Visual Effects Elements and Flourishes to Shots

Reflection, Shadow, Chromatic Distortion

1 Hour

Topics covered:

  • adding reflections to mograph objects
  • adding convincing real-world elements to footage
  • applying displacement effects to reflections (isolating Source Opacity)
  • designing a glass prism effect
  • creating a cloaked spaceship effect
  • Chromatic Displacement (VFX) vs Displacement Map (AE)
  • displacing multiple layers in Supercomp
  • Chromatic Displacement as a standalone effect (AE & Premiere Pro)

TRAPCODE SUITE

Red Giant Trapcode Suite is a set of 11 tools for 3D motion graphics and visual effects. Live webinars are hosted by Red Giant professional training team. All webinars include Techniques for Adobe, AVID & Resolve hosts.

Trapcode Suite (1 of 7)

Particular

1 Hour

Topics covered:

  • real time workflows using the Designer
  • essential shortcuts for working with the Designer
  • saving and sharing custom presets
  • working with multiple systems in the same 3D Space
  • custom particle types & increasing render speed
  • animating particles with graphs
  • constraining particles with layers
  • using layers to control particle colors
  • using OBJs with particles (vertex, face & volume settings)
  • using AE lights and shading for natural-looking particles
  • animating OBJs with particles (incl. OBJ sequences)
  • light Emitters in Trapcode Particular (incl. Emitter Position Subframe setting for smooth animated lines)
  • controlling 3D light emitters (incl. muzzle flash techniques)

Trapcode Suite (2 of 7)

Advanced Techniques in Particular

1 Hour

Topics covered:

  • best rendering practices for CPU and GPU acceleration (point cloud vs sprite textures, dealing with Shadowlets, depth of field, motion blur, blend modes and depth/z sorting)
  • Relative Emission Rate workflow for multiple systems
  • custom sprite workflows (location of in-built sprites, recommended max & min size, considerations when sharing projects)
  • advanced options for customising and sharing multiple system presets
  • Fluid Physics simulation overview (incl. fluid interaction across multiple systems)
  • creating realistic steam and cloud fly-through animations using Fluid Physics
  • parenting emitters from animated nulls using Motion Sketch
  • managing and adjusting aux systems for advanced designs
  • optimal OBJ particle workflows (incl. sharing AE projects)
  • automating sprite animation with layer maps & spherical fields
  • avoiding pre-comps with the AE source drop-down
  • working with Particular’s native text emitters
  • setting up composition layers for correct particle obscuration
  • embedding particle effects in .mogrt templates using the Essential Graphics Panel in After Effects (incl. optimal playback techniques in Premiere Pro)

Trapcode Suite (3 of 7)

Form

1 Hour

Topics covered:

  • real time particle workflows using Form Designer
  • essential shortcuts for working with the Designer
  • saving and sharing custom presets
  • working with multiple systems in the same 3D Space
  • using OBJs with particles (incl. vertex, face & volume settings to change the visual treatment)
  • particle types & reducing render times
  • fast ways to create unique seamless looping animated backgrounds
  • making and animating custom sprite particles
  • instant 3D visuals using layer maps to consorting particles
  • dispersing/twisting/displacing particles (incl. animating these settings with graphs)
  • using Text Edges and Masks emitters (Incl. easy text-to-sand effect using native text emitter
  • animated TV scan lines effect (incl. X & Y looping displacement)
  • animating parameters using Audio React (without keyframes)
  • combining OBJs and multiple Audio React instances to create sophisticated designs

Trapcode Suite (4 of 7)

Advanced Techniques in Form

1 Hour

Topics covered:

  • Fluid Physics simulation overview (incl. fluid interaction across multiple systems)
  • displacing 3D elements using Fluid Physics
  • simulating interactions in After Effects using Fluid Dynamics to build up convincing composites and designs
  • using Reflection Maps in Trapcode Form to help composite particles into shots
  • combining Layer Maps and the Spherical Field function to automate the movement of particles
  • organic 3D kaleidoscope designs (combining the Fluids and Kaleidospace functions)
  • reducing visual clutter in dense 3D objects, by limiting the visibility of particles with Opacity Curves
  • using the Particle Density slider for creative flexibility to change the look of the model from within After Effects, without having to re-import an OBJ
  • using multiple Audio React settings to create complex animations that are automatically controlled by the frequencies in an audio file

Trapcode Suite (5 of 7)

Mir

1 Hour

Topics covered:

  • fill, wireframe, points and shader workflows
  • different looks using triangles, quads & reduced geometry
  • 8-bit visual treatments
  • simulating Form style visual treatments
  • creating smoke effects using different fractal algorithms
  • fractal displacement using AE layers
  • simple expressions for animating geometry
  • creating seamless fractal animation loops
  • making animated tunnels (incl. formula for perfectly bended meshes)
  • controlling geometry meshes with texture layers
  • creating audio driver particle animations
  • animating virtual landscapes
  • working with OBJ files in Mir
  • wrapping textures around 3D objects
  • creating 3D scenes in Mir by combining camera-aware image mapping in Trapcode Horizon
  • using the Material Surface Presets to quickly experiment with different types of reflective treatments for 3D objects in Mir
  • using custom HDRI images as reflection maps in Mir
  • combining Mir with Particular, working with depth buffer layers

Trapcode Suite (6 of 7)

Tao

1 Hour

Topics covered:

  • designing & repeating geometric shapes
  • animating motion with offset controls
  • creating organic vs structured materials
  • animating geometry with masks
  • creating geometry from text
  • fractal displacement, seamless loops
  • controlling segments with nulls & lights
  • modifying geometry using After Effects lights
  • animated textures from pre comps
  • image-based lighting environments
  • geometry based shaders & textures
  • creating seamless loops
  • making custom looped particles (for use with Form & Particular)

Trapcode Suite (7 of 7)

Lux, Echospace, 3D Stroke, Sound Keys

1 Hour

Topics covered:

  • 8-bit vs 32-bit visual treatments (Shine)
  • automatic color change treatments (Shine)
  • logo flourishes (Shine)
  • making new styles of light ray effects (Shine)
  • adding texture and drama to light rays with the built-in Fractal Noise setting (Shine)
  • 3D light rays (Shine)
  • mimicking hand-held flashlight effects (Lux, Shine(
  • automatically replicating elements (Echospace, 3D Stroke)
  • designing cascading animated backgrounds (Echospace)
  • animating parameters with audio (SoundKeys)
  • interpolating audio keyframes for realistic animation (SoundKeys)

MAGIC BULLET SUITE

Magic Bullet Suite is a set of seven tools that bring intuitive, real time color correction, and beyond, right to your editorial timeline. Live webinars are hosted by Red Giant professional training team. All webinars include Techniques for Adobe, AVID & Resolve hosts.

Magic Bullet Suite (1 of 3)

Colorista IV

1 Hour

Topics covered:

  • using the color wheels (incl. fast methods for resetting parameters)
  • using Open as a Panel function in Premiere Pro and After Effects to significantly speed up colour correction and grading sessions
  • techniques for curves vs using LUTs
  • Colorista vs Lumetri
  • balancing shots quickly with Guided Color Correction
  • LUT workflows (incl. correct processing order & third party custom LUTs)
  • LOG grading, color balancing
  • creating moods
  • isolating colors
  • skin tone adjustments with HSL controls, to create fast, targeted color changes with clean results.
  • creating custom presets
  • transparencies from keys (and compositing on the timeline)
  • enhancing textures with the Pop tool
  • changing the time of day with Colorista
  • stacking effects
  • real-time playback strategies

Magic Bullet Suite (2 of 3)

Cosmo II, Mojo II, Film, Denoiser III, Renoiser

1 Hour

Topics covered:

  • skin softening and beauty treatments (incl. skin tone averaging)
  • creating looks for multiple film genres (incl. retro & blockbuster)
  • replicating film stock treatments
  • removing video noise, macroblocking and compression artifacts
  • adding realistic film grain
  • removing gradient banding
  • improving render quality
  • GPU processing techniques
  • finishing techniques

Magic Bullet Suite (3 of 3)

Looks

1 Hour

Topics covered:

  • overview of the tool drawer
  • controlling the interface
  • preferences, tool presets
  • creating and saving custom looks
  • combining custom looks with presets (incl. Pinning tools)
  • saving presets & looks across different hosts (incl. Adobe, AVID & Resolve)
  • extracting specific tools from the built-in Magic Bullet presets, and saving them as custom Looks.
  • secondary color correction in Looks (incl. restricting effects from specific areas)
  • anamorphic flares that dynamically change intensity, matching the brightness of highlights in the shot
  • designing filmic looks using classic film stocks
  • adding realistic film grain
  • creating flashback and diffusion effects
  • creative treatments
  • processing order
  • matching shots using the reference library
  • LUT workflows (incl. correct processing order & third party custom LUTs)
  • faster rendering & playback tips

UNIVERSE

Universe is a collection of over 65 GPU-accelerated effects and transitions for editors and motion graphics artists. Live webinars are hosted by Red Giant professional training team. All webinars include Techniques for Adobe, AVID & Resolve hosts.

Red Giant Universe (1 of 5): Stylizing, distressing and treating footage

VHS, Glitch, Holomatrix II, Retrograde, Misfire, Noir Moderne, Grain 16, Carousel, Finisher, Transitions

1 Hour

Topics covered:

  • faster workflows using Universe Dashboard
  • distressing and breaking up footage and digital images
  • stylistic treatments emulating tape damage, film stock and data loss
  • techniques for simulating scan lines and multiple screen types
  • combing effects for creative results
  • easy TV and custom scan line Effects with Holomatrix
  • simulate the aliasing and macroblocking associated with compressed video footage
  • extending capabilities of effects with expressions
  • creating mogrt templates for use in Premiere Pro
  • native Premiere Pro & Media Composer transitions

Red Giant Universe (2 of 5): Artistic techniques for motion graphics

Logo Motion, Title Motion, Line, HUD Components, GloFi, Point Zoom, Camera Shake, Knoll Light Factory EZ, Progresso

1 Hour

Topics covered:

  • saving time when designing motion graphics sequences
  • dynamic logo animations without keyframes
  • creating looping animated UI graphics
  • dynamic glow treatments for motion graphics
  • simulating projected light (in 2D & 3D)
  • adding camera shake to automate movement
  • automatic Lens flare tracking without keyframes
  • creating custom timers

Red Giant Universe (3 of 5): Designing animated backgrounds

Array Gun, Fractal Background, Turbulence Noise, Soft Gradient Background, Spectralicious, Gradient Ramp, Texturize

1 Hour

Topics covered:

  • creating animated girds with custom sprites
  • procedural animations without keyframes
  • seamless looping backgrounds
  • gradient effects and blending options
  • simulating film burn effects using Fractal Background
  • saving presets for use across multiple hosts
  • adding fractal noise and textures to improve the look of backgrounds

Red Giant Universe (4 of 5): Stylizing and animating text

AV Club, Ecto, Luster, UnMult, Long Shadow, Hacker Text, Screen Text, Text Tile, Type Cast, Type On, Numbers

1 Hour

Topics covered:

  • varied graphical treatments for text
  • creating 8-bit and Pixel Art Effects with Universe AV Club
  • combing Luster and AV Club for retro graphic designs
  • using alpha channels to create interesting animated edge effects, automatically driven by an adjustable fractal field
  • computer hacker-style scrambled text animations
  • computer terminal effects
  • automatic scrolling code
  • animating text elements with behaviours
  • customization and randomization for type-on treatments
  • extending the use of text effects for footage and graphics

Red Giant Universe (5 of 5): Glowing, distorting, blurring and displacing

Blur, Compound Blur, Glow, Edge Glow, Overlight, Chromatic Aberration, Prism Displacement, Fisheye Fixer, Heatwave, RGB Separation

1 Hour

Topics covered:

  • fast workflows for combining effects
  • realistic distortion effects
  • creating unique, organic glows
  • improving graphical treatments with distortions
  • simulating realistic heat distortion effects
  • setting up displacement effects from animated luma maps
  • procedural light leaks and lens effects
Simon Walker - Red Giant Specialist and Adobe Certified Master Trainer

Simon Walker, CSI

Adobe Certified Master Trainer & Red Giant Specialist

Simon trains film and broadcast professionals internationally, covering shooting, editing, motion graphics, visual effects, color correction, grading, audio sweetening, video compression, on-line finishing and legalizing techniques.

Red Giant

We make tools, films and training to enrich the community of filmmakers and motion designers. For our own award-winning short films, we create new software to fill our needs. Then we make those products available to everyone, helping artists create the perfect look that matches their story.

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